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Posts posted by aarondcull
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Playing Bannerlord v1.0.3 and this crash came up when I try to speak to an enemy lord to start a battle.
After the crash splash, what is usually the "Attack, Send Troops, or Leave" Options screen (with the artwork), it's just blank (Still with the artwork).
Hoping someone knows what this might be from.
Butterlib crash report:https://report.butr.link/36EE96.html
- Reasons
Source: mscorlibException has been thrown by the target of an invocation.- Inner exceptionSource: TaleWorlds.CampaignSystemObject reference not set to an instance of an object.- CallstacksProtip: Use a debugger like dnSpy or Visual studio to trace the source of error, by stepping the program line by line. You can restart with dnSpy attached.Inner exception callstack:at TaleWorlds.CampaignSystem.GameMenus.GameMenuInitializationHandlers.DefaultEncounter.game_menu_encounter_on_init(MenuCallbackArgs args)at TaleWorlds.CampaignSystem.GameMenus.GameMenuCallbackManager.InitializeState(String menuId, MenuContext state)at TaleWorlds.CampaignSystem.GameState.MenuContext.HandleStates()at TaleWorlds.CampaignSystem.GameMenus.GameMenu.SwitchToMenu(String menuId)at TaleWorlds.CampaignSystem.GameMenus.GameMenu.RunOnInit(Game game, MenuContext menuContext)at TaleWorlds.CampaignSystem.GameState.MenuContext.HandleStates()at TaleWorlds.CampaignSystem.GameState.MapState.OnMapConversationOver()at SandBox.GauntletUI.Map.GauntletMapConversationView.TaleWorlds.CampaignSystem.Conversation.IConversationStateHandler.OnConversationUninstall()at TaleWorlds.CampaignSystem.Conversation.ConversationManager.EndConversation()at TaleWorlds.CampaignSystem.ViewModelCollection.Conversation.MissionConversationVM.ExecuteContinue()at SandBox.GauntletUI.Map.GauntletMapConversationView.OnContinue()Outer exception callstack:at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)at TaleWorlds.Library.Common.InvokeWithLog(MethodInfo methodInfo, Object obj, Object[] args)at TaleWorlds.Library.ViewModel.ExecuteCommand_Patch3(ViewModel this, String commandName, Object[] parameters)at TaleWorlds.GauntletUI.Data.GauntletView.OnCommand(String command, Object[] args)at TaleWorlds.GauntletUI.BaseTypes.Widget.EventFired(String eventName, Object[] args)at TaleWorlds.GauntletUI.BaseTypes.ButtonWidget.HandleClick()at TaleWorlds.GauntletUI.BaseTypes.ButtonWidget.OnMouseReleased()at TaleWorlds.GauntletUI.EventManager.MouseUp()at TaleWorlds.GauntletUI.UIContext.UpdateInput(InputType handleInputs)at TaleWorlds.ScreenSystem.ScreenManager.Update()at TaleWorlds.ScreenSystem.ScreenManager.Tick_Patch1(Single dt, Boolean activeMouseVisible)+ Installed modsHide taleworlds modsHide unloaded mods+ Dedicated Custom Server Helper (version: v1.0.3)Mod manifest data:Mod loaded: NOMod Id: DedicatedCustomServerHelperMod Version: v1.0.3Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\DedicatedCustomServerHelper\\SubModule.xmlDepends on:NativeSubmodules:TaleWorlds.MountAndBlade.DedicatedCustomServer.WebPanel.dll (Not loaded in memory)TaleWorlds.MountAndBlade.DedicatedCustomServer.MapServer.dll (Not loaded in memory)TaleWorlds.MountAndBlade.DedicatedCustomServer.ClientHelper.dll (Not loaded in memory)+ Multiplayer (version: v1.0.3)Mod manifest data:Mod loaded: NOMod Id: MultiplayerMod Version: v1.0.3Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\Multiplayer\\SubModule.xmlDepends on:NativeSubmodules:Does not contain any DLL module+ Native (version: v1.0.3)Mod manifest data:Mod loaded: YESMod Id: NativeMod Version: v1.0.3Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\Native\\SubModule.xmlDepends on:Does not depend with other moduleSubmodules:TaleWorlds.MountAndBlade.View.dllTaleWorlds.MountAndBlade.GauntletUI.dllTaleWorlds.MountAndBlade.DedicatedServer.dll (Not loaded in memory)TaleWorlds.MountAndBlade.DedicatedCustomServer.dll (Not loaded in memory)TaleWorlds.MountAndBlade.DedicatedCustomServer.Official.dll (Not loaded in memory)TaleWorlds.MountAndBlade.Platform.PC.dllTaleWorlds.MountAndBlade.Platform.PS.dll (Not loaded in memory)TaleWorlds.MountAndBlade.Platform.GDK.dll (Not loaded in memory)+ New Female Armor (version: v1.1.3)Mod manifest data:Mod loaded: YESMod Id: New Female ArmorMod Version: v1.1.3Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\New Female Armor\\SubModule.xmlDepends on:NativeSandBoxCoreSandboxCustomBattleStoryModeSubmodules:Does not contain any DLL module+ New Male Armor (version: v1.1.3)Mod manifest data:Mod loaded: YESMod Id: New Male ArmorMod Version: v1.1.3Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\New Male Armor\\SubModule.xmlDepends on:NativeSandBoxCoreSandboxCustomBattleStoryModeSubmodules:Does not contain any DLL module+ StoryMode (version: v1.0.3)Mod manifest data:Mod loaded: YESMod Id: StoryModeMod Version: v1.0.3Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\StoryMode\\SubModule.xmlDepends on:NativeSandBoxCoreSandboxSubmodules:StoryMode.dllStoryMode.View.dllStoryMode.GauntletUI.dll+ ArenaMaps Only CE Support (version: v1.0.3)Mod manifest data:Mod loaded: YESMod Id: ArenaMaps Only CE SupportMod Version: v1.0.3Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\ArenaMaps Only CE Support\\SubModule.xmlDepends on:CalradiaExpandedMoreArenasArenaPackSubmodules:Does not contain any DLL module+ ArenaPack (version: e1.0.2)Mod manifest data:Mod loaded: YESMod Id: ArenaPackMod Version: e1.0.2Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\ArenaPack\\SubModule.xmlDepends on:Does not depend with other moduleSubmodules:Does not contain any DLL module+ Artems Animations (version: e1.5.2)Mod manifest data:Mod loaded: YESMod Id: Artems AnimationsMod Version: e1.5.2Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\Artems Animations\\SubModule.xmlDepends on:NativeSandBoxCoreSandboxCustomBattleStoryModeSubmodules:Does not contain any DLL module+ ButterLib (version: v2.8.11)Mod manifest data:Mod loaded: YESMod Id: Bannerlord.ButterLibMod Version: v2.8.11Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\Bannerlord.ButterLib\\SubModule.xmlDepends on:Bannerlord.HarmonySubmodules:Bannerlord.ButterLib.dllBannerlord.ButterLib.dll+ Mod Configuration Menu v5 (version: v5.9.1)Mod manifest data:Mod loaded: YESMod Id: Bannerlord.MBOptionScreenMod Version: v5.9.1Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\Bannerlord.MBOptionScreen\\SubModule.xmlDepends on:Bannerlord.HarmonyBannerlord.ButterLibBannerlord.UIExtenderExSubmodules:MCMv5.dllMCMv5.dllMCM.UI.Adapter.MCMv5.dllMCMv5.UI.dll+ UIExtenderEx (version: v2.8.0)Mod manifest data:Mod loaded: YESMod Id: Bannerlord.UIExtenderExMod Version: v2.8.0Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\Bannerlord.UIExtenderEx\\SubModule.xmlDepends on:Bannerlord.HarmonySubmodules:Bannerlord.UIExtenderEx.dllBannerlord.UIExtenderEx.dll+ Better Sword Sister Plus (version: v1.0.0)Mod manifest data:Mod loaded: YESMod Id: Better.SwordSister.PlusMod Version: v1.0.0Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\Better Sword Sister Plus\\SubModule.xmlDepends on:NativeSandBoxCoreSandboxCustomBattleStoryModeSubmodules:Does not contain any DLL module+ Better Prisoner Recruitment (version: v1.6.0)Mod manifest data:Mod loaded: YESMod Id: BetterPrisonerRecruitmentMod Version: v1.6.0Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\BetterPrisonerRecruitment\\SubModule.xmlDepends on:NativeSandBoxCoreSandboxStoryModeSubmodules:BetterPrisonerRecruitment.dllMCMv5.dllMCMv5.dll+ Better Smithing Continued (version: v1.0.3. :cool:Mod manifest data:Mod loaded: YESMod Id: BetterSmithingContinuedMod Version: v1.0.3.8Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\BetterSmithingContinued\\SubModule.xmlDepends on:Bannerlord.HarmonyBannerlord.ButterLibBannerlord.MBOptionScreenSubmodules:BetterSmithingContinued.MainFrame.dllBetterSmithingContinued.Main.dll+ Calradia At War (version: v1.9.0)Mod manifest data:Mod loaded: YESMod Id: CalradiaAtWarMod Version: v1.9.0Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\CalradiaAtWar\\SubModule.xmlDepends on:NativeSandBoxCoreSandboxCustomSpawnsSubmodules:Does not contain any DLL module+ Female Villagers Sister (version: v1.0.0)Mod manifest data:Mod loaded: YESMod Id: Village.SisterMod Version: v1.0.0Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\Female Villages\\SubModule.xmlDepends on:NativeSandBoxCoreSandboxCustomBattleStoryModeSubmodules:Does not contain any DLL module+ HallowArmorReworked (version: e1.5.4)Mod manifest data:Mod loaded: YESMod Id: HallowArmorReworkedMod Version: e1.5.4Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\HallowArmorReworked\\SubModule.xmlDepends on:NativeSandBoxCoreSandboxCustomBattleStoryModeSubmodules:Does not contain any DLL module+ MCAmazonArmor (version: v1.0.0)Mod manifest data:Mod loaded: YESMod Id: MCAmazonArmorMod Version: v1.0.0Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\MCAmazonArmor\\SubModule.xmlDepends on:NativeSandBoxCoreSandboxCustomBattleStoryModeMCAmazonBodySubmodules:Does not contain any DLL module+ MCAmazonBody (version: v1.0.3)Mod manifest data:Mod loaded: YESMod Id: MCAmazonBodyMod Version: v1.0.3Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\MCAmazonBody\\SubModule.xmlDepends on:NativeSandBoxCoreSandboxCustomBattleStoryModeSubmodules:Does not contain any DLL module+ MCAmazonTroops (version: v2.2.0)Mod manifest data:Mod loaded: YESMod Id: MCAmazonTroopsMod Version: v2.2.0Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\MCAmazonTroops\\SubModule.xmlDepends on:NativeSandBoxCoreSandboxCustomBattleStoryModeMCAmazonBodyMCAmazonArmorAdonnaysTroopChangerSubmodules:Does not contain any DLL module+ MoreArenas (version: e1.5.5)Mod manifest data:Mod loaded: YESMod Id: MoreArenasMod Version: e1.5.5Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\MoreArenas\\SubModule.xmlDepends on:Does not depend with other moduleSubmodules:Does not contain any DLL module+ No Big Smiles (version: v1.0.0)Mod manifest data:Mod loaded: YESMod Id: NoBigSmilesMod Version: v1.0.0Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\NoBigSmiles\\SubModule.xmlDepends on:NativeSandBoxCoreSandboxCustomBattleStoryModeSubmodules:Does not contain any DLL module+ Open Source Armory (version: v1.13.0)Mod manifest data:Mod loaded: YESMod Id: OpenSourceArmoryMod Version: v1.13.0Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\OpenSourceArmory\\SubModule.xmlDepends on:NativeSandBoxCoreSandboxCustomBattleStoryModeSubmodules:Does not contain any DLL module+ Open Source Saddlery (version: v1.2.0)Mod manifest data:Mod loaded: YESMod Id: OpenSourceSaddleryMod Version: v1.2.0Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\OpenSourceSaddlery\\SubModule.xmlDepends on:NativeSandBoxCoreSandboxCustomBattleStoryModeSubmodules:Does not contain any DLL module+ Open Source Weaponry (version: v1.2.0)Mod manifest data:Mod loaded: YESMod Id: OpenSourceWeaponryMod Version: v1.2.0Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\OpenSourceWeaponry\\SubModule.xmlDepends on:NativeSandBoxCoreSandboxCustomBattleStoryModeSubmodules:Does not contain any DLL module+ Royal Armoury Fix (version: v3.7.0)Mod manifest data:Mod loaded: YESMod Id: RoyalArmouryFixMod Version: v3.7.0Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\RoyalArmouryFix\\SubModule.xmlDepends on:NativeSandBoxCoreSandboxStoryModeSubmodules:RoyalArmouryFix.dllMCMv5.dllMCMv5.dll+ Sandbox (version: v1.0.3)Mod manifest data:Mod loaded: YESMod Id: SandboxMod Version: v1.0.3Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\SandBox\\SubModule.xmlDepends on:NativeSandBoxCoreSubmodules:SandBox.dllSandBox.View.dllSandBox.GauntletUI.dll+ SandBox Core (version: v1.0.3)Mod manifest data:Mod loaded: YESMod Id: SandBoxCoreMod Version: v1.0.3Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\SandBoxCore\\SubModule.xmlDepends on:NativeSubmodules:Does not contain any DLL module+ SmithyWSTweak (version: e1.0.0)Mod manifest data:Mod loaded: YESMod Id: SmithyWSTweakMod Version: e1.0.0Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\SmithyWSTweak\\SubModule.xmlDepends on:NativeSandBoxCoreSandboxStoryModeCustomBattleSubmodules:Does not contain any DLL module+ swadian armoury (version: v1.0.0)Mod manifest data:Mod loaded: YESMod Id: swadian armouryMod Version: v1.0.0Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\swadian armoury\\SubModule.xmlDepends on:NativeSandBoxCoreSandboxCustomBattleStoryModeSubmodules:Does not contain any DLL module+ Templar Armor NBR (version: v1.0.3)Mod manifest data:Mod loaded: YESMod Id: Templar Armor NBRMod Version: v1.0.3Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\Templar Armor NBR\\SubModule.xmlDepends on:NativeSandBoxCoreSandboxCustomBattleStoryModeSubmodules:Does not contain any DLL module+ Templar Equipment (version: v1.0.3)Mod manifest data:Mod loaded: YESMod Id: Templar EquipmentMod Version: v1.0.3Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\Templar Equipment\\SubModule.xmlDepends on:NativeSandBoxCoreSandboxCustomBattleStoryModeSubmodules:Does not contain any DLL module+ Upgradable and Connected Militia Caravan and Other (version: v1.0.1)Mod manifest data:Mod loaded: YESMod Id: Upgradable.and.Connected.Militia.Caravan.and.OtherMod Version: v1.0.1Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\Upgradable and Connected Militia Caravan and Other\\SubModule.xmlDepends on:NativeSandBoxCoreSandboxCustomBattleStoryModeSubmodules:Does not contain any DLL module+ Women in Calradia (version: v4.3.0)Mod manifest data:Mod loaded: YESMod Id: WomeninCalradiaMod Version: v4.3.0Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\WomeninCalradia\\SubModule.xmlDepends on:NativeSandBoxCoreSandboxCustomBattleStoryModeSubmodules:Does not contain any DLL module+ Jennifer of Corenia (version: v1.0.0)Mod manifest data:Mod loaded: YESMod Id: zzJenniferofCoreniaMod Version: v1.0.0Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\zzJenniferofCorenia\\SubModule.xmlDepends on:Does not depend with other moduleSubmodules:Does not contain any DLL module
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Hi Stormwolf01,
Thanks for your post, it was helpful. I did manage to get a few saves back using the Recuva and I only lost about a day of playing time.
I'm usually much more diligent in backing up/trimming down my save games, I manage it well with 6 characters in Skyrim, I just hadn't taken the time to do so for Fallout 4 yet...lesson learned.
The save games that I had recovered were being corrupted upon recovery, not allowing me to load them.
Your advice ultimately saved me about 4 days of actual playing time, so thanks so much and I'll be using that bulk rename utility too.
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So, I have a bit of a self-inflicted problem on my hands. Here's the backstory...
-I made a new profile by copying my current game/loadout to start a new Fallout 4 profile using MO2.
-Named the new profile, etc. and deleted the save games that transferred from copying without ticking the Local Save Game box on MO2 (yes, I'm stupid...)
-Once I realized that I had deleted around 1700 save files (and around 10 days of playtime), I recovered the files from my Recycling Bin. This process only recovered about 800 save files, a loss of around 900 save files and 5 days of playtime.
-I looked up various ways to recover deleted files on Windows 7, and eventually found a free to use data recovery called iCare Data Recovery Free. I managed to find my save files using this program, but the names of the save files were changed. https://imgur.com/pmTtU1a
-Using another data recovery program (iBeesoft Data Recovery Trial), I managed to find the same files, only this program retains the proper name of my save games https://imgur.com/czVkuy3 (I'd use this program, but it costs around $50 to purchase...)
-I then attempted to manually rename the corresponding save file to the proper name (Save 1698...) https://imgur.com/oztTDZK (I have used Mator Smash in the past, which is why my save games have such long names).
-This did not work, as MO2 gave me the following error message https://imgur.com/ECjjXjG and Fallout 4 says that the game is corrupted when I attempt to load it.
-So, I do not know if I can recover these files by renaming them or by reformatting them to the proper structure? I'm really hoping so. If anybody has any advice or ways to resolve this, that would be awesome.
If you need more info/pictures, please let me know. Also, if this post needs relocated, that's also fine. I appreciate any feedback. Thank you!
Crash Report
in Discussion
Posted
Playing BL on version 1.1.5. I have a lot of mods installed, I know, but I'm getting a crash pretty much right out the gate of a new Sandbox. Something, I think, that has to do with retirement.
Better Exception Window Crash Report:
- Reasons
Object reference not set to an instance of an object.
- Inner exception
No inner exception was thrown
- Callstacks
Protip: Use a debugger like dnSpy or Visual studio to trace the source of error, by stepping the program line by line. You can restart with dnSpy attached.
Inner exception callstack:No inner exception was thrownOuter exception callstack: at SandBox.CampaignBehaviors.RetirementCampaignBehavior.CheckRetirementSettlementVisibility()at TaleWorlds.CampaignSystem.MbEvent.InvokeList(EventHandlerRec list)
at TaleWorlds.CampaignSystem.CampaignEvents.HourlyTick()
at TaleWorlds.CampaignSystem.CampaignEventDispatcher.HourlyTick()
at TaleWorlds.CampaignSystem.Campaign.HourlyTick(MBCampaignEvent campaignEvent, Object[] delegateParams)
at TaleWorlds.CampaignSystem.MBCampaignEvent.RunHandlers(Object[] delegateParams)
at TaleWorlds.CampaignSystem.MBCampaignEvent.CheckUpdate()
at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.SignalPeriodicEvents()
at TaleWorlds.CampaignSystem.Campaign.Tick()
at TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(Single dt)
at TaleWorlds.CampaignSystem.GameState.MapState.OnTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.Core.Game.OnTick(Single dt)
at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch2(Module this, Single dt)
- Installed mods
Hide taleworlds mods
Hide unloaded mods
+ Jennifer of Corenia (version: v1.0.0)
ButterLib Crash Report:
https://report.butr.link/FFB6E9.html
Thanks for any help with this.