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ShadowReaper31

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Everything posted by ShadowReaper31

  1. It's possible, I recommend getting Settlement Keywords Expanded, finding all the mods that add to settlement building and getting the patches. ^This SKE fixes most of the compatibility issue you get with menus
  2. My first impression is that it is decent,Only been playing around with it for a couple hours but here's my thoughts Pros: I really like that the display racks function with modded weapons and weapons added in with mods (I know right?).Conduits are very usefulLogic gates will add tons of awesome applicationsBuilding machines look coolBall tracks although mostly useless provide limited amusementProducing tons of useless crap, eg Teddy Bears Cons: Settlers treat Pillory as an animation block, 90% of the time the assigned settler is wandering around and not get punished (looking at you marcy...)Builders do not link to the workshop or have a shared inventory between them (incredibly frustrating,)Builders do not tell you what components are missing in order to startPractically no options for intersecting conveyor belts, no T junctions etc.Not sure if related but since the DLC installed ALL my settlers unassigned themselves from jobsCan't figure out how to get my Cryolator onto a weapon rackConveyor storage doesn't appear to function correctly (or at all)Marcy won't stay in the pilloryLag. This one you won't notice unless you have several builders running but basically all the conveyor belts and manufacturing items are being pulled along by physics and collisions. Try and do too many of these eg dropping huge hopper onto conveyor belts can cause issues)All Manufacturing items use rubber, this might not seem that bad but you run out quickly and rubber is quite tough to get a hold ofMany of the new boxcars and building sets I didn't really notice because I already had them from modsAmmo production was implemented better with mods Anyways these are my thoughts on the DLC so far, all in all I'm just waiting for modders to figure out how to fix all my cons because as a huge automation fan manufacturing systems need to be fixed to be used more complicatedly. But as a more casual user I'd give the DLC a 3/5.
  3. I wonder what will happen with this project now that Skyrim's special edition is being released. I can't imagine it needs to be upgraded further because classic skyrim will still outstrip the new ones graphics by a mile. but just a thought
  4. I too would really like some flintlock weapons. Everyone is thinking "bigger, newer" weapons. Lets take a step back. I want to run around and get wiped out by a misfire (seriously). I want single shot, 30 seconds reload type weapons. Also Blunderbuss, just a model derivation of junk jet really would be pretty cool
  5. My idea for a mod which if anyone could make would be amazing is this. We all have an inventory full of partially filled fusion cores right? and this really screws with survival players who are counting every pound of equipment and ammo. What would be cool is something to craft in a settlement which allows you to input Fusion Cores, drain them into a buffer, and then output that buffer to fill a fusion core completely so that they stack in the inventory. Basically a way to combine combine several partially filled cores in order to create a single filled one. Had a look around and didn't see anything similar to this so thought I'd post it here. I plan on starting modding however this seems like a big task for someone with no experience. Many thanks in advance
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