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Songcaster

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Posts posted by Songcaster

  1. Couple of comments on the memory when using the SKSE ini tweak.

     

     

    First, which seems to be a misunderstanding here, the total memory available for the first block is (defaultHeapInitialAllocMB) - (scrapHeapSizeMB). This is why you crashed when setting scrapHeap too high.

     

    Scrapheap should never have to be increased, no matter how big you set the defaultHeap.

     

     

    Secondly, in the enblocal.ini you have this setting: ExpandSystemMemoryX64

     

    This setting can only be true if you have set defaultHeapInitialAllocMB to a MAXIMUM of 768. If you need it to be higher then ExpandSystemMemoryX64 MUST be set to false.

     

    This is because the ENB setting reduces memory fragmentation by allocating the bottom end of the memory first; potentially leading to a more stable system. Personally I have this to off and use a bigger Heap instead.

     

     

    Third, the memory setting in the ENB has for a long time been said to be VRAM+RAM-2048 but according to Boris (the creator of ENB) it should be set as VRAM - X where X is 170 if you run Win7 and 350 if you run Win8/Win10.

     

    For a 4GB graphics card on Win7 that means it should be set to 4096-170 = 3926.

    DigitalVixen, I know you posted this YEARS ago, but THANKS! This got me up and running almost perfectly. Had to add small amounts of MB, to get things right, on the, defaultHeapInitialAllocMB line. I have it set to 950, on the SKSE.ini. So Block1 is at, 694. I played for over a hour before I exited out of Skyrim. I then checked the Memory log, and I only used up to, 657. Great!

     

    Had it not been for you mentioning to set the, ExpandSystemMemoryX64 to false, I would have still being trying to figure out what is going wrong.

     

    Again, thanks a bunch!

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