My first impression is that it is decent,Only been playing around with it for a couple hours but here's my thoughts Pros: I really like that the display racks function with modded weapons and weapons added in with mods (I know right?).Conduits are very usefulLogic gates will add tons of awesome applicationsBuilding machines look coolBall tracks although mostly useless provide limited amusementProducing tons of useless crap, eg Teddy Bears Cons: Settlers treat Pillory as an animation block, 90% of the time the assigned settler is wandering around and not get punished (looking at you marcy...)Builders do not link to the workshop or have a shared inventory between them (incredibly frustrating,)Builders do not tell you what components are missing in order to startPractically no options for intersecting conveyor belts, no T junctions etc.Not sure if related but since the DLC installed ALL my settlers unassigned themselves from jobsCan't figure out how to get my Cryolator onto a weapon rackConveyor storage doesn't appear to function correctly (or at all)Marcy won't stay in the pilloryLag. This one you won't notice unless you have several builders running but basically all the conveyor belts and manufacturing items are being pulled along by physics and collisions. Try and do too many of these eg dropping huge hopper onto conveyor belts can cause issues)All Manufacturing items use rubber, this might not seem that bad but you run out quickly and rubber is quite tough to get a hold ofMany of the new boxcars and building sets I didn't really notice because I already had them from modsAmmo production was implemented better with mods Anyways these are my thoughts on the DLC so far, all in all I'm just waiting for modders to figure out how to fix all my cons because as a huge automation fan manufacturing systems need to be fixed to be used more complicatedly. But as a more casual user I'd give the DLC a 3/5.