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RandomAlex

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About RandomAlex

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    United Kingdom
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    Fallout 4, CS:GO, XCOM2, TF2, MGSV
  • Favourite Game
    Fallout: New Vegas

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  1. Could be that you are using a beta driver. It wont be the new vegas files since a reinstall would fix anything to do with that.
  2. 1. Open fallout.ini file in My Documents\My Games\FalloutNV with Notepad. 2. Look for bUseThreadedAI=0 3. Change to bUseThreadedAI=1 4. Add another line below bUseThreadedAI=1 , iNumHWThreads=2 5. Save and close this file. This fixed a lot of my crashes. Worth doing even if you aren't crashing a lot as it can remove crashing completely. Get CASM: http://www.nexusmods...as/mods/36730/? Get Fallout 4GB: http://www.nexusmods...as/mods/35262/? Get NVAC: http://www.nexusmods...as/mods/53635/?
  3. Well i feel dumb brb when it goes wrong again haha. http://imgur.com/MU7vu37
  4. Disable FCO - Glowing One I have almost the same build as you and disabling that mod at least doubled maybe tripled my framerate.
  5. And here is the modified mesh working with the texture but in the wrong nif version so it wont copy across. http://imgur.com/dAMM54z
  6. So I've just got into fallout modding and I have dived in headfirst. I made some minor edits to an armor mod I had installed (mesh and texture) and the textures go haywyre in nifscope when I try to use them on my modified mesh when i export it in certain nif versions. The issue only happens when I export in 20.2.0.7 (see picture http://imgur.com/sHXMe19) which is what the unmodified nif version was (which works correctly with the texture changes I made). If i however export from blender in the oblivion setting the modified mesh opens in nifskope with my modified textures correctly but i then cannot paste the branch onto the original mod armor. I know this was quite words and i may not have explained the issue all too well because well..it's a confusing issue. Please see the image for what happens. I've not seen any videos on how to make armor either so I'm going off written tutorials which can be somewhat harder. This is the unmodified mesh with my texture applied.
  7. Maybe contact the maker of this mod they seem to have it down. Most modders are really friendly if approached with caution, ignore the don't feed the modder signs. http://www.nexusmods.com/newvegas/mods/45809/?
  8. Please post your load order when asking something like this otherwise people wont bother to reply just a heads up i've made that mistake before and i got 0 replies.
  9. I've fixed it with the help of a comment on a picture I uploaded. My first weapon mod check it out on the nexus at: http://www.nexusmods.com/newvegas/mods/59442/?
  10. Fallout is very poorly optimized could we get your loadorder so we can see if you have any mods with known graphical issues.
  11. http://static-5.nexusmods.com/15/images/130/3408797-1435176532.jpg
  12. There seems to be an animation issue on my Nifscoped weapon. Using the Anti Materiel rifle as a base I have made a suppressed version, for some reason a bullet protrudes from the scope when wielded and when I shoot the weapon the bullet floats forwards then returns to the scope. There doesn't seem to be a node on the scope in nifscope so i have no idea what I've done wrong. Any tips?http://static-3.nexusmods.com/15/images/130/3408797-1435176603.jpg
  13. CTD on startup is usually due to a mod conflict
  14. Looks to be an enb issue have a look on the comments of the enb you use and see if anyone else has the same issue.
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