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Everything posted by KennithEM
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Looking for Beta Testers
KennithEM replied to HollownessDevoured's topic in Dragon Age: Origins's Discussion
Look I have a little bit of a learning disability and trouble understanding certain things especially when there's about 10 Different things to one mod which mods do I need to download pacifically in which order. Sorry -
Looking for Beta Testers
KennithEM replied to HollownessDevoured's topic in Dragon Age: Origins's Discussion
YESSSSSSSSS you rock. -
New Armor Models You'd Like to See in Game
KennithEM replied to Flash432's topic in Dragon Age: Origins's Mod Ideas
guts berserker sword and armor. -
first of all use Vortex do not use Nexus mod manager I don't know how to use that second of all yes you need skse
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https://next.nexusmods.com/skyrim/collections/xnfzl6/revisions/1?utm_medium=vortex&utm_source=vortex&utm_campaign=view_collection
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Dual Sheath Redux dose not work at all I've been working on it, reading different threads, nothing has worked. C:\Program Files\Java\jdk-20\bin\java.exe-jar "G:\Vortex Mods\skyrim\Dual Sheath Redux-34155-1-7-3\SkyProc Patchers\Dual Sheath Redux Patch\Dual Sheath Redux Patch.jar"G:\SteamLibrary\steamapps\common\Skyrim\Data\SkyProc Patchers\Dual Sheath Redux PatchIts all a no go https://imgur.com/a/qV6nUQU
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- skyrim
- dual sheath redux
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(and 3 more)
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How to run java based Dual Sheath Redux patcher?
KennithEM replied to starfis's topic in Vortex Support
BS not working at all https://imgur.com/gallery/qV6nUQU -
Need help with Akatosh Blessing Mod
KennithEM replied to KennithEM's topic in Oblivion's Mod troubleshooting
its working you all rock!!! -
Need help with Akatosh Blessing Mod
KennithEM replied to KennithEM's topic in Oblivion's Mod troubleshooting
will try it tonight :thumbsup: -
Need help with Akatosh Blessing Mod
KennithEM replied to KennithEM's topic in Oblivion's Mod troubleshooting
The way it used to work, when you would start the game, it would automatically give you the item. -
Need help with Akatosh Blessing Mod
KennithEM replied to KennithEM's topic in Oblivion's Mod troubleshooting
No its not my mod I use this mod in the past and it worked, but now it's not the only thing I can think of is that there's something wrong with the script. -
Need help with Akatosh Blessing Mod
KennithEM replied to KennithEM's topic in Oblivion's Mod troubleshooting
I really hope i don't look that dumb but I'm interpreting that you mean to make it like this. ScriptName AkatoshBlessingboxSCRIPT short stage Begin GameMode set stage to GetStage MQ01 if player.IsInInterior == 0 && stage >= 90 ;player got out of sewers set stage to 1 else set stage to 0 endif if q == 1 if player.GetItemCount AkatoshBlessingRemoteBox == 0 player.additemns AkatoshBlessingRemotebox 1 SetMessageIcon "icons\AkatoshBlessing\statuegodakatosh.dds" MessageEX "Akatosh Offers You His Blessing" 6 stopquest AkatoshBlessingRemoteboxqust endif endif end -
The Script is not working. ScriptName AkatoshBlessingboxSCRIPT short q Begin GameMode set q to GetStageDone mq01 90 if q == 1 player.additemns AkatoshBlessingRemotebox 1 SetMessageIcon "icons\AkatoshBlessing\statuegodakatosh.dds" MessageEX "Akatosh Offers You His Blessing" 6 stopquest AkatoshBlessingRemoteboxqust endif end
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One simple question are omods compatible with Mod organizer 2?
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Ok I'm new and need a step by step on how to add a new pic to my new class Some Help claustromaniacPosted 16 June 2014 - 01:22 AMOld hand Members620 postsYou can make your own but from some testing I made long ago I believe the one that shows up in the character stats menu will only work if you replace the images of an existing class. The class records in the CS use one path to define the main picture that shows up in the class selection menu. For example: /Textures/menus/Level_up/class_creation/class_creation_sorcerer.dds The path for the small version of that picture that shows up in the stats menu is then taken from the name of the file. Following the previous example: /Textures/menus/Stats/small_class/small_sorcerer.dds Based on that assumption I tried to make custom class pictures using the same prefixes, placing the files in the right folders, and defining the path to the custom file in the class record. As a result, the main picture from the character selection menu showed up just fine, but no matter what I tried I couldn't get the small version to show up in the stats menu, until I decided to simply replace the pictures of an existing class. That's where I got my conclusion from. Since I couldn't seem to be able to define a custom path for the small picture anywhere and replacing worked, the game simply seems to be hard-coded to use the same set of pictures always for the stats menu. So... if you want you can make custom pictures but if you want functional custom small pictures in the stats menu you will need to replace the ones from currently existing classes. That said, I recommend you Gimp and its DDS plugin to deal with the format conversion.
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- oblivion
- custom classes
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Using the creation kit I made a new class finally got the picture to work but now my game won't load when I try to start it with the mod active. Does anyone have any idea what's going on I'm thinking it has something to do with the picture not being in the Oblivion game originally so when I try to load it since it's in the data file it crashes.
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I need help with wrye and obse how do i use wrye to install obse... and why is it all red?