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PrimeNavigator

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Everything posted by PrimeNavigator

  1. I wanted to make an activator that would cause the player to be infected with TrapDiseaseSanguinareVampiris (20037e9). I figured there'd be some kind of vanilla script that I could copy and edit to my purpose or I could write a simple one such as: Event OnActivate player.addspell 20037e9 EndEvent After hours of searching and testing I have come up with nada. I have little to no experience with scripting. Can anyone help me with this? -PN
  2. I've been struggling with this for days now-- when I load my game save from the main menu the loading scream pops up and loads as normal until it's about to switch to the game world. If I start a new game or I use the "coc" command from the main menu everything works fine. Once I have done either of those actions I can load my save normally. But regardless of what ever save game I select from the main menu screen it will crash as soon as it finishes loading. I have done the following to try and troubleshoot the problem wth out success... used BOSS and also ordered the unrecognized mods cleaned everything with TES5EDIT checked my load order for errors in TES5EDIT (none were reported) I have the unofficial patches gone through my mods deactivating them individually in turn (no effect) uninstalled all texture/model replacers sed a bashed patch used reproccer I have deactivated all mods started a new game, saved that game and loaded that save successfully with mods activated however after saving again I could not load the new save. Attached .txt file is my load order. Please help! :)
  3. I finally got around to attempting this I got a notification that said "this Update version is higher than thee .exe is able to load" and then "Unable to find masterfile: Update.esm." and it closes the program on click ok. Also I opened the file in tesVedit and I've encountered a lot of errors. I'm not even sure if this has anything to do with my mod since I don't use any weapons or armor. I really don't want to have to make this thing again from scratch... [00:18] Background Loader: Error: record ARMA contains unexpected (or out of order) subrecord MODL [00:18] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord NNAM [00:18] Background Loader: Error: record COBJ contains unexpected (or out of order) subrecord CNTO
  4. Ever since 1.8.51 update I cannot open my player home mod in the creation kit. I can open all others no trouble at all but not this one- http:// http://skyrim.nexusmods.com/mods/25369/ . When I try to open it everything stops when the CK load 89% of the Update file. It's always 89%. Then everything just stops. No crash, No notifications. It just seems stuck. :wallbash: Anyone know why this is happening or how to fix it?
  5. Yeah, this all goes right over my head. I'm gonna need to enlist some help.
  6. I'm including a teleportation spell for my player home mod (http://skyrim.nexusmods.com/mods/21260/) using the following script: ObjectReference property teleDest auto Event OneffectFinish(Actor target, Actor caster) target.moveto(teleDest) EndEvent Trouble is any active followers do not teleport with you and thus are forced to run to your new location. Anyone know where to find the script that will include the follower in the teleportation effect? I tried looking on the creation kit wiki but it's like trying to find one particular needle in a very large pile of needles. :wallbash:
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