I love my mage! But I don't really use illusion so probably most of my comment will be useless to you but I'm going to leave it anyway. Maybe some will be helpful for you. My "focus" was destruction, restoration, enchanting, and a lil bit of alteration for the low level mage armors (oak/Stoneflesh) and a little bit of conjuration. And a little alchemy because I relied fairly heavily on pots. Oh and some speech so I could afford to buy said pots and soul gems. And I had to grind enchanting to make it worthwhile, but it paid off. Every item I had (but one) did Destruction magic cost reduction so my novice skills were <1 to cast. It's like infinite magicka ^.^ The other item is a health +30 or something. That mitigates the need for lots of +magicka items. I expected this build to be problematic because it was all over the place, but it actually worked well and I had very few problems playing on mostly Master. When things got too rough I just turn it down to expert or adept, but I rarely needed to. Most of the time just um, running away for a minute worked pretty well. Some of the strategies that really worked for me (but might not work for you): * Conservative dual casting on destruction. gets expensive. Impact is nice but not really necessary. I only used it when I was confident about my magic supply/totally desperate. * well placed Atronachs! I didn't bother with putting much in the conjuration tree because they are fodder. They don't need to live that long and I almost always had enough magicka to just cast another one. Use them to block tunnels and hide behind them. Cowardly, yes but who cares. No one's handing out purple hearts. Except maybe Steam :D * Get a tank helper. Give them a soul trap weapon and all your empty soul gems. Voila, soul gem vending machine! * Re-summon the Atronachs before they die if you're in a fight. Place them a little further away so the enemy has to work for it, But not so far away that you are an easier target. * Summon your helper before a fight you to lure out enemies/set off traps, but maybe not so soon that they run off and grab aggro before you're ready. Sometimes after fights I waited for them to die so I could start fresh in the next fight. * Using restoration on the helper during fights when I was not under attack. When needed. Didn't bother much except in emergencies/after fights. I also had most all the perks except the wards and stamina restoring one. * Run away! Exit the dungeon if you can/need to. Sometimes they will follow you out in more manageable numbers. * Use the right dest. magic spell on the right target. Shock for mages, fire for draugr, ice for fighters. Jack up your destruction accordingly-I basically hit everything in the tree. * Use pots that increase the effectiveness of your offensive spells. * Do a lot of strafing and hiding behind pillars and such * Use two different types of offensive spells if you aren't dual casting and have spent the perk points. Ice is a nice choice because it slows everyone down. * Use offensive shouts liberally. The freeze shout was awesome because it paralyzes at the second level (I'm pretty sure?). I checked the wiki and got this early on. It was a huge help. So was the ethereal one, whirlwind and detect life. I killed Janessa an awful lot with it though. Maybe you'll have better aim than I do. **** Anyway, I'm not that great or thoughtful of a player, but this is what worked for me.