I have little to no modding experience or the drive to do so, however I like proposing concepts and stories so if anyone decides to mod this I would be extremely pleased :laugh: The idea is a storyline revolving around the artistic dead-end proposed after the memory-den sequence. (Possible Spoilers if you somehow haven't reached this early point in the game) After you exit the memory lounger after the Kellogg memory sequence, you exit into the lobby to find Valentine who when approached will speak in Kellogg's voice and when questioned about it Valentine will have no memory of the incident. The concept is that after this event Valentine will start exhibiting behavioural traits of Kellogg - he will start using a .44 Magnum will the Bull Barrel. After killing a certain number of enemies he will begin using Kelloggs combat dialog until the Sole Survivor approaches them. When confronted Valentine will admit not noticing these traits and request the Sole Survivor's help in figuring out what's going on, Nick will suggest returning to Fort Hagen or Kellogg's house in Diamond City to see if Kellogg left anything behind that may help them figure out what's going on. Upon arriving at either location Valentine will be knocked down as if "downed" and when he gets up will be fully controlled by Kellogg. From this point the story splits - you can Try and resolve the differences between Nick and Kellogg allowing them to co-exist (Gives Nick better Damage Resistance, higher HP and a greater DPS)Install Kellogg in a Gen-3 Synth at his Base of Operations near University point (possibly gain him as a companion)Purging Kellogg from Valentine (gain perk Avenger)Kill Valentine (getting rid of both Nick and Kellogg) Resolving the differences between Valentine and Kellogg involves using the correct dialog choices and a speech check which makes Kellogg to open up about his past. convincing Kellogg to open up about his past reveals that the Unnamed Assailants who killed his family were the previous Institute Primary Operatives who killed his family for interfering in their theft of Shi technology for use by the institute.This will lead to a quest where you hunt down the last of the hired guns hired by the institute to kill his family.The merc is now an old man living off his retirement funds from the instituteYou can kill him, let Kellogg kill him or leave him be (speech check) after which he will die of a heart attack.After which you will bury the teddy bear of his daughter on Spectacle Island.After which he will vanish except for occasionally speaking during combat dialog.Nick will gain better Damage Resistance, higher HP and a greater DPSInstalling Kellogg in a Gen-3 Synth leads to a dungeon crawl through a robot and synth infested bunker belonging to Kellogg which leads to you transferring Kellogg into a Gen-3 Synth body. (New yet similar character voice opening up dialog) When you reach the end of the dungeon Nick-Kellogg goes into a memory lounger with wires connected to a chair with a Gen-3 synth in itAfter transferring Kellogg into the Gen-3 synth he will open dialogusing easier dialog choices a speech checks you can convince Kellogg to open up about his past etc.avenge his family (see above)bury teddy bear (see above)He will open up as a brand new companionWhen Installing Kellogg into a Gen-3 Synth you will gain the option of purging him instead of Installing him. You will get the gratitude of the Gen-3 Synth who was still alive, and being kept there against his will.The synth will give you some caps and leaveYou will gain the Avenger perk which allows you to deal 20% more damage with non-automatic pistols Killing Nick is clearly the bad option as it kills a companion and closes the door on any quests that he may offer. You gain nothing except bad times my dude So that's pretty much it, tell me what you think about it.