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draenn

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Everything posted by draenn

  1. did you try to add the perk with the console to see if it is working ?
  2. I think it's stored in the swf file of the interface, or maybe it's native and we just can't change it.
  3. Yes, there is no link between the navmesh of 2 cells, Generally, just move the points to the border of one cell, and the points to the border of the other cell so they are superposed or quite close from each other and it is good. If you do that, the lines that join the points that follow the border of the two cells will be highlighted with a big green line when you save the navmesh.
  4. You have to make a navmesh, and to be sure that there is a triangle under the door marker that is is green colored, it means that the navmesh engine well recognized the door entrance, so NPC will be able to use it.
  5. Hi, try this : Scriptname AddThunderPerk extends ObjectReference Perk property ThunderPerk auto auto State waiting Event OnRead() Game.GetPlayer().AddPerk(ThunderPerk) Debug.Trace("Heart of Thunder added") GoToState("allDone") EndEvent endState State allDone endState
  6. I don't understand, are you speaking of the limit between 2 cells ?
  7. Yes you have to delete the part of the orignal navmesh that go through your house and you need to recreate it so npc can avoid new obstacles and you should look to verify if there is a green triangle under your door marker so NPCs can enter your building. Try to not put your house on a junction of several cells, it complicates your work with the navemesh.
  8. Hi maybe it is script based, I've seen scripts related to forge materials.
  9. Hi, I'm looking for a way to control the camera too. I've seen there is camera objects in the editor ( they seems to be used for finish moves, but I don't know how to use them !
  10. Because most people are not rich and can't spend 60 bucks for every game they would like to play, you have to choose which one you want to buy, personnaly I buy 2 or 3 games each year, and life duration is an important criteria, it's a waste of money to pay this price for a game you won't play anymore after 10 hours I think.
  11. It's not a gift it is a part of the game, it gives the game a more longer life duration, this life duration is important when you decide to buy a game at this price ...
  12. I understand this impatience, I'm impatient too. Releasing the game with no CK is justifying the impatience feelings from modders community. Everyone understand this situation is due to commercial reasons, to make more money more quickly with Christmas and new Year holidays, and people don't like these greedy behaviors. People like to play a finished and polished game, with CK out at the same time. Everyone can see Skyrim is not finished too, look at all these quests that comes to an abrupt end. Blizzard entertainment takes its time but all their games are finished and polished. The CK is always released with the game and directly in the game box. And I don't think Blizzard loose money doing this ...
  13. Hi, is there a way with TESNIP to add new forge categories with custom names ? For example, I would like to add a category named "Clothes". Thank you.
  14. Hi. I have searched in the skyrim.esm with TESSNIP how to add new Leveled item lists to an NPC vendor but I really don't understand how it is working, I didn't find any reference pointing to the LVLI structures anywhere. In the game I know we open the trade interface with the dialogue interface, maybe, the references to the LVLI structures are hidden in the dialogues DATA ? If someone know how it is working or how to add a new leveled item list to a vendor, like for example how to add a new book into URAG GRO SHUB ( Arcaneum keeper in the mage academy ) 's books list with a 100% chance to appear, you'll make someone happy ;) Thanks.
  15. French version of the game needs french mods ... Spanish version of the game needs spanish mods ... Deutch version of the game needs deutch mods ... What is stupid in that thing ? People don't like to see their game broken by mods who have other languages, that's not only an understanding of the language problem ... So we are making mods with our game for different languages. Some people help modders with traductions. That's how it's working. And we need to distribute all these versions, not only the english one ... So we need a way to give a description of our mod in all these languages, we need a way to distribute the files for all the versions, and people need to know which language versions are available, then we need feedback from people for all the versions. People who wants to help to traduct the mod needs a location to speak together ... That's not stupid ... I know it's more work ... But don't say these rules are justified if the only real reason behind these arbitrary rules is you don't want to work more. You can't moderate other languages ? Ask someone to do it for you ... How are other sites doing ???
  16. Millions of other people speak french, some of them are playing skyrim or video games and can do your work like you and for french mods ... And it is the same for a lot of other languages. How other sites are doing ? Do you think there is someone who knows all the languages at the same time ?
  17. Hello, I post here because I am shocked by the way how I have been treated because I posted a mod in french language for skyrim. I don't want to discuss here the fact I didn't respect the terms of agreements because I deleted my file and uploaded a new one with english description and english traduction now, so I respect the terms now. But I want to discuss about the terms, and specifically the rule that impose the english language as the only allowed language. Someone said this rule was justified because theses forums are internationnals. But I'm sorry, every international web sites I know allow multiple languages, they don't impose only one, and they have specific parts of their sites dedicated to other languages too. It is what means internationnal. International means not supremacy and totalitarism. Thank you.
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