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Everything posted by yoyoma64
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Ok, I managed to resolve my issue, it seemed to have something to do with my editing of the ini interfering with Darn UI, Immersive HUD, and HUD unification project. I reinstalled the previous three mods, and now everything works fine. Perhaps this will help other people in the future.
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So I've been using mods for Fallout 3 for a while now, but this startup crash is a strange one. I can deactivate all mods and leave either just Fallout3.esm on by itself or with the official DLC and it still crashes. I was just trying to start a new game but it crashes at the first slide you see when the game starts up. I do have ENB .150 installed but I had played previously with it. The only thing I can think of that might have caused an issue is when I tweaked the Fallout.ini for the Pipboy 2500. I have made Fallout 3 large address aware (3gb enabler). I already played the game modded with this. Previously I had played the game with different mods, with the same ENB installed and I experienced no crashes. My game began to crash on startup after I: 1. Installed new mods (mostly textures, a few requiring FOSE (flashlight), and a vats and fast travel disabler, Pipboy 2500) 2. Tweaked ini settings for Pipboy 2500 The game would still crash on startup even if: 1. Enabled Fallout3.esm only 2. Reset ini (by deleting and then starting up game) If anybody has some tips or advice for troubleshooting, please let me know. I'm not sure where to go from here. I can post load order if necessary, but like I said, game is not running even with just Fallout3.esm enabled.
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Retexture for Gauss Rifle and YCS/186
yoyoma64 replied to yoyoma64's topic in Fallout New Vegas's Mod Ideas
Well, that sounds great! I got permission from weijiesen to do the port, so I guess you'll want to verify that through messaging weijiesen? Anyway, I give you a ton of thanks for the help, I'll begin looking at gimp tutorials (weijiesen suggested maybe grafitti on the YCS/186, but I'll begin with the basics) -
Retexture for Gauss Rifle and YCS/186
yoyoma64 replied to yoyoma64's topic in Fallout New Vegas's Mod Ideas
I thought about that but I'm unfamiliar with textures and porting and well, creating/editing mods. However, that does sound like a good idea to at least try out. I'll ask the author of EVE about permissions then. Could you point me in the direction of some tutorials for editing textures and porting content? -
I use both EVE and Millenia's weapon retextures and they are spectacular. I usually play as an energy weapons character and I find that the two must-have energy weapons are Pew-Pew and the Gauss Rifle (preferably the YCS/186). EVE covers almost everything. Almost. The Gauss Rifle is sadly not covered which is strange because EVE covered it in Fallout 3. My request/prayer is that somebody give the Gauss Rifle and YCS/186 some justice and love and retexture them. Many thanks to those who read this post or are even slightly interested in this. (Also I do realize on the Nexus there is a slight texture fix for the YCS/186, but that is all I have found)
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Underground Hideout crashing
yoyoma64 replied to geckonator9's topic in Fallout 3's Mod Troubleshooting
You should turn off autosaves entirely, and use this mod: http://fallout3.nexusmods.com/mods/3729 CASM is a great autosave system. Be warned though: don't use CASM's F8 quickload function. Also, don't use the "continue" button from Fallout 3's main menu if you've been doing that. Always load using the... well, the load button on the Fallout 3 main menu XD. That's what really helped reduce crashes for me. -
FNVedit Merged Patch: Should I use?
yoyoma64 replied to yoyoma64's topic in Fallout New Vegas's Mod Troubleshooting
Thanks for the advice! -
Well, I'm trying out using Project Nevada (all modules) and Cirosan's Classic Overhaul together, and while I installled both mods correctly and I don't have any specific problems with it, I noticed that in Cirosan's readme that it talked of a merged patch. Cirosan's readme did not specifically say "use a merged patch" and Cirosan's mod already comes with plenty of patches so that it will play nicely with DLCs and Project Nevada. So my question is: should I make a merged patch? If anybody has used these two mods in conjunction, let me know if you used a merged patch or not. Thanks in advance.
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I'm sure there's a simple fix for this, but I'm unsure of how to do it. I need to load my FWE - Alternate Travel esp lower in my load order but every time I use FOMM, it puts it back where it was (near all the other esm's). I believe this is because its file header marked as an esm, but its actually just an esp. Can anyone help me or point me in the right direction?
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I'm not sure what you mean exactly, but personally, I've never used NMM and I've been able to get FWE working through FOMM. Try using the FOMM at the newvegas nexus: http://newvegas.nexusmods.com/mods/36901 As far as I know its the same version as the one on the FO3 nexus, but it seems slightly different and its always worked a bit better for me.
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Hard Freeze when choosing FWE alternate start
yoyoma64 replied to wats6831's topic in Fallout 3's Mod Troubleshooting
Yeah, I started modding Fallout 3 pretty late, so lucky for me there were a lot of tools. But I still couldn't get FWE working with the FOIP patches. Fallout Remastered has been working for me though so I'd at least give it a shot. Try not using NMM and see if that works for ya. I've been through so many reinstalls of Fallout 3 that it feels like second nature XD. Fallout New Vegas is a different story though, mods seem to work better and crash less on there. I use CASM on there as well, cause my game would crash after a certain amount of playthrough and autosaves. -
4GB, fake fullscreen and other mods - how to run?
yoyoma64 replied to rusiano's topic in Fallout New Vegas's Discussion
The Fallout Fake Fullscreen should recognize nvse and the 4gb launcher, so you should just need to launch the Fallout_Fullscreen.exe -
4GB, fake fullscreen and other mods - how to run?
yoyoma64 replied to rusiano's topic in Fallout New Vegas's Discussion
@cndblank There is a 4gb launcher that is compatible with nvse. You can find it here: http://nvse.silverlock.org/ Just scroll down to the Troubleshooting/ FAQ section and look for the question, " Is NVSE compatible with the "FNV4GB" loader that enables the large-address-aware (aka 4GB) flag?" Edit: if you use 4gb launcher and the nvse isn't detected but is installed look at my other post on this thread. -
That mod seems to have been removed from the nexus, after a quick search. I found a mod creating a ramp up to the shop, and when I tried to follow a link in its description to the excalibr shop mod, it could not find the file.
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4GB, fake fullscreen and other mods - how to run?
yoyoma64 replied to rusiano's topic in Fallout New Vegas's Discussion
@rusiano Well, I had a problem similar to yours after installing 4gb loader and Fake Fullscreen where nvse wasn't being recognized even though it was installed. Try running the game directly from the nvse launcher. If you get an error that says, "couldn't inject DLL", then start the game through Steam. After you've started the game through steam and you get to the main menu in the game, quit the game, and then try running the Fake Fullscreen and starting a new game to see if nvse will run this time. -
Are you using NMM?
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Hard Freeze when choosing FWE alternate start
yoyoma64 replied to wats6831's topic in Fallout 3's Mod Troubleshooting
See, I don't use NMM. I'm not even sure how it works. What I do is download manually, install manually (except for the fomods, of course). In fomm, they shouldn't be marked as esm files. If you haven't already, you should probably use BOSS. It's an load order autosort program. Just download the archive version here: fallout3.nexusmods.com/mods/10193/ Extract the BOSS folder into your Fallout 3 directory. Not the data folder, but where Fallout.exe is. Then go into the BOSS folder and use BOSS.exe and it'll autosort your files. You may still have to move some of them manually in fomm, say if one of them is an esp marked as an esm. -
Hard Freeze when choosing FWE alternate start
yoyoma64 replied to wats6831's topic in Fallout 3's Mod Troubleshooting
well, its more time consuming to reinstall Fallout 3, but thats usually what I do when I have a major problem. In your case, I'd recommend starting over. Just 2 things about Fallout Remastered: 1. DONT use FOIP patches alongside it and 2. DONT merge or masterupdate Fallout Remastered Plugins. Note: It is possible to make a merged patch for your other mods, just uncheck the Fallout Remastered plugins in FO3edit if you do. I haven't found it necessary to make a merged patch though. But do not, under any circumstances, masterupdate with Fallout Remastered. It will undo all the good they try to do. I will post more tomorrow, I have to go now. Good luck. -
Hard Freeze when choosing FWE alternate start
yoyoma64 replied to wats6831's topic in Fallout 3's Mod Troubleshooting
Hmm, well FOIP is kinda outdated and I personally don't use it. I didn't want to recommend this before, not cause its a bad mod (cause its actually the opposite: its a great mod), but because you had alrready made a merged patch and master updated. You should probably try out Fallout Remastered: http://fallout3.nexusmods.com/mods/16928 I can give you instructions if you want, but you should post your load order so I know what mods you're working with. Fallout Remastered has recent compatibility patches between large mods like FWE, MMM, PB, EVE, etc. They work well, and I've had very few crashes. I had the same problem with the FOIP setup that you're having with my saves. I try to enter a cell and the game crashes. But, for me, Fallout Remastered works. -
rh iron sights crash on start
yoyoma64 replied to nugghuffa89's topic in Fallout 3's Mod Troubleshooting
What's your load order? -
Ghoul race playable. Thanks and see debug thread for some humor. Edit: Also see the debug thread for a new ammo rarity issue.
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I don't think the HUD Unified Project disables karma messages.
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@BlackRampage Actually Fallout Wanderer's Edition adds the ghoul race. Thats personally one of my fav parts of that mod, because not only can you use alternate start to play as a ghoul, but you can also LOOK like one. Or you can mix and match the alternate start history options with the ghoul race. Of course, doesn't really make sense if you do the main quest line, XD Additionally I figured out the bug was probably caused by either Fallout Remastered 1.0 and/or the Fallout Remastered FWE, so I posted on one of the discussion boards at the Fallout Remastered file page. I think it was a bug and issue discussion forum. But if i posted on the wrong board, let me know and I'll edit it out.
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Take a look at the Helm POV 2 mod which acts as an update to Helmet POV: http://fallout3.nexusmods.com/mods/16439 Also try the Unified HUD Project: http://fallout3.nexusmods.com/mods/15771 I'm not really sure what the problem is, but maybe these two mods might help? It's worth a shot. I'm not sure how mods work in general for the Russian version of Fallout 3 though.
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Hard Freeze when choosing FWE alternate start
yoyoma64 replied to wats6831's topic in Fallout 3's Mod Troubleshooting
Well if you were using texture packs I'd recommend using the 3gb large address enabler. You could also use the fallout 3 stutter remover, but honestly, I couldn't tell the difference between before and after I used it. Darn UI shouldn't cause any problems with your mods if you install it correctly. Here's the link: http://forums.bethsoft.com/topic/1077483-wipzbeta-darnified-ui-f3/ (towards the bottom of the first post are the downloads) in case you need it. Be sure to install it as the FOMOD, then install the dui hotfix, and THEN install the FWE dui hotfix. I believe the FWE dui hotfix is located on the FWE download page. I cannot stress this enough: use the CASM autosave otherwise after a couple hours of playing and saving/autosaving, your game will crash. I didn't feel like using CASM (for what reason I have no clue) for a while but once I decided to give a shot, it worked well. I don't do any other ini tweaks besides the one fwe recommends.