I'm in the process of creating a medical overhaul that's similar to Agony with three different types of medkits which are the player's only option for healing crippled limbs, torso or head. The rough and standard variations of the medkit also deal a small amount of damage to the player when used. This would work totally fine in normal mode, but the survival mode damage multiplier increases the damage done by ingestibles, not just damage from enemies. Is there a way to make ingestibles ignore damage multipliers such as the one introduced in survival mode?