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aarondcull

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Posts posted by aarondcull

  1. Playing BL on version 1.1.5. I have a lot of mods installed, I know, but I'm getting a crash pretty much right out the gate of a new Sandbox. Something, I think, that has to do with retirement.

     

    Better Exception Window Crash Report:

     

    - Reasons

    Source: SandBox

    Object reference not set to an instance of an object.

    - Inner exception

    Source: No module

    No inner exception was thrown

    - Callstacks

    Protip: Use a debugger like dnSpy or Visual studio to trace the source of error, by stepping the program line by line. You can restart with dnSpy attached.

    Inner exception callstack:No inner exception was thrownOuter exception callstack: at SandBox.CampaignBehaviors.RetirementCampaignBehavior.CheckRetirementSettlementVisibility()
    at TaleWorlds.CampaignSystem.MbEvent.InvokeList(EventHandlerRec list)
    at TaleWorlds.CampaignSystem.CampaignEvents.HourlyTick()
    at TaleWorlds.CampaignSystem.CampaignEventDispatcher.HourlyTick()
    at TaleWorlds.CampaignSystem.Campaign.HourlyTick(MBCampaignEvent campaignEvent, Object[] delegateParams)
    at TaleWorlds.CampaignSystem.MBCampaignEvent.RunHandlers(Object[] delegateParams)
    at TaleWorlds.CampaignSystem.MBCampaignEvent.CheckUpdate()
    at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.SignalPeriodicEvents()
    at TaleWorlds.CampaignSystem.Campaign.Tick()
    at TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(Single dt)
    at TaleWorlds.CampaignSystem.GameState.MapState.OnTick(Single dt)
    at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
    at TaleWorlds.Core.Game.OnTick(Single dt)
    at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
    at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch2(Module this, Single dt)

    - Installed mods

    Hide taleworlds mods

    Hide unloaded mods

    + Jennifer of Corenia (version: v1.0.0)

     

     

    ButterLib Crash Report:

     

    https://report.butr.link/FFB6E9.html

     

     

    Thanks for any help with this.

  2. Playing Bannerlord v1.0.3 and this crash came up when I try to speak to an enemy lord to start a battle.
    After the crash splash, what is usually the "Attack, Send Troops, or Leave" Options screen (with the artwork), it's just blank (Still with the artwork).
    Hoping someone knows what this might be from.

    Butterlib crash report:

     

    https://report.butr.link/36EE96.html

     

     

    - Reasons

    Source: mscorlib
    Exception has been thrown by the target of an invocation.
    - Inner exception
    Source: TaleWorlds.CampaignSystem
    Object reference not set to an instance of an object.
    - Callstacks
    Protip: Use a debugger like dnSpy or Visual studio to trace the source of error, by stepping the program line by line. You can restart with dnSpy attached.
    Inner exception callstack:
    at TaleWorlds.CampaignSystem.GameMenus.GameMenuInitializationHandlers.DefaultEncounter.game_menu_encounter_on_init(MenuCallbackArgs args)
    at TaleWorlds.CampaignSystem.GameMenus.GameMenuCallbackManager.InitializeState(String menuId, MenuContext state)
    at TaleWorlds.CampaignSystem.GameState.MenuContext.HandleStates()
    at TaleWorlds.CampaignSystem.GameMenus.GameMenu.SwitchToMenu(String menuId)
    at TaleWorlds.CampaignSystem.GameMenus.GameMenu.RunOnInit(Game game, MenuContext menuContext)
    at TaleWorlds.CampaignSystem.GameState.MenuContext.HandleStates()
    at TaleWorlds.CampaignSystem.GameState.MapState.OnMapConversationOver()
    at SandBox.GauntletUI.Map.GauntletMapConversationView.TaleWorlds.CampaignSystem.Conversation.IConversationStateHandler.OnConversationUninstall()
    at TaleWorlds.CampaignSystem.Conversation.ConversationManager.EndConversation()
    at TaleWorlds.CampaignSystem.ViewModelCollection.Conversation.MissionConversationVM.ExecuteContinue()
    at SandBox.GauntletUI.Map.GauntletMapConversationView.OnContinue()Outer exception callstack:
    at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
    at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
    at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
    at TaleWorlds.Library.Common.InvokeWithLog(MethodInfo methodInfo, Object obj, Object[] args)
    at TaleWorlds.Library.ViewModel.ExecuteCommand_Patch3(ViewModel this, String commandName, Object[] parameters)
    at TaleWorlds.GauntletUI.Data.GauntletView.OnCommand(String command, Object[] args)
    at TaleWorlds.GauntletUI.BaseTypes.Widget.EventFired(String eventName, Object[] args)
    at TaleWorlds.GauntletUI.BaseTypes.ButtonWidget.HandleClick()
    at TaleWorlds.GauntletUI.BaseTypes.ButtonWidget.OnMouseReleased()
    at TaleWorlds.GauntletUI.EventManager.MouseUp()
    at TaleWorlds.GauntletUI.UIContext.UpdateInput(InputType handleInputs)
    at TaleWorlds.ScreenSystem.ScreenManager.Update()
    at TaleWorlds.ScreenSystem.ScreenManager.Tick_Patch1(Single dt, Boolean activeMouseVisible)+ Installed mods
    Hide taleworlds mods
    Hide unloaded mods
    + Dedicated Custom Server Helper (version: v1.0.3)
    Mod manifest data:
    Mod loaded: NO
    Mod Id: DedicatedCustomServerHelper
    Mod Version: v1.0.3
    Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\DedicatedCustomServerHelper\\SubModule.xml
    Depends on:
    Native
    Submodules:
    TaleWorlds.MountAndBlade.DedicatedCustomServer.WebPanel.dll (Not loaded in memory)
    TaleWorlds.MountAndBlade.DedicatedCustomServer.MapServer.dll (Not loaded in memory)
    TaleWorlds.MountAndBlade.DedicatedCustomServer.ClientHelper.dll (Not loaded in memory)
    + Multiplayer (version: v1.0.3)
    Mod manifest data:
    Mod loaded: NO
    Mod Id: Multiplayer
    Mod Version: v1.0.3
    Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\Multiplayer\\SubModule.xml
    Depends on:
    Native
    Submodules:
    Does not contain any DLL module
    + Native (version: v1.0.3)
    Mod manifest data:
    Mod loaded: YES
    Mod Id: Native
    Mod Version: v1.0.3
    Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\Native\\SubModule.xml
    Depends on:
    Does not depend with other module
    Submodules:
    TaleWorlds.MountAndBlade.View.dll
    TaleWorlds.MountAndBlade.GauntletUI.dll
    TaleWorlds.MountAndBlade.DedicatedServer.dll (Not loaded in memory)
    TaleWorlds.MountAndBlade.DedicatedCustomServer.dll (Not loaded in memory)
    TaleWorlds.MountAndBlade.DedicatedCustomServer.Official.dll (Not loaded in memory)
    TaleWorlds.MountAndBlade.Platform.PC.dll
    TaleWorlds.MountAndBlade.Platform.PS.dll (Not loaded in memory)
    TaleWorlds.MountAndBlade.Platform.GDK.dll (Not loaded in memory)
    + New Female Armor (version: v1.1.3)
    Mod manifest data:
    Mod loaded: YES
    Mod Id: New Female Armor
    Mod Version: v1.1.3
    Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\New Female Armor\\SubModule.xml
    Depends on:
    Native
    SandBoxCore
    Sandbox
    CustomBattle
    StoryMode
    Submodules:
    Does not contain any DLL module
    + New Male Armor (version: v1.1.3)
    Mod manifest data:
    Mod loaded: YES
    Mod Id: New Male Armor
    Mod Version: v1.1.3
    Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\New Male Armor\\SubModule.xml
    Depends on:
    Native
    SandBoxCore
    Sandbox
    CustomBattle
    StoryMode
    Submodules:
    Does not contain any DLL module
    + StoryMode (version: v1.0.3)
    Mod manifest data:
    Mod loaded: YES
    Mod Id: StoryMode
    Mod Version: v1.0.3
    Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\StoryMode\\SubModule.xml
    Depends on:
    Native
    SandBoxCore
    Sandbox
    Submodules:
    StoryMode.dll
    StoryMode.View.dll
    StoryMode.GauntletUI.dll
    + ArenaMaps Only CE Support (version: v1.0.3)
    Mod manifest data:
    Mod loaded: YES
    Mod Id: ArenaMaps Only CE Support
    Mod Version: v1.0.3
    Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\ArenaMaps Only CE Support\\SubModule.xml
    Depends on:
    CalradiaExpanded
    MoreArenas
    ArenaPack
    Submodules:
    Does not contain any DLL module
    + ArenaPack (version: e1.0.2)
    Mod manifest data:
    Mod loaded: YES
    Mod Id: ArenaPack
    Mod Version: e1.0.2
    Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\ArenaPack\\SubModule.xml
    Depends on:
    Does not depend with other module
    Submodules:
    Does not contain any DLL module
    + Artems Animations (version: e1.5.2)
    Mod manifest data:
    Mod loaded: YES
    Mod Id: Artems Animations
    Mod Version: e1.5.2
    Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\Artems Animations\\SubModule.xml
    Depends on:
    Native
    SandBoxCore
    Sandbox
    CustomBattle
    StoryMode
    Submodules:
    Does not contain any DLL module
    + ButterLib (version: v2.8.11)
    Mod manifest data:
    Mod loaded: YES
    Mod Id: Bannerlord.ButterLib
    Mod Version: v2.8.11
    Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\Bannerlord.ButterLib\\SubModule.xml
    Depends on:
    Bannerlord.Harmony
    Submodules:
    Bannerlord.ButterLib.dll
    Bannerlord.ButterLib.dll
    + Mod Configuration Menu v5 (version: v5.9.1)
    Mod manifest data:
    Mod loaded: YES
    Mod Id: Bannerlord.MBOptionScreen
    Mod Version: v5.9.1
    Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\Bannerlord.MBOptionScreen\\SubModule.xml
    Depends on:
    Bannerlord.Harmony
    Bannerlord.ButterLib
    Bannerlord.UIExtenderEx
    Submodules:
    MCMv5.dll
    MCMv5.dll
    MCM.UI.Adapter.MCMv5.dll
    MCMv5.UI.dll
    + UIExtenderEx (version: v2.8.0)
    Mod manifest data:
    Mod loaded: YES
    Mod Id: Bannerlord.UIExtenderEx
    Mod Version: v2.8.0
    Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\Bannerlord.UIExtenderEx\\SubModule.xml
    Depends on:
    Bannerlord.Harmony
    Submodules:
    Bannerlord.UIExtenderEx.dll
    Bannerlord.UIExtenderEx.dll
    + Better Sword Sister Plus (version: v1.0.0)
    Mod manifest data:
    Mod loaded: YES
    Mod Id: Better.SwordSister.Plus
    Mod Version: v1.0.0
    Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\Better Sword Sister Plus\\SubModule.xml
    Depends on:
    Native
    SandBoxCore
    Sandbox
    CustomBattle
    StoryMode
    Submodules:
    Does not contain any DLL module
    + Better Prisoner Recruitment (version: v1.6.0)
    Mod manifest data:
    Mod loaded: YES
    Mod Id: BetterPrisonerRecruitment
    Mod Version: v1.6.0
    Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\BetterPrisonerRecruitment\\SubModule.xml
    Depends on:
    Native
    SandBoxCore
    Sandbox
    StoryMode
    Submodules:
    BetterPrisonerRecruitment.dll
    MCMv5.dll
    MCMv5.dll
    + Better Smithing Continued (version: v1.0.3. :cool:
    Mod manifest data:
    Mod loaded: YES
    Mod Id: BetterSmithingContinued
    Mod Version: v1.0.3.8
    Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\BetterSmithingContinued\\SubModule.xml
    Depends on:
    Bannerlord.Harmony
    Bannerlord.ButterLib
    Bannerlord.MBOptionScreen
    Submodules:
    BetterSmithingContinued.MainFrame.dll
    BetterSmithingContinued.Main.dll
    + Calradia At War (version: v1.9.0)
    Mod manifest data:
    Mod loaded: YES
    Mod Id: CalradiaAtWar
    Mod Version: v1.9.0
    Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\CalradiaAtWar\\SubModule.xml
    Depends on:
    Native
    SandBoxCore
    Sandbox
    CustomSpawns
    Submodules:
    Does not contain any DLL module
    + Female Villagers Sister (version: v1.0.0)
    Mod manifest data:
    Mod loaded: YES
    Mod Id: Village.Sister
    Mod Version: v1.0.0
    Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\Female Villages\\SubModule.xml
    Depends on:
    Native
    SandBoxCore
    Sandbox
    CustomBattle
    StoryMode
    Submodules:
    Does not contain any DLL module
    + HallowArmorReworked (version: e1.5.4)
    Mod manifest data:
    Mod loaded: YES
    Mod Id: HallowArmorReworked
    Mod Version: e1.5.4
    Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\HallowArmorReworked\\SubModule.xml
    Depends on:
    Native
    SandBoxCore
    Sandbox
    CustomBattle
    StoryMode
    Submodules:
    Does not contain any DLL module
    + MCAmazonArmor (version: v1.0.0)
    Mod manifest data:
    Mod loaded: YES
    Mod Id: MCAmazonArmor
    Mod Version: v1.0.0
    Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\MCAmazonArmor\\SubModule.xml
    Depends on:
    Native
    SandBoxCore
    Sandbox
    CustomBattle
    StoryMode
    MCAmazonBody
    Submodules:
    Does not contain any DLL module
    + MCAmazonBody (version: v1.0.3)
    Mod manifest data:
    Mod loaded: YES
    Mod Id: MCAmazonBody
    Mod Version: v1.0.3
    Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\MCAmazonBody\\SubModule.xml
    Depends on:
    Native
    SandBoxCore
    Sandbox
    CustomBattle
    StoryMode
    Submodules:
    Does not contain any DLL module
    + MCAmazonTroops (version: v2.2.0)
    Mod manifest data:
    Mod loaded: YES
    Mod Id: MCAmazonTroops
    Mod Version: v2.2.0
    Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\MCAmazonTroops\\SubModule.xml
    Depends on:
    Native
    SandBoxCore
    Sandbox
    CustomBattle
    StoryMode
    MCAmazonBody
    MCAmazonArmor
    AdonnaysTroopChanger
    Submodules:
    Does not contain any DLL module
    + MoreArenas (version: e1.5.5)
    Mod manifest data:
    Mod loaded: YES
    Mod Id: MoreArenas
    Mod Version: e1.5.5
    Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\MoreArenas\\SubModule.xml
    Depends on:
    Does not depend with other module
    Submodules:
    Does not contain any DLL module
    + No Big Smiles (version: v1.0.0)
    Mod manifest data:
    Mod loaded: YES
    Mod Id: NoBigSmiles
    Mod Version: v1.0.0
    Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\NoBigSmiles\\SubModule.xml
    Depends on:
    Native
    SandBoxCore
    Sandbox
    CustomBattle
    StoryMode
    Submodules:
    Does not contain any DLL module
    + Open Source Armory (version: v1.13.0)
    Mod manifest data:
    Mod loaded: YES
    Mod Id: OpenSourceArmory
    Mod Version: v1.13.0
    Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\OpenSourceArmory\\SubModule.xml
    Depends on:
    Native
    SandBoxCore
    Sandbox
    CustomBattle
    StoryMode
    Submodules:
    Does not contain any DLL module
    + Open Source Saddlery (version: v1.2.0)
    Mod manifest data:
    Mod loaded: YES
    Mod Id: OpenSourceSaddlery
    Mod Version: v1.2.0
    Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\OpenSourceSaddlery\\SubModule.xml
    Depends on:
    Native
    SandBoxCore
    Sandbox
    CustomBattle
    StoryMode
    Submodules:
    Does not contain any DLL module
    + Open Source Weaponry (version: v1.2.0)
    Mod manifest data:
    Mod loaded: YES
    Mod Id: OpenSourceWeaponry
    Mod Version: v1.2.0
    Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\OpenSourceWeaponry\\SubModule.xml
    Depends on:
    Native
    SandBoxCore
    Sandbox
    CustomBattle
    StoryMode
    Submodules:
    Does not contain any DLL module
    + Royal Armoury Fix (version: v3.7.0)
    Mod manifest data:
    Mod loaded: YES
    Mod Id: RoyalArmouryFix
    Mod Version: v3.7.0
    Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\RoyalArmouryFix\\SubModule.xml
    Depends on:
    Native
    SandBoxCore
    Sandbox
    StoryMode
    Submodules:
    RoyalArmouryFix.dll
    MCMv5.dll
    MCMv5.dll
    + Sandbox (version: v1.0.3)
    Mod manifest data:
    Mod loaded: YES
    Mod Id: Sandbox
    Mod Version: v1.0.3
    Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\SandBox\\SubModule.xml
    Depends on:
    Native
    SandBoxCore
    Submodules:
    SandBox.dll
    SandBox.View.dll
    SandBox.GauntletUI.dll
    + SandBox Core (version: v1.0.3)
    Mod manifest data:
    Mod loaded: YES
    Mod Id: SandBoxCore
    Mod Version: v1.0.3
    Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\SandBoxCore\\SubModule.xml
    Depends on:
    Native
    Submodules:
    Does not contain any DLL module
    + SmithyWSTweak (version: e1.0.0)
    Mod manifest data:
    Mod loaded: YES
    Mod Id: SmithyWSTweak
    Mod Version: e1.0.0
    Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\SmithyWSTweak\\SubModule.xml
    Depends on:
    Native
    SandBoxCore
    Sandbox
    StoryMode
    CustomBattle
    Submodules:
    Does not contain any DLL module
    + swadian armoury (version: v1.0.0)
    Mod manifest data:
    Mod loaded: YES
    Mod Id: swadian armoury
    Mod Version: v1.0.0
    Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\swadian armoury\\SubModule.xml
    Depends on:
    Native
    SandBoxCore
    Sandbox
    CustomBattle
    StoryMode
    Submodules:
    Does not contain any DLL module
    + Templar Armor NBR (version: v1.0.3)
    Mod manifest data:
    Mod loaded: YES
    Mod Id: Templar Armor NBR
    Mod Version: v1.0.3
    Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\Templar Armor NBR\\SubModule.xml
    Depends on:
    Native
    SandBoxCore
    Sandbox
    CustomBattle
    StoryMode
    Submodules:
    Does not contain any DLL module
    + Templar Equipment (version: v1.0.3)
    Mod manifest data:
    Mod loaded: YES
    Mod Id: Templar Equipment
    Mod Version: v1.0.3
    Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\Templar Equipment\\SubModule.xml
    Depends on:
    Native
    SandBoxCore
    Sandbox
    CustomBattle
    StoryMode
    Submodules:
    Does not contain any DLL module
    + Upgradable and Connected Militia Caravan and Other (version: v1.0.1)
    Mod manifest data:
    Mod loaded: YES
    Mod Id: Upgradable.and.Connected.Militia.Caravan.and.Other
    Mod Version: v1.0.1
    Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\Upgradable and Connected Militia Caravan and Other\\SubModule.xml
    Depends on:
    Native
    SandBoxCore
    Sandbox
    CustomBattle
    StoryMode
    Submodules:
    Does not contain any DLL module
    + Women in Calradia (version: v4.3.0)
    Mod manifest data:
    Mod loaded: YES
    Mod Id: WomeninCalradia
    Mod Version: v4.3.0
    Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\WomeninCalradia\\SubModule.xml
    Depends on:
    Native
    SandBoxCore
    Sandbox
    CustomBattle
    StoryMode
    Submodules:
    Does not contain any DLL module
    + Jennifer of Corenia (version: v1.0.0)
    Mod manifest data:
    Mod loaded: YES
    Mod Id: zzJenniferofCorenia
    Mod Version: v1.0.0
    Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\zzJenniferofCorenia\\SubModule.xml
    Depends on:
    Does not depend with other module
    Submodules:

    Does not contain any DLL module

     

     

     

  3. Hi Stormwolf01,

     

    Thanks for your post, it was helpful. I did manage to get a few saves back using the Recuva and I only lost about a day of playing time.

     

    I'm usually much more diligent in backing up/trimming down my save games, I manage it well with 6 characters in Skyrim, I just hadn't taken the time to do so for Fallout 4 yet...lesson learned.

     

    The save games that I had recovered were being corrupted upon recovery, not allowing me to load them.

     

    Your advice ultimately saved me about 4 days of actual playing time, so thanks so much and I'll be using that bulk rename utility too.

  4. So, I have a bit of a self-inflicted problem on my hands. Here's the backstory...

     

    -I made a new profile by copying my current game/loadout to start a new Fallout 4 profile using MO2.

     

    -Named the new profile, etc. and deleted the save games that transferred from copying without ticking the Local Save Game box on MO2 (yes, I'm stupid...)

     

    -Once I realized that I had deleted around 1700 save files (and around 10 days of playtime), I recovered the files from my Recycling Bin. This process only recovered about 800 save files, a loss of around 900 save files and 5 days of playtime.

     

    -I looked up various ways to recover deleted files on Windows 7, and eventually found a free to use data recovery called iCare Data Recovery Free. I managed to find my save files using this program, but the names of the save files were changed. https://imgur.com/pmTtU1a

     

    -Using another data recovery program (iBeesoft Data Recovery Trial), I managed to find the same files, only this program retains the proper name of my save games https://imgur.com/czVkuy3 (I'd use this program, but it costs around $50 to purchase...)

     

    -I then attempted to manually rename the corresponding save file to the proper name (Save 1698...) https://imgur.com/oztTDZK (I have used Mator Smash in the past, which is why my save games have such long names).

     

    -This did not work, as MO2 gave me the following error message https://imgur.com/ECjjXjG and Fallout 4 says that the game is corrupted when I attempt to load it.

     

    -So, I do not know if I can recover these files by renaming them or by reformatting them to the proper structure? I'm really hoping so. If anybody has any advice or ways to resolve this, that would be awesome.

     

    If you need more info/pictures, please let me know. Also, if this post needs relocated, that's also fine. I appreciate any feedback. Thank you!

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