About the thieves guild quests: Whomever said "good luck pulling it off stealth only" has no patience. In that quest chain (I have completed the thieves guild, companions and DB guild chains) I killed maybe two people. One because I refuse to do the stupid bucket over the head trick in order to cheat-stealth past people and the other because quite frankly the npc annoyed me. Both of those I probably could have avoided killing if I chose to, such as spending a little more time causing a distraction somewhere else in order to get the merc to leave where he was sitting rather than slitting his throat but I digress. As for the DB. I only ever killed the necessary people required to finish the job. I'm anal that way, I'll reload saves until I get it right. It's up to you. Sure you can go in guns blazing and commit genocide, but that's on your head not the game. It is an RPG and the other posters are correct: ALL RPG QUESTING IS THE SAME. Seriously. It's in the presentation. Otherwise you have: Fetch quests Kill quests Steal quests (which are really just fetch quests) and travel quests (which could really just be considered fetch quests as well if you break it down.) The rest is filler and fluff. Do this puzzle, find this lever, open this gate, talk to this npc, blah blah blah. It's just the nature of the beast. Real life is that way as well. Go here, do this, return and be rewarded/punished. Perhaps you didn't like the story that went with the quests, which is completely valid as that's subjective, but the quests themselves are just as varied as any other RPG. May have to hunt some of the deeper ones down, but they're in there. *First post from a lurker*