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Tidus44

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Posts posted by Tidus44

  1.  

    You probably don't play many games if you think any of those things are new or unique to Breath of the Wild.

     

     

    Didn't say that they were unique or new. Sad to see another "didn't read, didn't understand, but just has to say something" response lacking any purpose other than to be rude and obtuse.

     

    And one wonders why almost every other forum I go to says the Nexus community has become a place to avoid.

  2. Been playing Breath of the Wild for lots of hours and there is still lots to do in the game. A few more observations that makes this game surpass by a huge amount any game I have purchased since 2011 (as a start point) for any system including PC.

     

    Wearing armor and carrying weapons - Link clinks and clanks like someone who is wearing armor and carrying weapons.

     

    Foot prints in the snow, in the sand, in the dirt, with different sounds (in really cold areas the snow "squeeks' just like in real life) and puffs of dust in dusty areas and puffs of snow when walking and running. Wet foot prints on the ground after being in the water.

     

    Snow, rain, fog, wind that is realistic including Link gets wet when it rains but when he is under shelter, the rain doesn't come through.

     

    Trees, grass, bushes react to the wind, and how fast/slow or gusty the wind is.

     

    Ground cover is diverse, not the same tiles over and over and over. Even the sand in the desert is different in areas with wind ridges and dunes and smooth sand and items in the desert have sand drifts that change with the wind.

     

    And about another 100 or so things that just make the game a pure pleasure to play and enjoy.

     

    It has proven to me that game makers for the most part could care less about quality or the gamers who buy their games. They are willing to put out any piece of crap and hype it to the extreme simply to make money.

  3. A few points:

     

    1) Most of the things you mention are either subjective biased opinions or wrong sbsolute statements founded on the generalization of a limited personal experience. As an example, the game does have bugs, as every game ever developed, it surely has less bugs than the average Bethesda game.

     

    2) Bethesda and Nintendo are NOT comparable companies.

     

    3) I do agree on some of your points, like quest markers or hand-holding quests.

     

    4) Regarding point nº15, the arrow to the knee is epic. Does Nintendo have such a meme?

     

    5) Point 18... What year was Skyrim released again? How much people still actively play Skyrim?... Odd point to make.

     

     

     

    Speaking of subjective biased opinions or wrong absolute statements....

  4.  

     

    I don't think it's fair to compare a game like Breath of the Wild to that of the Elder Scrolls or Fallout series, but I will concede that Bethesda is very lazy and has obviously no problem in releasing buggy messes. It's not super great when a game requires mods to make it awesome.

     

    I wonder why it is unfair to compare Breath of the Wild to the Elder Scrolls or Fallout series games?

     

     

    Because even though they might fall in the same genre, Skyrim and Fallout has more of a game in terms if content IMO (I haven't played BotW but I've seen gameplay footage). It has more quests, more characters, more gameplay, more content basically. They might be the same game in terms of genre but they are very different as a whole. So when you compare the two and say "Hey, why isn't this like this instead", I would argue it isn't really fair because of these reasons.

     

     

    So, if one game has more content than another game of the same genre, it permits developers and publishers to release the game with numerous problems? I don't follow the reasoning.

     

    While admittedly there is a greater chance for technical error in a game with more content, that doesn't mean there cannot be comparisons between the quality of the content. Having the same activity in a game over and over again just so the game can be said to have a large amount of content (Skyrim and the repetitive Thieves Guild quests to become Guild Master is an example) shouldn't limit the comparison of quality of content.

    As for the games being "different", I don't follow what that means. While games of the same genre have different stories and have different quests, they are still the same genre and should have the same elements involved. And in my mind the content should be interesting, fun and present some challenge to the player. While I have enjoyed and do enjoy playing pretty much all games I own, it was much more enjoyable playing those that had a much better quality of content than quantity.

  5. I don't think it's fair to compare a game like Breath of the Wild to that of the Elder Scrolls or Fallout series, but I will concede that Bethesda is very lazy and has obviously no problem in releasing buggy messes. It's not super great when a game requires mods to make it awesome.

     

    I wonder why it is unfair to compare Breath of the Wild to the Elder Scrolls or Fallout series games?

  6. I do enjoy playing games on my PC, PS4, Xbox1 and WiiU and play too many. However, I recently got Breath of the Wild for the WiiU and have been blown away. What impressed me most is;

    1. Not one crash or failure while playing

    2. No stuttering or hesitation

    3. Good steady FPS

    4. Awesome graphics; no weird shadows or colors

    5. Works flawlessly with either controller

    6. No glitched quests

    7. Main quest is interesting

    8. Side quests are interesting and fun to do

    9. Puzzles are difficult but fun

    10. Skills take practice and are difficult but fun

    11. No long, long, long and yet again long loading screens

    12. No save game issues (bloat or missing or glitched)

    13. NPCs all look different and have personalities

    14. NPCs have extensive conversations

    15. No NPCs with repetitive stupid comments

    16. RPG elements as well as action and adventure

    17. 360 square miles of open (and actually open) world to explore and enjoy

    18. The game doesn’t get boring or end in a few hours

    19. No quest markers and no “lead by the hand to exactly where you must go” on quests

    20. Combat is complex and has various moves for attack and defense

    21. Weapons are varied and do what they are supposed to do

    22. Crafting is interesting and fun and experimental

    23. Money means something and is useful

    24. Armor and clothing mean something besides something to wear

    25. Upgrading clothing and armor is beneficial

    I could go on, (and on and on) but the game is phenomenally well done and entirely fun to play from every aspect one can think of when looking for a great action and adventure RPG game. The only thing missing is mods, but the only mod I think the game needs (if it were possible to mod a Nintendo game) is one where you can decorate the house you buy; but the vanilla house is better than the ones in other games because at least things stay where they are placed.

    So disappointing to see game developers and publishers putting out mediocre games. From what I see, Nintendo is the GOLD standard in games and all the others have a huge amount of work to do to catch up.

     

  7. As I read through the various posts, and play through the game, I have become more and more convinced that the gen3 synths are not synths, are not clones and are sentient.

     

    From the wiki and what can be learned in the game –

    Generation 3 synths are physically and mentally indistinguishable from ordinary humans, having lab-grown bodies of real human flesh, bones, and organs instead of plastic and metal.

    The “synth component” that can be found in dead Gen3 synths is; “a small device of unknown function found only on synths of all three generations. The actual location of the synth component on the bodies of synths is unknown.” But is assumed to be in the brain or some vital organ.

     

    The Gen3 synths are built in a lab and the lab can be visited. It isn’t exactly cloning as the synths are being manufactured. The synths are being built on Shaun’s uncontaminated DNA and the way I see it, this is similar to the movie The 5th Element. The Element is killed in a crash and the small remains (a hand) is placed in a 3D BioPrinter and the Element is rebuilt. Not cloned, but rebuilt back to original in a BioPrinter using DNA. This is why the Institute needed Shaun’s DNA. The purpose is to build a better human and that would not be possible with contaminated DNA. This is also why Shaun is seen as “Father” as all Gen3 synths come from his DNA.

     

    The programming the synths get after being built is like that of Total Recall. The character Quaid/Hauser in the movie is programmed not only with memories, but a complete different personality. One need look at the institute after the capture of the rogue synth in “Synth Retention”. The rogue synth is in the lab being reprogrammed. Wipe the “bad” personality that made them a raider and program a new one as a “better” human being.

     

    As for the “synth component”, it isn’t a brain or programmed AI, it’s an emergency shut down the scientists made to address synths who become self aware and run away. A “safe word” if one will allow, such as that used on River Tam in Serenity, that triggers a form of unconsciousness. The reason it is mechanical is to ensure it always works in case the synths brain forgets or eliminates the memory of the safe word due to illness, injury or development of other memories/personality.

     

    While I am sure fault can be found in the above reasoning, it is after all a game and science fiction where anything is possible.

  8. While the question of the synths ultimate purpose is rather vague given the information one can glean from the game, it can be as easily argued that their intelligence is limited by programming and there is no possibility they could evolve to a superior intelligence. As is pointed out elsewhere, the 3rd generation are closer to clones than robots and a visit to the robotics lab in the Institute seems to suggest this rather strongly. Given the advanced technology of the Institute scientists to create a human replica it is not impossible that the programming of the synths limits their ability to evolve beyond the level of intelligence the scientists program into the synths. This can be somewhat borne out by DiMA who has worked for a significant period of time to overcome its programming without much success.

    I have a difficult time with the assertion that the BoS is the least racist faction. In looking at any other faction in the game there is no evidence of racism, fascism or misogyny, so I’m not clear on how the BoS is the least racist. In my mind the BoS is much worse than racist. A racist only dislikes a segment of society based upon that segments race. The BoS is elitist and anyone who is not a member of their “cult” is looked upon with distain. The BoS arrives in the Commonwealth and announces they intend to be peaceful, but then land troops and kill everyone and anyone who isn’t a member of their cult. While slightly more benevolent to peaceful settlers by not shooting them immediately, their means of gaining “donations” from the settlers suggests they are not the “good” guys and even less so the faction one would want to have in charge of others.

    In the question of factions present in the game, it is obvious what the game developers intended in establishing the “personalities” of any given faction. The player is placed in a position to make a choice and the choice is not based on logic backed by fact, but much more on emotion based upon the players personal preferences and perhaps even prejudices.

    I do not (and honestly cannot) find fault with any choice a player has made, but I do question the means they may have used to make their choice. It was a very good video, but it left me wondering how some of the ideas presented were evidenced within the game.

  9. All the power armor was without FCs. Any FCs that I have found I have in my inventory, so I have no idea where any NPC would have obtained a FC. I did ring the bell to gather the settlers and there was only 12 in Sanctuary. I did note one of the settlers had been on guard duty and the guard post was empty and did show it needed someone to be assigned to it. Food production is also down so it seems most of the settlers who left were assigned to that.

     

    I did go around the Sanctuary are to see if any settler was stuck somewhere, but nothing. I have the entire Sanctuary settlement area fenced off except the entry at the bridge, so I would think they must have left the area, unless they could get through the fence.

     

    It is entirely weird that this would happen and I am thinking it has to be some unusual glitch as a settler taking power armour would be something that is rare and I seem to have lost 6 settlers and 6 power armors all at once. I have looked though a number of web sites and it seems that a settler might take a power armor in a rare circumstance, but 6? Doesn't seem likely so it must be some sort of a glitch.

  10. Sanctuary is my primary base and where I keep everything I have collected in game. I went exploring and collecting some new items and was gone for a fair bit of time. When I left, Sanctuary had 18 settlers and a Happiness of 82 with an up arrow. I was gone for about 3 in game days and returned to find 12 settlers and a Happiness of 32 with a down arrow. I also found that 6 sets of power armor I had on display in my house were gone.

     

    I looked all around the house, but nothing I have placed in the house on display or as decoration is displaced and the only things missing are the power armors and 6 settlers. I even used the command TCL in console to search just in case the armor had dropped, but it doesn't appear that happened. Not sure if it is just a coincidence, but 6 settlers and 6 sets of power armor have disappeared from Sanctuary in my game, all at the same time.

     

    Did I just suffer the weirdest glitch ever or is it possible the settlers got adventurous and took off with my power armor?

  11. Pleonasm: the additional and extra use of added, spare, unnecessary, redundant (superfluous or surplus), unneeded and uncalled for words in addition to, and on top of, what is necessary, essential, required, obligatory, vital, requisite or crucial.

  12. I was in Calgary last week for the Congress of the Humanities and Social Sciences and one of the sessions involved the Conference of the Canadian Game Studies Association (CGSA) on research conducted regarding the choice of avatar in video games. Four papers were presented:

    “Shut up, and play or get out: A Pedagogy of gendered digital identities in video gaming”

    “Identity Tourism in Virtual Space: The Virtual Identity Play Dress up Box”

    “The Play is the Thing: Virtual Embodiment and the Player/Avatar Relationship in Digital Games”

    “Playing in Drag: A Study on Gender Choice in Virtual and Non-Virtual Gaming”

     

    While esthetics is a part of the reasoning for males to choose a female avatar, the research found much more complex reasoning behind player choices.

     

    Part of the research identified the age and gender of gamers (based research by the Centers for Disease Control and Prevention, Emory University and Andrews University).

    The highest percentage was 30% for 18-35 year olds.

    26% of gamers are 50+ years old.

    26% under 18 years.

    18% 36-49 years.

    The average age of a gamer is 35 years old for males and 43 for females.

    The gender of gamers is 56% male and 44% female.

     

    The bad part is gamers were more likely to be socially withdrawn, sacrificing real-life social activities to play video games, and were more likely to lead a sedentary lifestyle and be overweight. Add that females tend to suffer from depression more than non-gaming females.

     

    The largest reason for a gender swapped avatar was to experience the game differently followed by fantasy role-play allowing the individual to choose their own narrative in the game. Individuals who practice alternative lifestyles were the most likely to choose a gender swapped avatar, followed closely by older and more experienced gamers.

     

    The significant difference in regards to choice of avatar was for on-line games as females were the most likely to choose a swapped avatar to avoid harassment or unwanted attention and “fit in” assuming that many games are male dominated. Statistics are apparently skewed in this area as researchers found many females would not admit to gender swapping avatars due to the stigma of being a gamer. However, there appears to be more and more females coming forward as the Gamergate controversy fades into memory and the stigma associated with female gamers becomes less and less.

    Males tended to choose a female in order to gain certain advantages, especially in aggressive type games. Other players tend to expect less of females, especially in mostly male guilds, and accept a female member quicker than a male that isn’t a significantly good player.

     

    While there are a number of unanswered questions about avatar selection I would think it safe to surmise that the reasons for avatar choices are as diverse as the persons who game. It all comes down to why one plays and what they enjoy while playing.

  13. The mod is packaged with omod conversion data to allow the selection of options on installing the mod.

     

    At the point in the picture, select "YES" and allow the omod to be created by OBMM.

     

    On activating the mod in OBMM you should get a window open that asks you to select an option (only one) out of 4 possible options - each being a different type/style of map. There will be a description and an image of each option. Select the one you want and click "OK".

  14. There is still a lot of people playing Oblivion, myself included. Just because the Nexus site is dead doesn't mean other sites or forums are too. Started a new game in December and still have not finished all the vanilla quests - thanks to the huge number of mods available here and other sites.

  15. paschal: of or relating to Easter.

     

    Started at 6 this morning and now have a few pounds of deer and moose jerky plus a couple pounds of deer/beef/pork snacking sticks. All beautifully smokey mesquite flavoured that goes very well with my bottle of Glenfiddich whiskey I got at the Wounded Warrior meet last year.

    The movie "The Quietman" starts in about 5 minutes, so I am set for the rest of the day.

     

    Happy Easter!

  16. hibernian; of, relating to, or characteristic of Ireland or its inhabitants; Irish.

     

    How do you confuse an Irishman?

     

     

    Lean two shovels against a wall and tell him to take his pick.

     

     

    Happy St. Patrick's Day!

  17. The 3 R's of an election year;

     

    rabble-rouser; a person who stirs up the passions or prejudices of the public, usually for his or her own interests.

     

    rodomontade; boasting or bragging; pretentious, blustering talk.

     

    rupestrine; living or growing on or among rocks.

  18. Calhoun was a leader in identifying that the design of human habitat impacted society and social interaction. His experiments were not about doom and gloom, but were inspirational in changing the way any number of human habitats were designed, including cities. He was also a strong advocate of space exploration and colonization.

     

    Jonathan Freedman's studies found that in humans there was much less of an impact and did not display the same pathologies. He effectively showed that there was significant difference in human reaction to population density and crowding. An individual may feel "crowded" even though population density is very light whereas others feel quite comfortable in high density locations. Essentially, human response is based on a much more subjective reasoning.

     

    Sadly, almost everyone looks at Calhoun's work and sees "proof" of negative impact from urbanization and associates any number of negative aspects with population density. In reality, Calhoun's work was instrumental in identifying the many positive aspects of population density and took into account issues such as poverty, inequality and identified ways to overcome them. Essentially, it is important that a positive social environment exists in a high density area to achieve positive social activity.

  19. @Tidus

    The saving of the Library of Alexandria was always one of my favorite alternate choices.

    However I can empathize with your personal choice, it just never occurred to me to use my trip for a familial change.

    I heard about the Library of Alexandria in year 4 or 5 and I recall the teacher saying that had the Library survived, the Dark Ages would likely not have occurred and technology and progression of humanity would have continued to advance rather than decline, making the world a better place rather than as it was at the time.

    The world of the future envisioned when I was in school at that time saw flying cars, no one being sick due to advances in medicine, world peace and harmony and many other wonderful things. He talked about the technology the Greeks and Romans had and especially their medicine. Silphium as the be all, cure all plant. Roman cement. Greek fire. The Antikythera Mechanism. Damascus steel. The secret of the construction of the Pyramids.

    I know now that his opinion isn't specifically true, but it was fanciful and imaginative when I was a kid and has stuck with me.

     

    I also don't believe that turning points in history occur because of one individual, so going to a point in history and convincing someone to do or not do something likely would not have much effect and would likely just happen anyway, just in a different way. It did occur to me that I might be able to change some small thing though, thus my personal choice.

     

    Fun question though and it got me to think on a different path as I was sick and tired of marking exams and the mental exercise was quite refreshing.

  20. Can’t decide;

     

    Go back 3.5-4 billion years and pollute every puddle I can hoping to destroy the single cell microorganism that eventually evolves into humans. No one to talk to or convince, so maybe this doesn't count.

     

    Perhaps, go speak with Herod and tell him where to find that first born son (and if the story isn’t true, convince him to do it anyway), but that wouldn’t be fair without doing the same with the Yemini leader in Mecca about 570 CE regarding the man “whose name may not be said aloud” and I’m limited to a single trip and individual to speak to, so…..

     

    Not sure how I’d stop the burning of the Library at Alexandria…. but I’d like to think we’d be a much different world with the knowledge it contained.

     

    Maybe, back to 1619, and convince a Dutch captain that landing his shipload of African slaves in Jamestown, Virginia is a bad idea or perhaps even better, convince Thomas Jefferson around 1774/1775 that slavery is akin to the oppression forced on them by the British and to make all people in America equal, free and having the same rights within that wonderful Constitution he's writing.

     

    Killing Hitler?…. Nope, that Law of Unintended Consequences is too twilight zone “Cradle of Darkness” for me.

     

    How about, stop the assassination of JFK – nah…. too Steven King-ish.

     

    But really, when I think about it, I’d just go back to 1965 and tell my Mum to go get checked for cancer.

  21. Time is thought of as a linear passage of events with memory being a reference point. But, all points of reference are arbitrary, they are convenient, but they are nonexistent in reality.

     

    We experience everything now, not in the past, not in the future. Memory doesn’t exist in a linear pattern, so there is no line, no points, no reference in reality, only those we make. What we perceive as reality is just energy. Our consciousness is a single point of perception (the now) and that single point is what we use to think of as time. Time does not exist, only our perception of arbitrary and convenient reference points exist and therefore time itself is a man made construct.

     

    Each of the questions asked assumes time to be linear and to be a universal constant. By stating "It takes time to make that move", it is assumed that the passage of time starts and ends with some event and progresses in a linear fashion. The event is simply a convenient reference in order to begin a measurement. However, in reality, an individual's perception will be entirely different than anyone else's perception, as will their reference points. The passage can be marked on a scale (another man made construct), but even the scale is an arbitrary and convenient reference as any number of different scales can be used.

    Even the assumption of dimensions is a perception, as they are only what we perceive to be reality. We are aware of three dimensions that define length, width, and depth, but (for example) superstring theory suggests ten different dimensions govern the universe. So limiting to 3 dimensions limits perception and thus the reference points used to measure the event.

     

    It all becomes relative, based on perception.

    Since everything is energy, or a form thereof, nothing begins or ends, we only perceive it as a relative point of reference.

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