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kassarc16

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  1. Just something to get nearby guards to help out if they don't automatically, maybe from a larger but realistic area than they normally do. Imperial/Stormcloak Soldiers too, if near them (careful if you've taken a side), as well as the Companions and any other groups or individuals that would make sense, if possible. Options could be either having them automatically aggro on whatever enemies are hostile to you, or if that might cause problems with them taking your side when they really shouldn't, maybe just call them to your locations and let them aggro like normal. Perhaps adding a horn item that would enlarge the radius of the call could be possible, too. Kind of surprised if one doesn't already exist, but haven't seen anything ported to SSE yet.
  2. Does this allow armor customization without the pre-order bonus Solider DLC? It's absolute crap that I don't seem to be able to customize my Ops' armor appearances.
  3. Citation needed. I've never seen a mage that runs out of majicka, even after flinging dozens of fireballs..
  4. Better way would be to make sure the NPCs play by the rules and don't have cheat spells or abilities. Hopefully the CK will give us that ability.
  5. Yeah, mage's stats seem ridiculous, and they have cheap spells specific to them that have high damage/low cost. You end up against a mage that can cast fireball after fireball.
  6. I know about PAR and other mods that make it so all sustained (but not hostile) visual effects turn off a second after activation. But sometimes they activate in cutscenes and don't turn off, and show up in screenshots. It's started to bug me. Is it possible to replace the effects with transparent textures/particles, removing them completely? And could we remove visual effects in general, from all abilities?
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