Those are done via Scaleform / Flash and don't easily interact with Papyrus. Thanks for the information, that's really interesting! You wouldn't happen to how do the scaleform / flash modifies in game data, does it have direct access with vanilla actionscript/shockwave functions on the game world/objects or is it through some sort of API that translates everything into something more simple the game engine understands, papyrus or other? Something one might be able to talk to directly, having to create swf files and scripts just to change a name value sounds really complicated :sweat: