I would like to see a "naturally skilled" mod, and by natural I mean random. Some races start with better skills so they would be randomly allocated between say 5 and 50 for the skill tree they excel at and between 1 and 10 or some lower range for other skill sets. Then the total number of all skill upgrades could be capped and once you hit a certain point you just stop gaining any skills whatsoever. Tis true for both smithing and enchanting, smithing more-so because the insane smithing potions are more powerful plus gear can have smithing bonuses unlike enchanting. Quest rewards and unique items should be more powerful than generics. The special items also have lower gains through smithing which more greatly gimps them. There may be logical reasoning for this but the problem is it makes unique items pointless. If nothing else, then mod creatable display racks to show off all the worthless unique items that are collected. Ideally smithing and enchanting should be fixed to make special items better than generic ones. I believe Duke Patrick will fix the stamina issues when the construction kit is made available. Quoted for truth. Can be applied to any game though really.