Ahhh, YOU DA MAN!!! That did it! I was using the "formID", (yes, not frameID, muh bad), and I didn't even have an editorID for the bad guy, let alone have it set with a "Persistent Reference". Now, I just need to figure out how to set the fEssentialDeathTime to be forever in the case of our damsel, inside a script, then change it back. I tried:
...
short EssDeathTime
Begin GameMode
...
if (EssDeathTime == 0)
set EssDeathTime to (GetGameSetting fEssentialDeathTime); this bit worked
SetGS fEssentialDeathTime to 999999999990
endif
...
The problem is that SetGameSetting, (SetGS or con_SetGameSetting), is not allowed in a script since it's strictly a console command....errrrrr! There must either be some other command I could use or variable to set the character's death time to. This part is frustrating, because I can't really set the variable to this permanently in the GamePlay/Settings menu...that would be bad. Anyone have any hints on this one?