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aophts

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Posts posted by aophts

  1. So, here is my LO:

     

    Masters for Save 2312 - Lys Tel Mithryn 323.17.56.ess:

    00 Skyrim.esm
    01 Update.esm
    02 Dawnguard.esm
    03 HearthFires.esm
    04 Dragonborn.esm
    05 Unofficial Skyrim Legendary Edition Patch.esp [Version 3.0.6]
    06 Unofficial Skyrim Modders Patch.esp
    07 AzarHair.esm
    08 EFFCore.esm
    09 TouringCarriages.esp
    0A Cutting Room Floor.esp [Version 2.0.3]
    0B Skyrim Project Optimization - Full Version.esp
    0C RelightingSkyrim.esp
    0D SkyUI.esp
    0E Dual Sheath Redux.esp
    0F JaxonzDiagnostics.esp
    10 ViewableFactionRanksBothDLC.esp
    11 AMatterOfTime.esp [Version 2.00]
    12 SpellChargingFramework.esp
    13 Wintermyst - Enchantments of Skyrim.esp
    14 Balanced_Magic.esp
    15 UltimateDragons.esp
    16 TrueStorms.esp
    17 When Vampires Attack.esp [Version 2.0.6]
    18 WetandCold.esp
    19 Melt_Down_Everything.esp
    1A Rebirth Monster.esp
    1B BetterQuestObjectives.esp [Version 1.5.7]
    1C Castle Volkihar Rebuilt.esp [Version 1.1.2]
    1D ELE_Legendary_Lite.esp
    1E RelightingSkyrim_DG.esp
    1F RelightingSkyrim_DB.esp
    20 Relationship Dialogue Overhaul.esp
    21 RDO - EFF v4.0.2 Patch.esp
    22 Remove Interior Fog V2 - Full Version.esp
    23 EFFDialogue.esp
    24 Civil War Repairs.esp
    25 Point The Way.esp [Version 1.0.8]
    26 RealisticWaterTwo.esp
    27 RealisticWaterTwo - Legendary.esp
    28 Run For Your Lives.esp [Version 2.0.6]
    29 Cloaks.esp
    2A quest_thebiggertheyare.esp
    2B RelightingSkyrim_HF.esp
    2C HearthFire Display Case Fix.esp
    2D SpellComboV2.esp
    2E UniqueBorderGates-All.esp
    2F quest_nomercy.esp
    30 Immersive Patrols II.esp
    31 quest_seaofghosts.esp
    32 tos_laintardale_hf.esp
    33 tos_laintardale.esp
    34 tos_oakwood_hf.esp
    35 tos_amber_guard.esp
    36 tos_granitehall.esp
    37 quest_pitfighter.esp
    38 quest_sorcery.esp
    39 quest_andtherealmsofdaedra.esp
    3A Dragon Claw Stands.esp [Version 1.1]
    3B The Paarthurnax Dilemma.esp [Version 1.2.9]
    3C Extended Encounters.esp
    3D Immersive Music Temples.esp
    3E Dragon Soul Relinquishment.esp
    3F Immersive Music Replacer.esp
    40 Immersive Music.esp
    41 TC-CRF.esp
    42 IceBladeOfTheMonarch.esp [Version 1.3]
    43 UniqueBorderGates-All-PointTheWay.esp
    44 Imaginator BETA.esp
    45 Apocalypse - The Spell Package.esp
    46 quest_pitfighter_dlc01.esp
    47 Black Mage Armor.esp
    48 DragonRealShout.esp
    49 Cloaks - Dawnguard.esp
    4A 1nivWICCloaks.esp [Version 2.3]
    4B 1nivWICSkyCloaksPatch.esp [Version 2.3]
    4C Tribunal Robes by Zairaam.esp
    4D Tribunal Maskes by Zairaam.esp
    4E NARC.esp
    4F DragonBoneEbonsteel.esp
    50 IridumEyes2.0.esp
    51 XPMSE.esp
    52 dD - Realistic Ragdoll Force - Medium.esp
    53 RaceMenu.esp
    54 RaceMenuPlugin.esp
    55 FNIS.esp
    56 ExpandedJewelryCrafting.esp
    57 Glass Mage Armor Ashlander Silver.esp
    58 Glass Mage Armor Outlander Gold.esp
    59 Glass Mage Armor Skyrim Vanilla.esp
    5A Better Artifacts.esp
    5B Better Artifacts - Dragon Priest Masks.esp
    5C SkySight-Simply-Bigger-Trees-Slower-Branches.esp
    5D Sleeved Guards Winter Overhaul.esp
    5E UIExtensions.esp
    5F VioLens.esp [Version 2.11]
    60 conjure_chest.esp
    61 GoToBed.esp
    62 CrimsonTwilightArmor.esp
    63 FNISSexyMove.esp
    64 BetterQuestObjectives-CRFPatch.esp
    65 BetterQuestObjectives-DBForevertoMisc.esp
    66 BetterQuestObjectives-EFFPatch.esp
    67 BetterQuestObjectives-PaarDilemmaPatch.esp
    68 PC Head Tracking - MCM.esp
    69 PC Head Tracking - Patch.esp
    6A HoneyEyes.esp
    6B ISD_DragonspearCraft.esp
    6C El_WayfarersCoat.esp
    6D Spell Levitate.esp
    6E ISD_Dragonspear.esp
    6F R18pn - Shanoa Armors.esp
    70 FS_Skycutter.esp
    71 skyforgedShields.esp
    72 JaxonzNamedSave.esp
    73 TweakDamageOfLegendary.esp
    74 0VampireCatEyes.esp
    75 BloodWitchArmor.esp
    76 DarkStandalone.esp
    77 Guard Dialogue Overhaul.esp
    78 RDO - Cutting Room Floor Patch.esp
    79 Unique Uniques.esp [Version 1.8]
    7A skyforgedWeapons.esp
    7B KTAAncientShroudedArmor.esp
    7C StormLord.esp
    7D GreenWaterFix_v2withDawnguard.esp
    7E DragonCarvedArmorSet.esp
    7F DaedraHuntress.esp
    80 RoyalDaedric.esp
    81 DaedraHuntress (2).esp
    82 StormcloakHeroGear.esp
    83 YOT - Your Own Thoughts.esp
    84 Convenient Horses.esp
    85 AetheriumSwordsnArmor.esp
    86 SIDT - Complete.esp
    87 Improved Combat Sounds v2.2.esp
    88 Clanking Armor.esp
    89 NS_HuntingGroundsOutfit.esp
    8A Dynasty Armor.esp
    8B IHSS.esp
    8C Animated Dragon Wings.esp
    8D More Draconic Dragon Aspect - Powered Edition.esp
    8E More Draconic Dragon Aspect - Wings and Tail.esp
    8F P1FlyingRing.esp
    90 More Draconic Dragon Aspect - Flying Mod Addon.esp
    91 Krev The Skinner's Mantle by Hothtrooper44.esp
    92 Stalhrim Heavy Shield.esp
    93 Dual Sheath Redux Patch.esp

    I took it from Wrye Bash because LOOT send to the clipboard and i have no idea where this clipboard is.
    I'm checking with MSI Afterburner my VRAM usage and it's fine.
    How can i detect what is causing this CTDs?
    EDIT:Great, so i don't have permission to upload my papyrus log, how am i supposed to get help like this then?
    EDIT2:

    ...[11/22/2016 - 10:16:12AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
    stack:
    [Active effect 5 on (0200B2DC)].SCC_Everfire_Script.Dispel() - "" Line ?
    [Active effect 5 on (0200B2DC)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27
    [11/22/2016 - 10:16:12AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
    stack:
    [Active effect 4 on (FF001D48)].SCC_Everfire_Script.Dispel() - "" Line ?
    [Active effect 4 on (FF001D48)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27
    [11/22/2016 - 10:16:12AM] [Form < (0401CDB7)>] hit me with type code 41 and has the name of Stalhrim Mace.
    [11/22/2016 - 10:16:13AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
    stack:
    [Active effect 4 on (FF001D48)].SCC_Everfire_Script.Dispel() - "" Line ?
    [Active effect 4 on (FF001D48)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27
    [11/22/2016 - 10:16:13AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
    stack:
    [Active effect 5 on (0200B2DC)].SCC_Everfire_Script.Dispel() - "" Line ?
    [Active effect 5 on (0200B2DC)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27
    [11/22/2016 - 10:16:13AM] [Form < (0401CDB7)>] hit me with type code 41 and has the name of Stalhrim Mace.
    [11/22/2016 - 10:16:14AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
    stack:
    [Active effect 4 on (FF001D48)].SCC_Everfire_Script.Dispel() - "" Line ?
    [Active effect 4 on (FF001D48)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27
    [11/22/2016 - 10:16:14AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
    stack:
    [Active effect 5 on (0200B2DC)].SCC_Everfire_Script.Dispel() - "" Line ?
    [Active effect 5 on (0200B2DC)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27
    [11/22/2016 - 10:16:15AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
    stack:
    [Active effect 5 on (0200B2DC)].SCC_Everfire_Script.Dispel() - "" Line ?
    [Active effect 5 on (0200B2DC)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27
    [11/22/2016 - 10:16:15AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
    stack:
    [Active effect 4 on (FF001D48)].SCC_Everfire_Script.Dispel() - "" Line ?
    [Active effect 4 on (FF001D48)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27
    [11/22/2016 - 10:16:15AM] [WEAPON < (000001F4)>] hit me with type code 41 and has the name of .
    [11/22/2016 - 10:16:16AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
    stack:
    [Active effect 4 on (FF001D48)].SCC_Everfire_Script.Dispel() - "" Line ?
    [Active effect 4 on (FF001D48)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27
    [11/22/2016 - 10:16:16AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
    stack:
    [Active effect 5 on (0200B2DC)].SCC_Everfire_Script.Dispel() - "" Line ?
    [Active effect 5 on (0200B2DC)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27
    [11/22/2016 - 10:16:16AM] [Form < (02014FCE)>] hit me with type code 41 and has the name of Dragonbone Sword.
    [11/22/2016 - 10:16:16AM] [Form < (02014FCE)>] hit me with type code 41 and has the name of Dragonbone Sword.
    [11/22/2016 - 10:16:16AM] [Form < (02014FCE)>] hit me with type code 41 and has the name of Dragonbone Sword.
    [11/22/2016 - 10:16:16AM] [Form < (02014FCE)>] hit me with type code 41 and has the name of Dragonbone Sword.
    [11/22/2016 - 10:16:16AM] [Form < (02014FCE)>] hit me with type code 41 and has the name of Dragonbone Sword.
    [11/22/2016 - 10:16:16AM] [Form < (02014FCE)>] hit me with type code 41 and has the name of Dragonbone Sword.
    [11/22/2016 - 10:16:17AM] [Form < (0401CDB7)>] hit me with type code 41 and has the name of Stalhrim Mace.
    [11/22/2016 - 10:16:17AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
    stack:
    [Active effect 5 on (0200B2DC)].SCC_Everfire_Script.Dispel() - "" Line ?
    [Active effect 5 on (0200B2DC)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27
    [11/22/2016 - 10:16:17AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
    stack:
    [Active effect 4 on (FF001D48)].SCC_Everfire_Script.Dispel() - "" Line ?
    [Active effect 4 on (FF001D48)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27
    [11/22/2016 - 10:16:18AM] [Form < (02014FCE)>] hit me with type code 41 and has the name of Dragonbone Sword.
    [11/22/2016 - 10:16:18AM] [Form < (02014FCE)>] hit me with type code 41 and has the name of Dragonbone Sword.
    [11/22/2016 - 10:16:18AM] [Form < (02014FCE)>] hit me with type code 41 and has the name of Dragonbone Sword.
    [11/22/2016 - 10:16:18AM] [Form < (02014FCE)>] hit me with type code 41 and has the name of Dragonbone Sword.
    [11/22/2016 - 10:16:18AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
    stack:
    [Active effect 5 on (0200B2DC)].SCC_Everfire_Script.Dispel() - "" Line ?
    [Active effect 5 on (0200B2DC)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27
    [11/22/2016 - 10:16:18AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
    stack:
    [Active effect 4 on (FF001D48)].SCC_Everfire_Script.Dispel() - "" Line ?
    [Active effect 4 on (FF001D48)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27
    [11/22/2016 - 10:16:18AM] [Form < (02014FCE)>] hit me with type code 41 and has the name of Dragonbone Sword.
    [11/22/2016 - 10:16:18AM] [Form < (02014FCE)>] hit me with type code 41 and has the name of Dragonbone Sword.
    [11/22/2016 - 10:16:18AM] [Form < (0401CDB7)>] hit me with type code 41 and has the name of Stalhrim Mace.
    [11/22/2016 - 10:16:19AM] [WEAPON < (000001F4)>] hit me with type code 41 and has the name of .
    [11/22/2016 - 10:16:19AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
    stack:
    [Active effect 4 on (FF001D48)].SCC_Everfire_Script.Dispel() - "" Line ?
    [Active effect 4 on (FF001D48)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27
    [11/22/2016 - 10:16:19AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
    stack:
    [Active effect 5 on (0200B2DC)].SCC_Everfire_Script.Dispel() - "" Line ?
    [Active effect 5 on (0200B2DC)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27
    [11/22/2016 - 10:16:20AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
    stack:
    [Active effect 4 on (FF001D48)].SCC_Everfire_Script.Dispel() - "" Line ?
    [Active effect 4 on (FF001D48)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27
    [11/22/2016 - 10:16:20AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
    stack:
    [Active effect 5 on (0200B2DC)].SCC_Everfire_Script.Dispel() - "" Line ?
    [Active effect 5 on (0200B2DC)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27
    [11/22/2016 - 10:16:21AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
    stack:
    [Active effect 4 on (FF001D48)].SCC_Everfire_Script.Dispel() - "" Line ?
    [Active effect 4 on (FF001D48)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27
    [11/22/2016 - 10:16:21AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
    stack:
    [Active effect 5 on (0200B2DC)].SCC_Everfire_Script.Dispel() - "" Line ?
    [Active effect 5 on (0200B2DC)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27
    [11/22/2016 - 10:16:22AM] [WEAPON < (000001F4)>] hit me with type code 41 and has the name of .
    [11/22/2016 - 10:16:22AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
    stack:
    [Active effect 5 on (0200B2DC)].SCC_Everfire_Script.Dispel() - "" Line ?
    [Active effect 5 on (0200B2DC)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27
    [11/22/2016 - 10:16:22AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
    stack:
    [Active effect 4 on (FF001D48)].SCC_Everfire_Script.Dispel() - "" Line ?
    [Active effect 4 on (FF001D48)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27
    [11/22/2016 - 10:16:23AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
    stack:
    [Active effect 5 on (0200B2DC)].SCC_Everfire_Script.Dispel() - "" Line ?
    [Active effect 5 on (0200B2DC)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27
    [11/22/2016 - 10:16:23AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
    stack:
    [Active effect 4 on (FF001D48)].SCC_Everfire_Script.Dispel() - "" Line ?
    [Active effect 4 on (FF001D48)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27

    EDIT3:
    My specs:
    i3 2310M 2.1GHz
    8GB RAM DDR3 (Dual Channel)
    GT 540M 1GB
    Monitor 1366x768
    HD Samsung 5400 RPM 500GB
    Windows 7 HP 64 bits
    Yeah i know, it's a laptop, but i can play games just fine because my max resolution is 1366x768, i've played games like Dead Space 3, Mass Effect 3, Dragon's Dogma and Dark Souls 2 SotFS without any problems. My temperatures are fine because i have a custom made cooler and my thermal paste is an Artic Silver and i clean my laptop regularly. So please, don't ignore my post just because i'm playing on a laptop.
  2. How hard would it be to create a mod for NG+ so the enemies can still be a challenge or at least that they don't die in one hit from your character?

     

    I finished the game on the hard mode and it was amazing, every enemy was a challenge, but now on NG+ with a powerful character and pawn, it is kinda terrible to play the game, monsters die so quick, only in BBI i'm having some "hard" fights.

     

    This kinda of mod would use CE?

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