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DERICK2478

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  1. After having done substantial research, I'd like to apoligize for a few things within my request. I had no idea of the amount of work going into retextures and programming npcs. Right now, with things as they are, the GECK having just barely arrived, I'd be happy just to get some sort of feedback regarding my idea, which I still believe could be cool. Would it be possible to add in a hermit crab pack mule, and perhaps, since I now know retextures will be a bit further down the road, allow users to choose between the vanilla versions of the crabs?
  2. I love the way the hermit crabs look in far harbor, and have been thinking that they would make really awesome pack mules. Sort of like the Brahmin Pack mule mod that came out a while back. I'm thinking a retexture of the hermit crab to give it decor and packs strapped to the van, possibly a lantern or two. Maybe add an NPC that sells several variants (glowing, albino, alpha, etc.) The crabs themselves would function just like the brahmin mod(if you don't know to what mod I'm refering, Gopher looked at it in one of the mod vaults). Side Note- I doubt I even need to ask for this, but it'd also be cool if someone added cages to wasteland workshop for far harbor creatures Thanks in advance for taking a look, and of coarse improve upon my idea in any way you can think of. The creativity of modders never ceases to amaze.
  3. I see. Thank you for the info, I'm no modder so I wouldn't know things like that.
  4. Maybe I should've included this within the description, but this would cater to us console players who lack the commands pc users can employ. Thank you for responding though. I realize that console mods aren't a reality yet, however I think it'd be cool of some generous modders to take the time to "correct" things that could otherwise be fixed using the commands. Tedious I know, but it would be greatly appreciated.
  5. Basically what I would like is for someone to bring back any faction companions (Danse, Deacon, X6-88) that were killed because the player went against their faction. Possibly spawn them in somewhere just as they were but without their faction allignment (not asking for the removal of that dialogue, just make them non-hostile to the player) I like siding with one of the various factions but find myself missing the companions you had to kill. Lorebreaking? Yes. Do I care? Not in this case. Side Note- this would mostly be for those of us who've already killed the companions and need them respawned entirely, not before we've sided with one faction or the other. I apoligize for the wall of text but I wanted to be thourough in explaining what it is I would like to see. Thanks to any modders who might take the time to read through this in advance!
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