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Posts posted by aophts
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So, here is my LO:
Masters for Save 2312 - Lys Tel Mithryn 323.17.56.ess:
00 Skyrim.esm
01 Update.esm
02 Dawnguard.esm
03 HearthFires.esm
04 Dragonborn.esm
05 Unofficial Skyrim Legendary Edition Patch.esp [Version 3.0.6]
06 Unofficial Skyrim Modders Patch.esp
07 AzarHair.esm
08 EFFCore.esm
09 TouringCarriages.esp
0A Cutting Room Floor.esp [Version 2.0.3]
0B Skyrim Project Optimization - Full Version.esp
0C RelightingSkyrim.esp
0D SkyUI.esp
0E Dual Sheath Redux.esp
0F JaxonzDiagnostics.esp
10 ViewableFactionRanksBothDLC.esp
11 AMatterOfTime.esp [Version 2.00]
12 SpellChargingFramework.esp
13 Wintermyst - Enchantments of Skyrim.esp
14 Balanced_Magic.esp
15 UltimateDragons.esp
16 TrueStorms.esp
17 When Vampires Attack.esp [Version 2.0.6]
18 WetandCold.esp
19 Melt_Down_Everything.esp
1A Rebirth Monster.esp
1B BetterQuestObjectives.esp [Version 1.5.7]
1C Castle Volkihar Rebuilt.esp [Version 1.1.2]
1D ELE_Legendary_Lite.esp
1E RelightingSkyrim_DG.esp
1F RelightingSkyrim_DB.esp
20 Relationship Dialogue Overhaul.esp
21 RDO - EFF v4.0.2 Patch.esp
22 Remove Interior Fog V2 - Full Version.esp
23 EFFDialogue.esp
24 Civil War Repairs.esp
25 Point The Way.esp [Version 1.0.8]
26 RealisticWaterTwo.esp
27 RealisticWaterTwo - Legendary.esp
28 Run For Your Lives.esp [Version 2.0.6]
29 Cloaks.esp
2A quest_thebiggertheyare.esp
2B RelightingSkyrim_HF.esp
2C HearthFire Display Case Fix.esp
2D SpellComboV2.esp
2E UniqueBorderGates-All.esp
2F quest_nomercy.esp
30 Immersive Patrols II.esp
31 quest_seaofghosts.esp
32 tos_laintardale_hf.esp
33 tos_laintardale.esp
34 tos_oakwood_hf.esp
35 tos_amber_guard.esp
36 tos_granitehall.esp
37 quest_pitfighter.esp
38 quest_sorcery.esp
39 quest_andtherealmsofdaedra.esp
3A Dragon Claw Stands.esp [Version 1.1]
3B The Paarthurnax Dilemma.esp [Version 1.2.9]
3C Extended Encounters.esp
3D Immersive Music Temples.esp
3E Dragon Soul Relinquishment.esp
3F Immersive Music Replacer.esp
40 Immersive Music.esp
41 TC-CRF.esp
42 IceBladeOfTheMonarch.esp [Version 1.3]
43 UniqueBorderGates-All-PointTheWay.esp
44 Imaginator BETA.esp
45 Apocalypse - The Spell Package.esp
46 quest_pitfighter_dlc01.esp
47 Black Mage Armor.esp
48 DragonRealShout.esp
49 Cloaks - Dawnguard.esp
4A 1nivWICCloaks.esp [Version 2.3]
4B 1nivWICSkyCloaksPatch.esp [Version 2.3]
4C Tribunal Robes by Zairaam.esp
4D Tribunal Maskes by Zairaam.esp
4E NARC.esp
4F DragonBoneEbonsteel.esp
50 IridumEyes2.0.esp
51 XPMSE.esp
52 dD - Realistic Ragdoll Force - Medium.esp
53 RaceMenu.esp
54 RaceMenuPlugin.esp
55 FNIS.esp
56 ExpandedJewelryCrafting.esp
57 Glass Mage Armor Ashlander Silver.esp
58 Glass Mage Armor Outlander Gold.esp
59 Glass Mage Armor Skyrim Vanilla.esp
5A Better Artifacts.esp
5B Better Artifacts - Dragon Priest Masks.esp
5C SkySight-Simply-Bigger-Trees-Slower-Branches.esp
5D Sleeved Guards Winter Overhaul.esp
5E UIExtensions.esp
5F VioLens.esp [Version 2.11]
60 conjure_chest.esp
61 GoToBed.esp
62 CrimsonTwilightArmor.esp
63 FNISSexyMove.esp
64 BetterQuestObjectives-CRFPatch.esp
65 BetterQuestObjectives-DBForevertoMisc.esp
66 BetterQuestObjectives-EFFPatch.esp
67 BetterQuestObjectives-PaarDilemmaPatch.esp
68 PC Head Tracking - MCM.esp
69 PC Head Tracking - Patch.esp
6A HoneyEyes.esp
6B ISD_DragonspearCraft.esp
6C El_WayfarersCoat.esp
6D Spell Levitate.esp
6E ISD_Dragonspear.esp
6F R18pn - Shanoa Armors.esp
70 FS_Skycutter.esp
71 skyforgedShields.esp
72 JaxonzNamedSave.esp
73 TweakDamageOfLegendary.esp
74 0VampireCatEyes.esp
75 BloodWitchArmor.esp
76 DarkStandalone.esp
77 Guard Dialogue Overhaul.esp
78 RDO - Cutting Room Floor Patch.esp
79 Unique Uniques.esp [Version 1.8]
7A skyforgedWeapons.esp
7B KTAAncientShroudedArmor.esp
7C StormLord.esp
7D GreenWaterFix_v2withDawnguard.esp
7E DragonCarvedArmorSet.esp
7F DaedraHuntress.esp
80 RoyalDaedric.esp
81 DaedraHuntress (2).esp
82 StormcloakHeroGear.esp
83 YOT - Your Own Thoughts.esp
84 Convenient Horses.esp
85 AetheriumSwordsnArmor.esp
86 SIDT - Complete.esp
87 Improved Combat Sounds v2.2.esp
88 Clanking Armor.esp
89 NS_HuntingGroundsOutfit.esp
8A Dynasty Armor.esp
8B IHSS.esp
8C Animated Dragon Wings.esp
8D More Draconic Dragon Aspect - Powered Edition.esp
8E More Draconic Dragon Aspect - Wings and Tail.esp
8F P1FlyingRing.esp
90 More Draconic Dragon Aspect - Flying Mod Addon.esp
91 Krev The Skinner's Mantle by Hothtrooper44.esp
92 Stalhrim Heavy Shield.esp
93 Dual Sheath Redux Patch.espI took it from Wrye Bash because LOOT send to the clipboard and i have no idea where this clipboard is.I'm checking with MSI Afterburner my VRAM usage and it's fine.How can i detect what is causing this CTDs?EDIT:Great, so i don't have permission to upload my papyrus log, how am i supposed to get help like this then?EDIT2:...[11/22/2016 - 10:16:12AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 5 on (0200B2DC)].SCC_Everfire_Script.Dispel() - "" Line ?
[Active effect 5 on (0200B2DC)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27
[11/22/2016 - 10:16:12AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 4 on (FF001D48)].SCC_Everfire_Script.Dispel() - "" Line ?
[Active effect 4 on (FF001D48)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27
[11/22/2016 - 10:16:12AM] [Form < (0401CDB7)>] hit me with type code 41 and has the name of Stalhrim Mace.
[11/22/2016 - 10:16:13AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 4 on (FF001D48)].SCC_Everfire_Script.Dispel() - "" Line ?
[Active effect 4 on (FF001D48)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27
[11/22/2016 - 10:16:13AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 5 on (0200B2DC)].SCC_Everfire_Script.Dispel() - "" Line ?
[Active effect 5 on (0200B2DC)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27
[11/22/2016 - 10:16:13AM] [Form < (0401CDB7)>] hit me with type code 41 and has the name of Stalhrim Mace.
[11/22/2016 - 10:16:14AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 4 on (FF001D48)].SCC_Everfire_Script.Dispel() - "" Line ?
[Active effect 4 on (FF001D48)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27
[11/22/2016 - 10:16:14AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 5 on (0200B2DC)].SCC_Everfire_Script.Dispel() - "" Line ?
[Active effect 5 on (0200B2DC)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27
[11/22/2016 - 10:16:15AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 5 on (0200B2DC)].SCC_Everfire_Script.Dispel() - "" Line ?
[Active effect 5 on (0200B2DC)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27
[11/22/2016 - 10:16:15AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 4 on (FF001D48)].SCC_Everfire_Script.Dispel() - "" Line ?
[Active effect 4 on (FF001D48)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27
[11/22/2016 - 10:16:15AM] [WEAPON < (000001F4)>] hit me with type code 41 and has the name of .
[11/22/2016 - 10:16:16AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 4 on (FF001D48)].SCC_Everfire_Script.Dispel() - "" Line ?
[Active effect 4 on (FF001D48)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27
[11/22/2016 - 10:16:16AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 5 on (0200B2DC)].SCC_Everfire_Script.Dispel() - "" Line ?
[Active effect 5 on (0200B2DC)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27
[11/22/2016 - 10:16:16AM] [Form < (02014FCE)>] hit me with type code 41 and has the name of Dragonbone Sword.
[11/22/2016 - 10:16:16AM] [Form < (02014FCE)>] hit me with type code 41 and has the name of Dragonbone Sword.
[11/22/2016 - 10:16:16AM] [Form < (02014FCE)>] hit me with type code 41 and has the name of Dragonbone Sword.
[11/22/2016 - 10:16:16AM] [Form < (02014FCE)>] hit me with type code 41 and has the name of Dragonbone Sword.
[11/22/2016 - 10:16:16AM] [Form < (02014FCE)>] hit me with type code 41 and has the name of Dragonbone Sword.
[11/22/2016 - 10:16:16AM] [Form < (02014FCE)>] hit me with type code 41 and has the name of Dragonbone Sword.
[11/22/2016 - 10:16:17AM] [Form < (0401CDB7)>] hit me with type code 41 and has the name of Stalhrim Mace.
[11/22/2016 - 10:16:17AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 5 on (0200B2DC)].SCC_Everfire_Script.Dispel() - "" Line ?
[Active effect 5 on (0200B2DC)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27
[11/22/2016 - 10:16:17AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 4 on (FF001D48)].SCC_Everfire_Script.Dispel() - "" Line ?
[Active effect 4 on (FF001D48)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27
[11/22/2016 - 10:16:18AM] [Form < (02014FCE)>] hit me with type code 41 and has the name of Dragonbone Sword.
[11/22/2016 - 10:16:18AM] [Form < (02014FCE)>] hit me with type code 41 and has the name of Dragonbone Sword.
[11/22/2016 - 10:16:18AM] [Form < (02014FCE)>] hit me with type code 41 and has the name of Dragonbone Sword.
[11/22/2016 - 10:16:18AM] [Form < (02014FCE)>] hit me with type code 41 and has the name of Dragonbone Sword.
[11/22/2016 - 10:16:18AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 5 on (0200B2DC)].SCC_Everfire_Script.Dispel() - "" Line ?
[Active effect 5 on (0200B2DC)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27
[11/22/2016 - 10:16:18AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 4 on (FF001D48)].SCC_Everfire_Script.Dispel() - "" Line ?
[Active effect 4 on (FF001D48)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27
[11/22/2016 - 10:16:18AM] [Form < (02014FCE)>] hit me with type code 41 and has the name of Dragonbone Sword.
[11/22/2016 - 10:16:18AM] [Form < (02014FCE)>] hit me with type code 41 and has the name of Dragonbone Sword.
[11/22/2016 - 10:16:18AM] [Form < (0401CDB7)>] hit me with type code 41 and has the name of Stalhrim Mace.
[11/22/2016 - 10:16:19AM] [WEAPON < (000001F4)>] hit me with type code 41 and has the name of .
[11/22/2016 - 10:16:19AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 4 on (FF001D48)].SCC_Everfire_Script.Dispel() - "" Line ?
[Active effect 4 on (FF001D48)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27
[11/22/2016 - 10:16:19AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 5 on (0200B2DC)].SCC_Everfire_Script.Dispel() - "" Line ?
[Active effect 5 on (0200B2DC)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27
[11/22/2016 - 10:16:20AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 4 on (FF001D48)].SCC_Everfire_Script.Dispel() - "" Line ?
[Active effect 4 on (FF001D48)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27
[11/22/2016 - 10:16:20AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 5 on (0200B2DC)].SCC_Everfire_Script.Dispel() - "" Line ?
[Active effect 5 on (0200B2DC)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27
[11/22/2016 - 10:16:21AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 4 on (FF001D48)].SCC_Everfire_Script.Dispel() - "" Line ?
[Active effect 4 on (FF001D48)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27
[11/22/2016 - 10:16:21AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 5 on (0200B2DC)].SCC_Everfire_Script.Dispel() - "" Line ?
[Active effect 5 on (0200B2DC)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27
[11/22/2016 - 10:16:22AM] [WEAPON < (000001F4)>] hit me with type code 41 and has the name of .
[11/22/2016 - 10:16:22AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 5 on (0200B2DC)].SCC_Everfire_Script.Dispel() - "" Line ?
[Active effect 5 on (0200B2DC)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27
[11/22/2016 - 10:16:22AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 4 on (FF001D48)].SCC_Everfire_Script.Dispel() - "" Line ?
[Active effect 4 on (FF001D48)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27
[11/22/2016 - 10:16:23AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 5 on (0200B2DC)].SCC_Everfire_Script.Dispel() - "" Line ?
[Active effect 5 on (0200B2DC)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27
[11/22/2016 - 10:16:23AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 4 on (FF001D48)].SCC_Everfire_Script.Dispel() - "" Line ?
[Active effect 4 on (FF001D48)].SCC_Everfire_Script.OnUpdate() - "SCC_Everfire_Script.psc" Line 27EDIT3:My specs:i3 2310M 2.1GHz8GB RAM DDR3 (Dual Channel)GT 540M 1GBMonitor 1366x768HD Samsung 5400 RPM 500GBWindows 7 HP 64 bitsYeah i know, it's a laptop, but i can play games just fine because my max resolution is 1366x768, i've played games like Dead Space 3, Mass Effect 3, Dragon's Dogma and Dark Souls 2 SotFS without any problems. My temperatures are fine because i have a custom made cooler and my thermal paste is an Artic Silver and i clean my laptop regularly. So please, don't ignore my post just because i'm playing on a laptop. -
I find it terrible too, but i play with a keyboard very close to me so i can press shift sometimes. I would love to know if you can change too, i feel like i'm killing my controller every time when i press the L3.
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Really, no one? No one likes my idea?
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How hard would it be to create a mod for NG+ so the enemies can still be a challenge or at least that they don't die in one hit from your character?
I finished the game on the hard mode and it was amazing, every enemy was a challenge, but now on NG+ with a powerful character and pawn, it is kinda terrible to play the game, monsters die so quick, only in BBI i'm having some "hard" fights.
This kinda of mod would use CE?
Random CTDs, papyrus error, what can i do?
in Skyrim LE
Posted
Help?