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steamQuark

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  1. yeah, though that's not really the point. Just a bummer when, for sake of rp and what not I want to put 2 rounds in the head of a particularly skeevy ripperdoc. 0 witnesses, silenced weapon, and still a cop spawns in the corner of the room and guns me down while a platoon of beat cops nearly telefrag me. I'm sure a patch will fix it eventually, just don't know when.
  2. I'm sure it's a taller request than it sounds, but until the cop spawns get patched id rather be rid of them entirely. Canon says police are pretty useless anyway.
  3. i have been waiting for a mod that used the deer skulls and/or goat heads already in the game... would be nice to have armored and cloth versions. nothing fancy maybe just like the execution hood or mage hood with the skulls kinda slapped on there...
  4. i dont know why. it doesnt seam right, but all of my raised zombies run from combat unless they are attacked first. since i have to defend myself the targets never attack my zombies... so their pretty useless. any ideas?
  5. yeah so... i made an imperial with pale skin. he gets infected by a vampire, AND! turns Jersey Shore orange... i know what really happens. i guess you could say that the skin tone gets normalized when you become a vampire. so the skin tone bar in the character creation menu is reset to the middle setting(and cant be changed). well since vampires are supposed to actually be pale, i was wondering if there is a way to tell the game to auto set the skin tone to the super pale setting instead of well... orange %5Bimg%5Dhttp%3A//i405.photobucket.com/albums/pp138/Denrin/Screenshot10773.png[/img]
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