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Posts
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Everything posted by AnonDraco
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double post, bumpin' thread. plating.
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I made the base model in blender, that took.. few weeks? more or less intense work. then few days of zbrush experimenting.. If i had known about zbrush earlier, i would have made only the very basic shape in blender, instead of more detailed model. this is the blender version. http://imgur.com/9SLl6 edit: membrane http://imgur.com/FWR1y
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thread needs bumpin' here's what i have managed to do (and decided to keep) in zbrush.. most of the time goes pressing ctrl+z or reverting old save :wallbash: i also fail miserabely with any attemp to create believable scales.. i have desided to give up with them for now..
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Thanks for all the info.. i have barely got hang of blender and now i jump to even more complex program.. I started modeling about 2months ago, when i joined the project, so im pretty much just fumbling around and haven't developed any proper work methods.. it's just.. there is soooo much to learn and so many ways this could go horribly wrong. I currently feel overwhelmed by all this, but i'll take it slow...
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Inspired by Almightygir, i started using zbrush too. so far i have mainly just watched tutorials (about 2h). now i'll start poking in zbrush while wathing more tuts. This is the model imported from blender, i managed to sculpt teeths on it :tongue:
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first post: Making a new dragon, i have questions too...
AnonDraco replied to Almightygir's topic in Skyrim's Skyrim LE
:wub: Edit: how did you do the scales? what program are you using? zbrush? -
Yes mommy. :unsure:
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At first i tried to make it Saphira, but then i just gave up and made anything that looked good. And what is Saphira anyways, is it the movie character, or one of those hundred fan art images, or the book cover? you tell me :wink:
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Updating progress.
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now it's starting to look like something.. fck me the old version was awful. :pinch: --- post attempt 1 "You are not allowed to use that image extension on this board." what the hell does that mean? --- post attempt 2 "This file was too big to upload" :dry: image posting options in here pretty much suck..... i'll just post the links then. old wip http://i.imgur.com/9Eafy.png new one http://i.imgur.com/TMayn.png
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Don't apply it, just put it in use. and if you mean the vertex count goes too high, yes it does, that's why separate low poly is needed.
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use subdivision surface modifier. (and if you still don't use mirror, now is about time....)
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BRISINGR!
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Didn't our scriptes say that it would be their priority no1? i'm done for the day. here's the progress. not much done today... reworked the pommel. tweaked some points and started sculpting.
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have you baked the normals and applied the normal map for low vertex model to see how the normals bake? i suggest you do that. possible trouble points are where the model has near 90degree angles. Anyways, pretty nice work. the tip of the blade seems pretty blunt tho..
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Bump with updated progress pic.
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Most of the conversation is held in project forums or irc... Bumping the thread with WIP image
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Final update of the day.
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No it doesn't have to be flat surface. And why are you talking about draco's bane? it's the sword urwy is texturing atm.
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WIP details for a shield.
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Skyrim - An Idea for a Major Conversion [ Alagaësia ]
AnonDraco replied to MCBM's topic in Skyrim's Skyrim LE
Yeah, where is our project leader? -
Skyrim - An Idea for a Major Conversion [ Alagaësia ]
AnonDraco replied to MCBM's topic in Skyrim's Skyrim LE
dunno what's wrong, i tried to connect from webirc and worked fine. seems that the problem is at your end. -
Skyrim - An Idea for a Major Conversion [ Alagaësia ]
AnonDraco replied to MCBM's topic in Skyrim's Skyrim LE
Thanks for the feedback. I'll try to.. fix all the things you pointed out.. need to read that over and over to see what you mean, maybe that's just me, i'm not a native english speaker. Anyway, all criticism is welcome. I've had to figure out most of the things on my own and i have no idea how to make a real proper model.. here's the edge view of the sword. completely off or have i done something right? -
Skyrim - An Idea for a Major Conversion [ Alagaësia ]
AnonDraco replied to MCBM's topic in Skyrim's Skyrim LE
Too bad. :unsure: I finished the rapier for you This time there is no hi poly. Edit: here's dracos bane WIP, i uploaded it so if anyone finds major flaws i can fix them before i put everything together. -
Skyrim - An Idea for a Major Conversion [ Alagaësia ]
AnonDraco replied to MCBM's topic in Skyrim's Skyrim LE
Urwy, would it be possible for you to create kind of "base texture" if i send the WIP model for you. there wont be many changes left, the outlines are done, and now i'm just pushing vertexes around before i duplicate the model. I mean, if you create texture for current model, would it be easy to edit that to fit a model with different vertex counts? so when the final model is ready you already have some level of textures.