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Mepeteatu

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  1. Half my mods installed normally, the other half have this error message. The selected plugin has been manually removed. Restart NMM or select again your game on Change Game Mode to refresh the plugin list. BOSS_API_ERROR_FILE_WRITE_FAIL:"C:\Users\MyName\Local\Skyrim\loadorder.txt" cannot be written to! The Mod was not installed! I've searched around and have run into people with the same problem, but with Fallout 3, without using NMM. And they don't help my case. Anyone know what I should do?
  2. First Wars in Skyrim (tho I know the drama for why that happened). Then TESV Acceleration Layer Then TODAY I noticed a even more mods got hidden: Detailed Faces Enhanced Blood Textures No More Blocky Faces Unoffical Skyrim Patch W.A.T.E.R. What's going on? Also Enhanced Night Sky links me to borderless windows mod?
  3. I just went up and uninstalled NMM, re-installed with 0.14.2 and lost all my mods in the process (o well I have a list of what I had anyways). I got Skyrim.esm and Update.esm back. Sadly it STILL won't let me install mods. Trace file has been created: TraceLog20120304231613.txt Mod Manager Version: 0.14.2.0 OS version: Microsoft Windows NT 6.1.7601 Service Pack 1 Installed .NET Versions: CDF SP 0 v2.0.50727 SP 2 v3.0 SP 2 v3.5 SP 1 v4 SP 0 Tracing is forced: False Discovering Game Mode Factories... Looking in: C:\Program Files\Nexus Mod Manager\GameModes Checking: Fallout3.CSharpScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Fallout3.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: Fallout3.dll Initializing: Nexus.Client.Games.Fallout3.Fallout3GameModeFactory Checking: Fallout3.XmlScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Fallout3.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: FalloutNV.CSharpScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\FalloutNV.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: FalloutNV.dll Initializing: Nexus.Client.Games.FalloutNV.FalloutNVGameModeFactory Checking: FalloutNV.XmlScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\FalloutNV.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: GamebryoBase.dll Checking: Oblivion.dll Initializing: Nexus.Client.Games.Oblivion.OblivionGameModeFactory Checking: Oblivion.ModScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Oblivion.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: Skyrim.CSharpScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Skyrim.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: Skyrim.dll Initializing: Nexus.Client.Games.Skyrim.SkyrimGameModeFactory Checking: Skyrim.XmlScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Skyrim.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Determining Game Mode: (From Command line: skyrim) skyrim Game Mode Factory Selected: Skyrim (Skyrim) Creating Game Mode mutex. Messaging to add: nxm://skyrim/mods/3829/files/39272 Getting listener on: ipc://Nexus Mod Manager-SkyrimIpcServer/SkyrimListener THIS IS A MESSAGER TRACE LOG. Tracing an Unhandled Exception: Exception: Message: Failed to connect to an IPC Port: Access is denied. Full Trace: System.Runtime.Remoting.RemotingException: Failed to connect to an IPC Port: Access is denied. Server stack trace: at System.Runtime.Remoting.Channels.Ipc.IpcPort.Connect(String portName, Boolean secure, TokenImpersonationLevel impersonationLevel, Int32 timeout) at System.Runtime.Remoting.Channels.Ipc.ConnectionCache.GetConnection(String portName, Boolean secure, TokenImpersonationLevel level, Int32 timeout) at System.Runtime.Remoting.Channels.Ipc.IpcClientTransportSink.ProcessMessage(IMessage msg, ITransportHeaders requestHeaders, Stream requestStream, ITransportHeaders& responseHeaders, Stream& responseStream) at System.Runtime.Remoting.Channels.BinaryClientFormatterSink.SyncProcessMessage(IMessage msg) Exception rethrown at [0]: at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg) at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type) at Nexus.Client.Messager.AddMod(String p_strFilePath) at Nexus.Client.Bootstrapper.RunMainForm(String[] p_strArgs) at Nexus.Client.Program.Main(String[] p_strArgs) Running Threads (0)
  4. Creating the folder: C:\Program Files\Data appears to have fixed the problem for me. Doesn't matter now 0.15.8 crashes NMM.
  5. Glad to see that I'm not the only one. Sadly this has been happening since 0.14.1
  6. I noticed my mods weren't working and opened up NMM. The usual skyrim.esp and update.esm was missing from the plugins. I cannot DL mods as well and this is the TraceLog it gives me when it errors: Trace file has been created: TraceLog20120301205816.txt Mod Manager Version: 0.14.2.0 OS version: Microsoft Windows NT 6.1.7601 Service Pack 1 Installed .NET Versions: CDF SP 0 v2.0.50727 SP 2 v3.0 SP 2 v3.5 SP 1 v4 SP 0 Tracing is forced: False Discovering Game Mode Factories... Looking in: C:\Program Files\Nexus Mod Manager\GameModes Checking: Fallout3.CSharpScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Fallout3.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: Fallout3.dll Initializing: Nexus.Client.Games.Fallout3.Fallout3GameModeFactory Checking: Fallout3.XmlScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Fallout3.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: FalloutNV.CSharpScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\FalloutNV.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: FalloutNV.dll Initializing: Nexus.Client.Games.FalloutNV.FalloutNVGameModeFactory Checking: FalloutNV.XmlScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\FalloutNV.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: GamebryoBase.dll Checking: Oblivion.dll Initializing: Nexus.Client.Games.Oblivion.OblivionGameModeFactory Checking: Oblivion.ModScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Oblivion.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: Skyrim.CSharpScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Skyrim.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: Skyrim.dll Initializing: Nexus.Client.Games.Skyrim.SkyrimGameModeFactory Checking: Skyrim.XmlScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Skyrim.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Determining Game Mode: (From Command line: skyrim) skyrim Game Mode Factory Selected: Skyrim (Skyrim) Creating Game Mode mutex. Messaging to add: nxm://skyrim/mods/3829/files/37680 Getting listener on: ipc://Nexus Mod Manager-SkyrimIpcServer/SkyrimListener THIS IS A MESSAGER TRACE LOG. Tracing an Unhandled Exception: Exception: Message: Failed to connect to an IPC Port: Access is denied. Full Trace: System.Runtime.Remoting.RemotingException: Failed to connect to an IPC Port: Access is denied. Server stack trace: at System.Runtime.Remoting.Channels.Ipc.IpcPort.Connect(String portName, Boolean secure, TokenImpersonationLevel impersonationLevel, Int32 timeout) at System.Runtime.Remoting.Channels.Ipc.ConnectionCache.GetConnection(String portName, Boolean secure, TokenImpersonationLevel level, Int32 timeout) at System.Runtime.Remoting.Channels.Ipc.IpcClientTransportSink.ProcessMessage(IMessage msg, ITransportHeaders requestHeaders, Stream requestStream, ITransportHeaders& responseHeaders, Stream& responseStream) at System.Runtime.Remoting.Channels.BinaryClientFormatterSink.SyncProcessMessage(IMessage msg) Exception rethrown at [0]: at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg) at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type) at Nexus.Client.Messager.AddMod(String p_strFilePath) at Nexus.Client.Bootstrapper.RunMainForm(String[] p_strArgs) at Nexus.Client.Program.Main(String[] p_strArgs)
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