-
Posts
24 -
Joined
-
Last visited
Everything posted by TuCoT
-
Thanks for the answer, Ishara. I had already found a way when you posted your message though. When I ticked "Detrimental" box in Magic Effect, my burden spell became harmful. Created a "self" version of the spell and tried that on my character and it worked perfectly. But I think negative CarryWeight values are ineffective against NPCs because when I use my custom spells or click on an NPC and type "set.carryweight -1000", nothing seems to change. NPCs does not slow down like player character. Is this engine-related or is there a solution for this?
-
Hello friends. I want to add some Burden -just like in Oblivion- spells to the Alteration school. But "CarryWeight" seems not to take negative values so I think I need to create a completely new "Effect Archetype" but I do not know how to do this. Could someone please explain me how to create a negative CarryWeight Effect Archetype?
-
Hi friends. I'm new to Perkus Maximus after 260 hours in vanilla but I have some questions. First: What is Patchus Maximus? Is it necessary to run even for those who have minimal load order? Do I need to use an uncapper file for this mod? Thanks. By the way, here's my load order: http://i.imgur.com/nQvvUt1.jpg
-
Because the .bsa files has always a unique name which vanilla Skyrim.esm cannot describe. If you notice, the mods that came with .bsa file and .esp file shares same name (e.g. DaedricRetex.bsa & DaedricRetex.esp) Now you say "why .bsa?", I think this keeps "Data" folder more clean and organized.
-
A Question About Skyrim - x64 OS Compatibility?
TuCoT replied to TuCoT's topic in Skyrim's Skyrim LE
Yes, I heard something like that; 16 bit games works on 32 bit but not 64 bit, 32 bit games works on 64 bit but 16 bit games can't, as I said, I'm not sure of it. Thanks for your answer. -
Hi friends. I decided to buy an additional 2 GB RAM to my PC. I have 4 GB ram now but as you know, 32 bit Windows 7 only uses 3,50 GB of it, so when I bought new 2 gb RAM, I need to install 64 bit Windows 7 to see benefits of it. (Also I have many reasons for adding more RAM and installing 64 bit OS to my machine because of faster data stream and use of memory.) Now I have a question: Is Skyrim compatible with 64 bit OS? Or let's ask it this way: Are programs/utilities/games works on 32 bit OS, can works on 64 bit OS, too? Thanks for your replies in advance.
-
Hi friends. As I said in topic title, I want to make some small changes to Bosmer racial power; Command Animal. Let me tell you what I want to do with this: 1- First, I want to make animals follower when we use Command Animal, this is the real problem for me. 2- Animalls follows you permanently until their deaths, not a problem, typing 999 day will solve this. Now, can someone explain me how I make this animal follower thing with CK? Give me just a tip so I can do this. Thanks in advance.
-
I think I solved the problem: The problem is not ENB or texture mods, problem is my skyrim.ini settings. I changed them with another values(uGridtoLoad and ExteriorBuffer) now my game turns normal, I've tried to play more than a half hour with making too much traveling around the world with many fast traveling and interior access. [General] sLanguage=ENGLISH uGridsToLoad=5 uInterior Cell Buffer=6 uExterior Cell Buffer=36 fMasterFilePreLoadMB=128.0000 iPreloadSizeLimit=262144000 But before, you must load your save-game with default settings, then making an alt+tab, then change your uGrid to whatever you want (mine is 5, changed from 7) then save, and get to your game with alt+tab again, open console, type saveini then type refreshini, then you can save your game and load again with no problem. Hope this helps someone.
-
Looks like this starts to happen after patch 1.4 but I don't know. No lag, no missing textures, but why? There is a new update for NVidia driver, I will try with that too.
-
I have a problem with ENB mods. When I play the game with an ENB, game crashes (sometimes freezes, but only game freezes, game sound is still continue, and I close it from Task Manager) after 10-15 minutes of gameplay, especially in open areas. I've tons of mods includes textures, meshes and .esp mods, but this isn't the problem, BECAUSE: 1- I've tested without .esp mods, but with textures and ENB, ctash after 10-15 minutes. 2- Tested without textures and meshes, but with ENB and .esp mods, again crashes. 3- Tested without all mods, ENB, textures, meshes and .esp, only SKYUI actived; no crash, I've played the game 01.30 hour without any problems (with too much fast traveling, discovered open world, making quests etc.) Two ENB which I tried: 1- SKYRIM ENHANCED SHADERS 2- Skyrim bathed by the sun of Brazil -Realistic Effects and co My specs: Intel Core i5 2400 3.10 GHZ (stock) NVidia GTS 250 1 GB 256 bit (stock) 4 GB Kingston RAM 1333 MHZ Windows 7 Ultimate 32 bit Skyrim latest version: 1.4.21.0.4 Latest version of SKSE and Script Dragon (they aren't the problem I know, just sayin') (*All drivers are up to date.) Firstly, this is not an hardware issue BECAUSE: All hardware components temps are normal, no overheating. No overused RAM, I've checked it, without any mods, RAM usage was between 1.40-1.70, with mods 2.30-2.50, my maximum RAM capacity is 3.50 due to Windows 32 bit addressing system) So what is the problem? I want to play this game with an ENB, there is no lagging, no stuttering, no missing textures, no overheating or no overused hardware component, why ENB series doesn't love me? I'm waiting for your helps.
-
I want to change enemy scaling cap from 50 to whatever I want (say 80). Is there a way to do this by changing a mult or a value in game settings with CK? If yes, which value is this?
-
I want to change skill requirement point for all spells in-game. How can I do this? For example: I want to change skill requirement point of Firebolt (25 point) to 50 point? So it can be only available in spell vendors when your Destruction hits 50. Which value that I must change in CK?
-
While I'm editing some perks for myself then I've noticed something strange, Elemental Potency perk has no effect? Look at Perk Entries section: http://img849.imageshack.us/img849/6674/121212p.jpg Dark Souls has it's working effect but Elemental Potency is a completely useless perk. How can I fix this, let's say, I want to increase all atronach's health and attack rate by 100, how can I do this?
-
No, I just want to add a new rank to the Treasure Hunter perk; let's say: 1 rank (vanilla) Treasure Hunter: 50% chance of finding special treasures 2 rank (mine) Treasure Hunter: 75% chance of finding special treasures Like this. But i can't edit it's value it hasn't a mult value or something like that. This perk is a completely different perk, not like "Barbarian", "Juggernaut" or "Agile Defender" perks.
-
Hi guys, I've got my CK so I've started to perk editing, I'm good at this but when I looked to Treasure Hunter perk, there is no actual value (go see yourself for more detail). It has only a value something like "PerksQuest" but it cannot be modified. Experts, please help me on this.
-
As you know, my friends, we have perk resetter mod more than one on the Nexus but with the new game patch and Script Dragon, those are not compatible now. Anyway to update this great perk resetter mod: zenofx's Paid Perk Reset: http://skyrim.nexusmods.com/downloads/file.php?id=3665 Edit: zenofx said he can update his mod in this weekend, thanks to him, we waiting patiently.
-
Whats going to happen to Skyrim Nexus after CK release?!
TuCoT replied to Zoris's topic in Skyrim's Skyrim LE
First, my first TES game is Skyrim, i didn't play Oblivion or other previous TES games. I know, all they're great games but Skyrim is the newest and the best TES game for now. The mods are released for Skyrim are great, and their modders as well. I'll not leave Nexus, I've met Skyrim mods in Nexus first, so I'm not going anywhere. -
I'm waiting for CK impatiently and I want to make some adjustments to the Magic skill tree like an overhaul mod. Adding some ranks to some perks, changing their names and values, like this. I know SkyEdit can do this too but as you know it's a very complex program since CK will be a more user-friendly tool.
-
At the Atronach Forge, maybe we can create our own Dwemer Spiders, Spheres and even deadly Centurions with certain recipes! Like the idea...
-
Hi again. I've noticed an annoying glitch in Psijic Robes' mesh when worn. The thumb of left hand is glitched, as you can see the picture below: http://img31.imageshack.us/img31/8594/psijicglitch.jpg It is something related to the mesh file of Psijic Robes, I think. Personally; I doesn't know something about mesh editing, though I want to learn in past and tried somethings in 3DS max before anyway. I know some texture editing in PS, but unfortunately not mesh editing. If someone who knows mesh editing interested in this, maybe he/she can fix this glitch. Because I like Psijic set very much (you like too, I know :D). Just a request. Thanks in advance.
-
I like the idea, but I think it needs a completely new skill tree with it's unique perks. With these, this mod will be one of the best mods ever. And this thing is... amazing! I wish you to do a huge ancient Dwemer bazooka! :D
-
Hi, my first topic on the forum. This is just an idea, maybe someone find this idea useful and try to do this (also i'm waiting for CK too, maybe when it is out, this will be completely possible) I always don't like that the staves in Skyrim cannot be equipable just like other weapons such as axes, swords, bows; in short, all physical weapons. However, not everyone should not like that staves are equipable on the back (like battleaxes, greatswords and warhammers) but when my mage in sheathe, I want to see something on his/her back like Staff of Magnus, or a Wabbajack. As I say this is just an idea, it may be possible without CK? What do you guys think? Edit: Also, this can be apply for shields. There is a shield on back mod for Oblivion already, here: http://www.tesnexus.com/downloads/file.php?id=20572
-
[TUT] Merging .esp's and Overhauling NPC's
TuCoT replied to VincentIcarus's topic in Skyrim's Skyrim LE
jet4571, here use this, this is for Skyrim, I'm using it now and can open Skyrim .esp's: http://www.skyrimnexus.com/downloads/file.php?id=5064 -
[TUT] Merging .esp's and Overhauling NPC's
TuCoT replied to VincentIcarus's topic in Skyrim's Skyrim LE
Many thanks VincentIcarus, this is just what I look for! :) But, what about the mesh files?