Jump to content

MeepTheChangeling

Premium Member
  • Posts

    3
  • Joined

  • Last visited

Nexus Mods Profile

About MeepTheChangeling

Profile Fields

  • Country
    United States

MeepTheChangeling's Achievements

Rookie

Rookie (2/14)

0

Reputation

  1. I'm working on a mod which adds a new settlement inside a large old store and features a hidden bunker. I've built the settlement now (IE workshop, sandbox marker, build area, and so on) 4 times following 4 different tutorials, and run into the same bug each time. The player will own the settlement even before clearing it, even though there is a boss and the workbench has been set to "unlock after boss killed" (this is also true if set to "on take ownership"). The player can scrap everything that's supposed to be scrapable, and nothing that's not supposed to be scrappable. Howeaver, the player can only build defense, store, crafting, raider, and cage items. Even then, they cannot make everything in those categories. It will LOOK like they can, but some placed items will be invisible (though they might have collision sometimes and can be scrapped o.0 ). They cannot place furniture. They cannot place building parts. They cannot place guard posts. They can't even access the majority of build menus. I don't understand. Please help. This is my first time making a settlement, I would appreciate explaining in detail, but with simple terms.
  2. I'm trying to make a simple audio replace mod to swap the sentry bot voice for something I feel is more appropriate for a giant death machine of doom (specifically something like the Dawn of War 2 Dreadnought). I recorded new lines, edited them, extract the old lines from the b2a package, unfuzed them, saved over them with the new lines, then refuzed them. After this, I put them into the directory " Data\Sound\Voice\DLCRobot.esm\RobotSentryBot " which is where they were stored within the archive. It doesn't work. The game still uses the old sentry bot voice for your automatron if it has the sentry voice. It's possible but extremely unlikely that the lines I extracted are not for the companion sentry bot, there's lines for stuff like "this settlement is under threat by raiders" and "We repelled the supermutant attack" as well as the "Is this unit to be placed under your command?" lines. Now, see, normally I would think I did something wrong, but just yesterday I made this mod which did the exact, same, process, and it worked. Before that, I redid the voice lines for a friend who wanted a more flirty robot voice and replaced the contents of the Ms Handy voice from the mod More Robot Voices for him, with the same method, and it worked. But this replacer? It dosn't work. It dosn't work for me. It dosn't work for the 2 friends I asked to try it in case somehow my mods were a problem. It dosn't work on a vanilla install... What am I doing wrong? So why isn't my Sentry Bot audio replacer working? Any ideas? And if I have to use the creation kit for this, you'll have to explain in detail just where the heck you get to tell the game "Oi, this line of dialogue is this audio file!" because as far as I can tell after 2 hours of trying and 3 tutorials this option doesn't exist at all and the game just loads sound files by magic or some crap like that.
  3. So, despite entirely replacing my ini, and removing all landscape texture mods, and replacing them one at a time... I got this weird block wavy grid pattern that shows up on dirt paths and on flat dirt, but only on some settlements and in certain areas... It looks like someone spilled crude oil in a 2x2 meter grid pattern. Anyone know how to clear that up without a full uninstall/reinstall?
×
×
  • Create New...