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Aattoman

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  1. Many mods recycle existing assets from their base games to create new items. Examples I can think of off the top of my head are the "Tanks of Tamriel" mod for Skyrim that reused Dwemer items to make vehicles, or the "Metropolis Armor" for Fallout 4, which used pieces of Art Deco statues to make a new weapon and armor set. I intend to create a series of new sets of power armor using this method, but have little experience with mods beyond altering weapon stats. Are there any good tutorials that cover how to extract meshes and then combine them together? How would I then ensure the various textures are correctly placed on the Frankenstein-mesh? Would there be any complications in regards to the enter/exit animations for the power armor? Massive thanks to anyone who can help!
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