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KennithEM

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Everything posted by KennithEM

  1. Look I have a little bit of a learning disability and trouble understanding certain things especially when there's about 10 Different things to one mod which mods do I need to download pacifically in which order. Sorry
  2. first of all use Vortex do not use Nexus mod manager I don't know how to use that second of all yes you need skse
  3. https://next.nexusmods.com/skyrim/collections/xnfzl6/revisions/1?utm_medium=vortex&utm_source=vortex&utm_campaign=view_collection
  4. I'm asking if somebody can make an ancient Falmer armor and weapon set that can be crafted and Skyrim LE And I know you can get the armor and game already But the main reason for this is to have more weapons with this theme it would be nice to have set of daggers.
  5. Dual Sheath Redux dose not work at all I've been working on it, reading different threads, nothing has worked. C:\Program Files\Java\jdk-20\bin\java.exe-jar "G:\Vortex Mods\skyrim\Dual Sheath Redux-34155-1-7-3\SkyProc Patchers\Dual Sheath Redux Patch\Dual Sheath Redux Patch.jar"G:\SteamLibrary\steamapps\common\Skyrim\Data\SkyProc Patchers\Dual Sheath Redux PatchIts all a no go https://imgur.com/a/qV6nUQU
  6. BS not working at all https://imgur.com/gallery/qV6nUQU
  7. The way it used to work, when you would start the game, it would automatically give you the item.
  8. No its not my mod I use this mod in the past and it worked, but now it's not the only thing I can think of is that there's something wrong with the script.
  9. I really hope i don't look that dumb but I'm interpreting that you mean to make it like this. ScriptName AkatoshBlessingboxSCRIPT short stage Begin GameMode set stage to GetStage MQ01 if player.IsInInterior == 0 && stage >= 90 ;player got out of sewers set stage to 1 else set stage to 0 endif if q == 1 if player.GetItemCount AkatoshBlessingRemoteBox == 0 player.additemns AkatoshBlessingRemotebox 1 SetMessageIcon "icons\AkatoshBlessing\statuegodakatosh.dds" MessageEX "Akatosh Offers You His Blessing" 6 stopquest AkatoshBlessingRemoteboxqust endif endif end
  10. The Script is not working. ScriptName AkatoshBlessingboxSCRIPT short q Begin GameMode set q to GetStageDone mq01 90 if q == 1 player.additemns AkatoshBlessingRemotebox 1 SetMessageIcon "icons\AkatoshBlessing\statuegodakatosh.dds" MessageEX "Akatosh Offers You His Blessing" 6 stopquest AkatoshBlessingRemoteboxqust endif end
  11. One simple question are omods compatible with Mod organizer 2?
  12. Ok I'm new and need a step by step on how to add a new pic to my new class Some Help claustromaniacPosted 16 June 2014 - 01:22 AMOld hand Members620 postsYou can make your own but from some testing I made long ago I believe the one that shows up in the character stats menu will only work if you replace the images of an existing class. The class records in the CS use one path to define the main picture that shows up in the class selection menu. For example: /Textures/menus/Level_up/class_creation/class_creation_sorcerer.dds The path for the small version of that picture that shows up in the stats menu is then taken from the name of the file. Following the previous example: /Textures/menus/Stats/small_class/small_sorcerer.dds Based on that assumption I tried to make custom class pictures using the same prefixes, placing the files in the right folders, and defining the path to the custom file in the class record. As a result, the main picture from the character selection menu showed up just fine, but no matter what I tried I couldn't get the small version to show up in the stats menu, until I decided to simply replace the pictures of an existing class. That's where I got my conclusion from. Since I couldn't seem to be able to define a custom path for the small picture anywhere and replacing worked, the game simply seems to be hard-coded to use the same set of pictures always for the stats menu. So... if you want you can make custom pictures but if you want functional custom small pictures in the stats menu you will need to replace the ones from currently existing classes. That said, I recommend you Gimp and its DDS plugin to deal with the format conversion.
  13. Using the creation kit I made a new class finally got the picture to work but now my game won't load when I try to start it with the mod active. Does anyone have any idea what's going on I'm thinking it has something to do with the picture not being in the Oblivion game originally so when I try to load it since it's in the data file it crashes.
  14. I need help with wrye and obse how do i use wrye to install obse... and why is it all red?
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