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fallotmetabolic

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  1. Only 2 options 1 - wrong ini edits (should be like stated on wiki nexus = Add the following lines to your Fallout4Custom.ini [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal= 2 - files installed wrong
  2. Just for fun drag your textures folder from the fallout\data leaving all mods active and see how game behaves. If that helps you have too much loose files that your system\fallout engine can't handle well. There is a solution in that case but try it first.
  3. There are thousands of mods for fallout and million combinations possible. No one can help you for sure. Just deactive half of them and see what has changed. Keep eleminating by packs till you find the problem. Only possible trouble mods i can think of in this list is raider overhaul, spring cleaning or red rocket overhaul and i don't think you need double homemaker disabler.
  4. Well that's cause body model is divided into parts aka head \ hands \ torso and you changed only some parts not all of them. If it's not provided by the mod nothing you can do about.
  5. Raider and Super mutant overhaul can be the cause and any other in your list which modify spawned enemies. Latest patches broke some things with npc spawns. So if you had some lod problems already these mods will multiply it by x3. Try to remove them for a while and see if it helps. Better on a save without them being installed.
  6. Don't think disabling mod will fix it right away cause they edit vanilla settings and they will stay in your save file. I use bs and bfs and when some glitches appear i just go to another location and it all become normal. Have you tried quick travel \ wait for some ingame time like it's stated in the description of those modifications ? And it also can be conflict on one particular face preset cause you have 4 of em.
  7. As i remember road pieces are in some big building mod like Ssex but you'll need to put them all manually which is insane =0. Maybe it's possible to restore them through console commands but you need to know id of every piece...So basically just load a previous save and always do one before scrapping ;D
  8. After some scientific research i've came to conclusion that it's not any partical mod causing it but the amount of them i have (20+gb loose textures) and even if those textures don't change vanilla ones and add something new and require .esp to work (which is disabled) the game load (or just check through) them anyway 0_0. So if anyone have same problem i think there are 3 optins to choose : 1. Delete big texture packs from game folder you don't use (1gb+) even they are disabled in manager 2. Buy better hdd\sdd (may not help if that's engine problem which is slow to work with loose format) 3. Or thing i will do now - pack everything in .ba2 archives (already have a single 10gb combined texture pack with even 4k resolution files which works excellent) Case closed :D Moral of the story i think is that loose files (aka folders in fallout\data like textures,sound etc...is outdated way of doing things and slowdown the game.
  9. Hi, having a bit of cosmetic problem with game graphics. As it says in the title some texures in the world are reloading as i'm going by i.e. i can see buildings popping or look through door in concord from where deathclaw is jumping at the start of the game. I know it's some mod problem and i have lot's of em. Problem stays with all esp disabled except the official dlc. When i disable mod activation in ini problem dissappears. Just wanna tip on where to start looking to save some time =) Is it loose files like meshes or textures or something else need to be checked ?
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