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ProjectTravelle

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About ProjectTravelle

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    United States
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    Fallout series
  • Favourite Game
    Red Dead Redemption

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  1. I was able to do it, I forgot to set the script as a quest script, and assign in to MS06LincolnArtifacts. Thank you for helping me, If you'd like, my mod is called Fallout 3 Improved.
  2. Lincoln's profit margins is an unmarked quest, so it doesn't appear in the pipboy. You can choose not to do it and won't affect 100% completion. Thank you, but the script doesn't seem effective. It didn't give me a warning, so it's valid but the objects don't spawn somehow. Actually I just remembered something, is the is the timer affected by waiting? I have been making my character wait so the objects can spawn. Do I have to make one hour real time go by?
  3. The quest is an unmarked quest called "Lincoln's Profit Margins" its not mandatory. The maintenance room was where you met Leroy. It works for Leroy, but its lost once you sell it to him (at least for now). The script is just supposed to spawn three items, one of which being the emancipation proclamation, if that helps. You were correct on the previous script, but if the info I gave you could help you understand the block needed?
  4. Thank you, but firstly it tells me that "all scripts must begin in a begin/end block" I believe that is the "Begin On X" thing. What block do i use? It would be greatly appreciated if you would give me the whole script just to make sure I don't mess up. I'm not the best with scripts, but when I don't know what I'm doing, I don't touch anything. To answer your question, the emancipation proclamation was completely cut from the game. No world model exists in the final game except in the GECK. Once sold to Hamlin it is enabled in the Lincoln maintenance room.
  5. I'm in the process of making my mod, and so one of the things it does is restore the option to sell the emancipation proclamation to hannibal hamlin. I spawned all necessary world objects all with the xmarker but I have one problem now; I don't know how to enable the xmarker to enable the objects. The idea is this: 1. Acquire object. 2. Sell object to Hamlin via the MS06LincolnArtifacts quest. 3. Object appears in an unreachable container. 4. The object will spawn/despawn in accordance to when the object is in the container. It could also work as just enabling the xmarker and thats it, but I would prefer the above method. Thank you.
  6. I accidentally added the Craft .esm to my mod while making it. What do I have to do to delete everything related to craft in my mod? I really need to know the answer. Please give me a simple step-by-step list. Thanks. Example, my Geck says these mods are being used with my esp. Fallout3.esm Craft.esm (what i want to delete) Falloutredone.esp (my mod)
  7. I hoarded Cherry bombs, and Pre War money. I had about half of the bobble heads at the end of the game. I never sold the Lincoln artifacts because I'm somewhat emotionally attached to them. I always carry a .32 pistol with me because I think they look cool.
  8. I'm planning on submitting a mod next month. However there are a few things that have me completely stumped. Please help me. 1. I want to make an objective complete by picking up a key how do i do this? The base ID of the key is F3R01JMKey. 2. I want a world object to spawn after a dialogue with a certain character. It's with the Lincoln Artifact quest. I want the world object rifle (which I already have) to spawn after you sell it to someone. 3. How do I make a misc item based on a world object? Ex. a mammoth toy that can be picked up 4. How do I make an item a world object? Ex. Action Abe into a non-moveable static. 5. I want to make an objective complete by killing somebody. 6. How do i merge to items into a single world object or misc item? Thanks in advance. The mod should be released by April 30th, I'll be sure to announce it. :happy:
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