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Twilightinsanity

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  1. When I first get to Andale all of the people are already lined up outside dudes house wanting to know why Ive been snooping around. :sad: I saw in the fallout wiki that this is a vanilla bug... (one in a million) But I cant seem to find any more info on it... I just wondered if anyone knew of a way to fix this? :mellow: Thanks! :biggrin:
  2. Yeah, my game had an aneurism at about 215 mods... Thats why I merged them, so they could all work together! Though Im using 350 ESP's, Im only loading 165 ESP's because Ive merged the others together. The load order I posted isnt quite right. A few of the mods have had to be changed. Weather mods had to be removed due to crashing issues I havent been able to resolve yet (working on it). Also I excluded the rockville commons mod and the freindly new neighbors mod, not because they didnt work, but because they were kinda stupid and lacking in polish. I have also learned that mods with BSA's and mods with certain script functions (like CASM and scrap metal crafting) arent mergeable. My evolving load order looks like this now... still fiddling with load order and trying to stably enable weather. Once again, Im still troubleshooting this huge load order, and the merging of ESM's, When I have a problem free load order Ill be sure to paste it here, along with whatever I learn. :)
  3. I still very much need to know if mod merge order translates to load order and file overwrites. In other words I need to know if I can merge patches into mods and expect them to work as if I had dropped the patch files into the game directory as would be standard practice? Y know what I mean? Well, for lack of input, I decided to just take my own advice and go merge everything that seemed vaguely sensible to merge. Including drop-in textures, I am probably up to about 400 mods, 350+ esm's. Basically I merged everything that some other esm didnt use, or that had patches. Everything else got merged. Including the UO dlc patches. The merge program is super efficient and goes really fast. I was really surprised. Everything is working fine. NOT perfectly, but certainly good enough to suit me. Problems are small and easy to overlook, they include a door placed just outside vault 101, a rusty crank floating over the mini hideout door, and last child of godfrey phone booth door floating in the scrapyard. Kelsey companion is bald, I dunno why but the textures n meshes are there, but she comes with a medic helmet anyhow... Also a very few of the built-in options for Brisa dont work, but they are unnecessary, just automatic clothes and weapon slot switching. The most irritating problems, the most noticeable ones, are some companion navigation problems in megaton, (they are always running around getting stuck on corners), and the fact that Mr Wadsworth no longer moves around. He still works fine, but dosent move position, he idles in place. These problems are very minor imho, and considering the extra mods I installed, I think the merging process is less likely to blame than the mods. I also get stability problems when book title mod and CASM mod are actively doing something. And entering the megaton home for the first time. I played through the crashes and stability returned. I crashed three times in ten hours yesterday, all early in starting a new game. Thats something I can live with. Problems I ran into while merging mods: I had trouble with missing meshes after merging some mods (sunglasses collection and advanced recon gear to name 2) and I found that the merging process wasnt dealing with the BSA files correctly. I dunno why, I just got a bsa extractor and dropped the files into a folder and added it with FOMM, I used the old Oblivion-ported edition BSA extractor by Timeslip that works on NET1.1 because the other one wouldnt run on my computer. Its an easy easy app to use, and the job went pretty fast. Advanced recon gear is neat-o too. Overall I havent seen anything to make me nervous of merging most mods together. Its simple and effective. My load order... To explain how it is arranged; I placed the merged mods below the merged esm that they correspond to. If there is an optional set of mods (like pip light brightness 200-300-400%0 I put them together but only merged the one I wanted to use. I also have about 100 texture replacers in there that dont have esm's associated with them. Like whiter teeth, and better bottles, and aged litter, etc etc. (that puts my mod count above 400!) A few mods are unchecked because they are sequels to thing that happen in-game; vault 101 revisited and puce mooses manchester ones... This load order is almost final, I just have to look around some more to make sure threre are no problems with quests or anything, but it seems 'shiny', and Im playing it without difficulty... Load order: [X] Fallout3.esm [X] Anchorage.esm [X] ThePitt.esm [X] BrokenSteel.esm [X] PointLookout.esm [X] Zeta.esm [X] Unofficial Fallout 3 Patch.esm [X] RoadWardens.esm [X] Impervious Power Armour.esm [X] Enhanced Weather - Rain and Snow.esm [X] EVE.esm [X] CRAFT.esm [X] CALIBR.esm [X] xCALIBR.esm [X] Project Beauty.esm [X] DCInteriors_Georgtown.esm [X] DCInteriors_LEnfntPl.esm [X] DCInteriors_Mason.esm [X] DCInteriors_SewardSq.esm [X] DCInteriors_Takoma.esm [X] StreetLights.esm [X] COMM.esm [X] RZW_Television.esm [X] sc_lovers_resource.esm [ ] Vault 101 Revisited.esm [X] sc_saving_nova_dep.esm [X] RHKBrisaAlmodovar.esm [X] NecronomiconExMortis 5.6.esm [X] ArefuExpandedByAzar.esm [X] FortFreeway.esm [X] FO3 Wanderers Edition - Main File.esm [X] RH_IRONSIGHTS.esm [X] Mart's Mutant Mod.esm [X] Companion Core.esm [X] RobCo Certified v2.esm [X] LingsFinerThings.esm [X] FOW - The Last Child of Gallifrey v2.esm [X] TheInstitute.esm [X] M9TranquilizerPistol.esm [X] FNNsys.esm [X] UnOff DLC merged patches.esp [ ] Unofficial Fallout 3 Patch - Operation Anchorage.esp [ ] Unofficial Fallout 3 Patch - The Pitt.esp [ ] Unofficial Fallout 3 Patch - Broken Steel.esp [ ] Unofficial Fallout 3 Patch - Point Lookout.esp [ ] Unofficial Fallout 3 Patch - Mothership Zeta.esp [X] DarNifiedUIF3.esp [X] CRAFT - Activation Perk.esp [X] Project Beauty- Broken Steel.esp [X] Project Beauty- Point Lookout.esp [X] SpeedyPowerArmor.esp [X] CASM.esp [X] Feng Shui.esp [X] Feng Shui - Keymap Template.esp [X] UPP merged.esp [ ] AdditionalPerks.esp [ ] UPP - Pack 1.esp [ ] UPP - Pack 2.esp [ ] UPP - Quest Perks.esp [ ] UPP - Experience Perks.esp [ ] UPP - Beverage Perks.esp [X] xCALIBRmunitions.esp [X] xCALIBRmunitions_FOSEnhancements.esp [X] FO3 Wanderers Edition - Main File.esp [X] FO3 Wanderers Edition - DLC Anchorage.esp [X] FO3 Wanderers Edition - DLC Broken Steel.esp [X] FO3 Wanderers Edition - DLC Mothership Zeta.esp [X] FO3 Wanderers Edition - DLC Point Lookout.esp [X] FO3 Wanderers Edition - DLC The Pitt.esp [X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp [X] FO3 Wanderers Edition - Project Beauty.esp [X] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp [X] WeaponModKits.esp [X] WeaponModKits - FWE Master Release.esp [X] WeaponModKits - OperationAnchorage.esp [X] WeaponModKits - ThePitt.esp [X] WeaponModKits - BrokenSteel.esp [X] WeaponModKits - PointLookout.esp [X] WeaponModKits - Zeta.esp [X] CRAFTable_WMKs.esp [X] CRAFT - Workbench and Crafting Expansion combined.esp [X] CRAFT - WCE Warmonger Addon.esp [X] EVE.esp [X] EVE Operation Anchorage.esp [X] EVE - FWE Master Release.esp [X] EVE - FWE Master Release (Follower Enhanced).esp [X] EVE Anchorage - FWE DLC Anchorage.esp [X] EVE - FWE with WeaponModKits.esp [X] Mart's Mutant Mod.esp [X] Mart's Mutant Mod - Master Menu Module.esp [X] Mart's Mutant Mod - DLC Anchorage.esp [X] Mart's Mutant Mod - DLC The Pitt.esp [X] Mart's Mutant Mod - DLC Broken Steel.esp [X] Mart's Mutant Mod - DLC Point Lookout.esp [X] Mart's Mutant Mod - DLC Zeta.esp [X] Mart's Mutant Mod - Natural Selection.esp [X] Mart's Mutant Mod - Tougher Traders.esp [X] Mart's Mutant Mod - Zones Respawn.esp [X] Mart's Mutant Mod - Project Beauty.esp [X] Mart's Mutant Mod - Project Beauty + FWE.esp [X] Mart's Mutant Mod - FWE Master Release.esp [X] Mart's Mutant Mod - FWE Master Release + DLCs.esp [X] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp [X] RoadWardensMMM.esp [X] Lighting merge.esp [ ] Realistic Interior Lighting.esp [ ] Realistic Interior Lighting - BS.esp [ ] Realistic Interior Lighting - OA.esp [ ] Realistic Interior Lighting - PL.esp [ ] StreetLights - Wasteland.esp [ ] megalight.esp [ ] Fellout merged.esp [ ] Fellout-Full.esp [ ] Fellout-Anchorage.esp [ ] Fellout-BrokenSteel.esp [ ] Fellout-PointLookout.esp [ ] Fellout-Zeta.esp [X] Companion Core DLC Addon.esp [X] xCALIBRammo_FWE.esp [X] Mr Smith's Scrapyard.esp [X] RobCo Certified v2 Zeta Addon.esp [X] RobCo Certified v2 Impervious FWE.esp [X] RobCo Certified v2 Omnipatch.esp [X] CRAFTING ITEMS merged.esp [ ] Dogmeat Leather Armor - CRAFT.esp [ ] Stealthboy Recon Armor - CRAFT.esp [ ] ThrowDagger for CRAFT.esp [ ] TinCanCRAFTing.esp [ ] EpFspitBombMMM.esp [ ] M9TranquilizerPistol_CRAFT.esp [ ] fgScrapMetalCrafting.esp [ ] jmschematics - CRAFT.esp [ ] CRAFT - EnergyAmmo.esp [ ] FlamerSchematic-CRAFT.esp [X] CALIBR Ammo Schematics - CRAFT.esp [X] CALIBRxMerchant.esp [X] WMK-RH IronSights.esp [X] DIM TYPE3 conversions.esp [X] DIM TYPE3clothesRETAIL.esp [X] LingsFinerThings.esp [X] xCALIBR_override_FWE5.esp [X] RH_IronSights_Basic_VanillaPlugin.esp [X] RH_IronSights_Basic_AnchoragePlugin.esp [X] RH_IronSights_Basic_BrokenSteelPlugin.esp [X] RH_IronSights_Basic_PointLookoutPlugin.esp [X] RH_IronSights_Basic_PittPlugin.esp [X] RH_IronSights_Basic_ZetaPlugin.esp [X] RH_IronSights_Pitt_NewRifleSights.esp [X] RH_IronSights_PL_HatAndShotgun.esp [X] RH_IronSights_RemoveReticule.esp [X] RH_IronSights_Vanilla_BetterUniques.esp [X] RH_IronSights_Vanilla_NewWeapons.esp [X] RH_FWE_Patch.esp [X] Assorted merged.esp [ ] SuperDawg.esp [ ] Colored Piplight (Amber).esp [ ] Colored Piplight (Brightness - 300%).esp [ ] Colored Piplight (Brightness - 400%).esp [ ] Faster PipBoy Light.esp [ ] FNNsys - FWE.esp [ ] ImmersiveHealth-LITE.esp [ ] MoreMapMarkers.esp [ ] Ex Libris - PreWar Book Titles.esp [X] Enhanced Weather merged.esp [ ] Enhanced Weather - Rain and Snow in Fallout.esp [ ] Enhanced Weather - Sneak Bonus during Storms.esp [ ] Enhanced Weather - Weather Sounds in Interiors.esp [ ] Enhanced Weather - Rainbows.esp [ ] Enhanced Weather - REBOOT.esp [X] Groovatron Animations merged.esp [ ] F3UmpaAnimation.esp [ ] SomePoses.esp [ ] FewPosesMore.esp [ ] The Groovatron.esp [ ] The Groovatron_DLC_Anch_Addon.esp [ ] The Groovatron_DLC_Pitt_Addon.esp [ ] The Groovatron_DLC_PL_Addon.esp [ ] SlavePoses.esp [X] Sparkling Eyes.esp [X] BusworldV1.05d.esp [ ] Vehicle Overhaul.esp [X] Scavenger World.esp [X] DriveableMotorCycle.esp [X] RADIO merged EXCEPT tenpenny people point conelrad.esp [ ] GNR Enhanced.esp [ ] Enclave Radio Enhanced.esp [ ] Agatha Radio Enhanced.esp [ ] WKML-Amstrong.esp [ ] Loki_HistoricSpeeches_v1.esp [ ] IPip.esp [ ] RobotRadio.esp [ ] We Jazz.esp [X] CONELRAD 640-1240.esp [X] People_Radio.esp [X] PointRadio.esp [X] Treasure Maps merged.esp [ ] Treasure Maps_A Fist Full of Caps.esp [ ] Treasure Maps_Underground.esp [ ] Treasure Maps_Secrets of the Wasteland.esp [ ] Treasure Maps_Bobblehead Edition.esp [X] Armor Your Vault Suits.esp [X] CS Lightsaber merged.esp [ ] CS_ LightsaberQuest.esp [ ] CS_LightsaberQuest - Objectives Patch.esp [ ] CS_LightsaberQuest - Companion Patch.esp [X] Kikais armor weapons glowsticks merged.esp [ ] kikaiEquipment.esp [ ] Glow Sticks.esp [ ] Armored Vests.esp [ ] UGTyeDyeCombatArmour.esp [ ] japanese_armor_set.esp [ ] sunglassescollection.esp [ ] 101CombatArmor.esp [ ] TheFingerOfGod.esp [X] MHO and MHT merged.esp [ ] Megaton House and Theme Overhaul.esp [ ] SD's Megaton House Trophies.esp [ ] Trophies - Megaton.esp [X] ARMORS merged.esp [ ] WWIIIConcentrateArmor.esp [ ] WandererBattleArmorV1-2.esp [ ] MZ-Weak-EbonTek.esp [ ] Heavy Duty Radiation Armor.esp [ ] Predator armor in megaton house by jim.esp [ ] Powerfield.esp [ ] Polar Armor Set.esp [ ] 3EFpaladin.esp [ ] Nano Suit.esp [ ] JmarineArmorCOMM.esp [ ] Mantis07Reflex.esp [ ] MAC SpecOps.esp [ ] LongRangeReconnaissancePatrolLRRPArmor.esp [ ] gun fighter.esp [ ] Grenadier_v2.esp [ ] Forest Armor.esp [ ] Weathered_Version_NukacArmr.esp [ ] EBAR Prototype Suit.esp [ ] DUC_Power_Armor_v2.esp [ ] DeepEyes.esp [ ] Dead Space.esp [ ] Darkpowerarmor.esp [ ] Action Boy Armor.esp [ ] Yoko'sOutfits.esp [ ] TombRaider.esp [ ] MicroBikini.esp [ ] stealth_collar100.esp [ ] stealth_collar50.esp [ ] stealth_collar75.esp [ ] BM13ImprovedMZSpacesuit75.esp [ ] SlasherMask.esp [ ] BM21SuperScientistOutfit.esp [ ] SchoolUniforms.esp [ ] PEDress.esp [ ] PackRatArmor.esp [ ] 3EFmrd.esp [ ] Monster_Costumes.esp [ ] MedicBKPK.esp [ ] MedixCombatpack.esp [ ] fawkesmask.esp [ ] Gatling Tesla Cannon.esp [ ] Gatling MIRV.esp [ ] TESTstealthcollar.esp [ ] Boxhead.esp [ ] NewVegasBonusArmors.esp [X] HOMES merged.esp [ ] DTOMRC3.esp [ ] cc2lab.esp [ ] Location 2 (Fort Constantine).esp [ ] Vault 89 (player home) V1-35.esp [ ] YevicsUrbanTownhome.esp [ ] TecVault.esp [ ] Iron Man Armory.esp [ ] FairfaxApartment.esp [ ] WastelandHomes.esp [ ] UndergroundHideout.esp [X] USEABLE merged.esp [ ] RZW_VideoCollection.esp [ ] ColeensTent.esp [ ] Portable Camp.esp [ ] RZW_PortableLamps.esp [ ] RZW_TimedExplosives.esp [ ] WeightedCompanionCube.esp [ ] Chimera.esp [ ] mazas_campfire.esp [X] MiniHideout.esp [X] MovinOnUp3.0.esp [X] Devoured in Darkness.esp [X] FNN01.esp [X] QUESTS merged.esp [ ] UNDCity.esp [ ] Pre-War Shelter.esp [ ] Boat House.esp [ ] Water_Tower_Hideout_byOrophin.esp [ ] NationalGuardDepotPA.esp [ ] 01AtM - Firefly Ranch.esp [ ] rockville.esp [ ] ArefuExpandedByAzar-Radio.esp [ ] Daves Special Gift.esp [ ] PLweightadjust.esp [ ] AReasonedArgument.esp [ ] A Trail of Crumbs.esp [ ] SOL.esp [ ] Jury Street.esp [ ] Rat Trap Lite v1.02.esp [ ] A Little Mutant Problem.esp [X] Bonds Tenpenny Tower Complete.esp [X] RadioTenpenny.esp [X] MX_Vault74_eng.esp [X] MX_Vault74fix.esp [X] AQFH.esp [ ] AQFH2.esp [X] NotSoFast.esp [ ] HeirApparent.esp [ ] IntoTheDeepWoods.esp [X] ShadySands.esp [X] MMM_RtSS_Mod.esp [X] Return to Shady Sands - FWE weapons rebalance.esp [X] Sydney Follower.esp [X] Sydney Follower - FWE Dialog Fix.esp [X] JessiCompanion.esp [X] mika_essential.esp [X] Mika_essential - Project Beauty.esp [X] companions merged.esp [ ] bittercup_comp.esp [ ] ClawCompanion.esp [ ] Clover DIMONIZED.esp [ ] LucyWestCompanion.esp [ ] MalikaTheGypsyByAzar.esp [ ] outcast_comp.esp [ ] FreePumpkin-perk.esp [ ] BriannaCompanion.esp [ ] sc_saving_nova.esp [ ] KelseyCompanion.esp [ ] Frazzled.esp [X] Power Armors merged.esp [ ] AdvancedReconGear.esp [ ] AdvancedReconGear-Predator Mode.esp [ ] BoSDX.esp [ ] Outcast DX - FWE patch.esp [ ] Tribal_DX.esp [ ] WinterizedT51bDX.esp [ ] FeminizedPowerArmor.esp [ ] BSFeminizedPowerArmor.esp [ ] OAFeminizedPowerArmor.esp [ ] TPFeminizedPowerArmor.esp [ ] TeslaForGirls.esp
  4. Im working on a large load order (pasted below in 'spoiler') and I ran out of room. F3 started crashing, red triangles EVERYWHERE, buttons including escape didnt work anymore, all kinds of crazy stuff happens when you overload the game with mods! :ohmy: So anyhow, I read up on merging the esp's and got the plugin and wen to merge some mods together... and I dunno which ones are mergeable! I know some arent because the plugin wont merge them at all, giving me errors instead. I also know some are so simple they are begging to be merged, like single item placements, a gun here, an armor there, no problem. But then there are the ones that 'seem' mergeable, but maybe arent, like the unofficial patch esp's, the various FWE esp's, MMM, UPP, etc... That is what I am wondering about. Can I just go merge-happy :woot: and throw anything together as long as I merge them in the same order as they are loaded in my load order? Does that matter at all? What do you think?
  5. D2D versions of all games have an encrypted EXE file for copy protection. D2D sucks. You cant mod the D2D versions of any game as far as I know... I had the D2d version of F3 and I ended up having to trade it in for retail version to use mods... Sorry for the bad news...
  6. Glad to help, and I agree completely, they have a project beauty, but they need a project UGLY! Its a post-apocalyptic wasteland after all, not a nightclub... Well, since the water is all radioactive, thus no baths, the raider chicks must have found a huge cache of baby-wipes or something... lol I actually found another dusty texture for the babe body mesh that seems to work fine on the type 3 ... but the arms and legs and stuff are separate from the dusty texture download, so its kind of a hassle, but it works and looks better than 'barbie'. That texture isnt just dusty though, its filthy! Well, good luck n have fun! :)
  7. Assuming you dont need any interoperability patches, not just FOIP ones either, but any patches... Then something is conflicting or loaded wrong. Try BOSS and see if its automatic arrangement does you any good. Its designed to recognize FOOK installs. It may not recognize all of your mods, if that happens uncheck them and add them one or a few at a time, to see which one messes it up. If you use BOSS and it still dosent work then you need to either find patches or remove something. Do you do a masterupdate with FO3Edit? If not, try that too, its pretty neat. GL... :)
  8. LOL Thanks! Well after waking up and testing (tenaciously) all day, I havent run into any black panties, and I HAVE run into the added dirty raider texture, the tattooed texture, the painted texture, AND the clean texture! That should account for all 3 MMM variations and the extra default raider chick as well. Science Officer Spock says there is a 93.7% probability that its fixed. Now if I can just figure out how to fix the overly clear new water texture... lol :)
  9. Hey! You put ALL esp's someplace after the esm's, no matter what, it has to be that way in order to work, actually it might work with a masterupdate in any order, I dunno, but the mods were all written with the expectation of esm's coming first in the order, and esp's after them. But moving the patches down isnt your only problem. You are running FOOK and MMM together, and Im pretty sure they need patches to work together... They often need patches to work with lots of other stuff too. Try the FOIP at nexus: http://fallout3nexus.com/downloads/file.php?id=4968 I dont use FOOK, mostly because I like FWE better, but I do have a stable load order (mostly stable most of the time) that Im happy with as a base to slowly expand on with new quest and companions and stuff later on. I'll paste it here incase you'd rather switch than try to fix your problems with your current order. I built this load order with freshly downloaded files from the nexus less than a month ago, so Im sure its current as far as versions go. It loads without crashing or giving me any serious problems, and adds tons of stuff to the game. Its a lot more to DL but if you consider the time you must have spent on trying to fix your FOOKed up load order, and all the neat stuff youll get in-game, I think its worth it. (note: google search finds mods more accurately than the nexus search, I dunno why, but it does) It also never hurts to do a clean install, just to make sure everythings right... [X] Fallout3.esm [X] Anchorage.esm [X] ThePitt.esm [X] BrokenSteel.esm [X] PointLookout.esm [X] Zeta.esm [X] Unofficial Fallout 3 Patch.esm [X] Impervious Power Armour.esm [X] EVE.esm [X] CRAFT.esm [X] CALIBR.esm [X] xCALIBR.esm [X] Project Beauty.esm [X] StreetLights.esm [X] DCInteriors_ComboEdition.esm [X] FO3 Wanderers Edition - Main File.esm [X] Mart's Mutant Mod.esm [X] Companion Core.esm [X] RobCo Certified v2.esm [X] Unofficial Fallout 3 Patch - Operation Anchorage.esp [X] Unofficial Fallout 3 Patch - The Pitt.esp [X] Unofficial Fallout 3 Patch - Broken Steel.esp [X] Unofficial Fallout 3 Patch - Point Lookout.esp [X] Unofficial Fallout 3 Patch - Mothership Zeta.esp [X] DarNifiedUIF3.esp [X] CRAFT - Activation Perk.esp [X] Project Beauty- Broken Steel.esp [X] Project Beauty- Point Lookout.esp [X] StreetLights - Wasteland.esp [X] DCInteriors_DLC_Collectables.esp [X] CASM.esp [X] Ex Libris - PreWar Book Titles.esp [X] AdvancedReconGear.esp [X] UPP - Pack 1.esp [X] UPP - Pack 2.esp [X] UPP - Quest Perks.esp [X] UPP - Experience Perks.esp [X] UPP - Beverage Perks.esp [X] ImmersiveHealth-LITE.esp [X] xCALIBRmunitions.esp [X] xCALIBRmunitions_FOSEnhancements.esp [X] TheFingerOfGod.esp [X] MoreMapMarkers.esp [X] UndergroundHideout.esp [X] FO3 Wanderers Edition - Main File.esp [X] FO3 Wanderers Edition - DLC Anchorage.esp [X] FO3 Wanderers Edition - DLC Broken Steel.esp [X] FO3 Wanderers Edition - DLC Mothership Zeta.esp [X] FO3 Wanderers Edition - DLC Point Lookout.esp [X] FO3 Wanderers Edition - DLC The Pitt.esp [X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp [X] FO3 Wanderers Edition - Alternate Travel.esp [X] FO3 Wanderers Edition - Project Beauty.esp [X] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp [ ] FO3 Wanderers Edition - Optional Restore Tracers.esp [ ] FO3 Wanderers Edition - Followers Enhanced.esp [ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp [ ] FO3 Wanderers Edition - Optional VATS Realtime.esp [ ] FO3 Wanderers Edition - Optional VATS Halftime.esp [X] WeaponModKits.esp [X] WeaponModKits - FWE Master Release.esp [X] WeaponModKits - OperationAnchorage.esp [X] WeaponModKits - ThePitt.esp [X] WeaponModKits - BrokenSteel.esp [X] WeaponModKits - PointLookout.esp [X] WeaponModKits - Zeta.esp [X] CRAFTable_WMKs.esp [X] WMK-RH IronSights.esp [X] CRAFT - Workbench and Crafting Expansion combined.esp [X] CRAFT - WCE Warmonger Addon.esp [X] EVE.esp [X] EVE Operation Anchorage.esp [X] EVE - FWE Master Release.esp [X] EVE - FWE Master Release (Follower Enhanced).esp [X] EVE Anchorage - FWE DLC Anchorage.esp [X] EVE - FWE with WeaponModKits.esp [X] Mart's Mutant Mod.esp [X] Mart's Mutant Mod - Master Menu Module.esp [X] Mart's Mutant Mod - DLC Anchorage.esp [X] Mart's Mutant Mod - DLC The Pitt.esp [X] Mart's Mutant Mod - DLC Broken Steel.esp [X] Mart's Mutant Mod - DLC Point Lookout.esp [X] Mart's Mutant Mod - DLC Zeta.esp [X] Mart's Mutant Mod - Natural Selection.esp [X] Mart's Mutant Mod - Tougher Traders.esp [X] Mart's Mutant Mod - Zones Respawn.esp [X] Mart's Mutant Mod - Project Beauty.esp [X] Mart's Mutant Mod - Project Beauty + FWE.esp [X] Mart's Mutant Mod - FWE Master Release.esp [X] Mart's Mutant Mod - FWE Master Release + DLCs.esp [X] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp [X] RobCo Certified v2 Zeta Addon.esp [X] Fellout-Full.esp [X] Fellout-Anchorage.esp [X] Fellout-BrokenSteel.esp [X] Fellout-PointLookout.esp [X] Fellout-Zeta.esp [X] Companion Core DLC Addon.esp [X] xCALIBRammo_FWE.esp [X] Mr Smith's Scrapyard.esp [X] RobCo Certified v2 Impervious FWE.esp [X] RobCo Certified v2 Omnipatch.esp [ ] RobCo Certified v2 Mechanist's Edition.esp [X] Dogmeat Leather Armor - CRAFT.esp [X] Stealthboy Recon Armor - CRAFT.esp [X] ThrowDagger for CRAFT.esp [X] TinCanCRAFTing.esp [X] CALIBR Ammo Schematics - CRAFT.esp [X] CALIBRxMerchant.esp [X] DIM TYPE3 conversions.esp [X] DIM TYPE3clothesRETAIL.esp [X] _R_Tribals.esp [X] xCALIBR_override_FWE5.esp [X] Merged Patch.esp
  10. :woot: Im delerious from lack of sleep! Its great! I am almost certain I have found us a fix this time. Apparently the problem is Fallout. Standard Bethesda craftsmanship... The game engine loads black panties when it cant find the original texture, and for some reason MMM makes that happen. All you have to do is create a file in fallout > data > textures named ' raiderfemale ' and put some female textures in there. This mod explains it and offers a more realistic texture for raiders, but any type 3 textures will work instead, Im sure. I'll probably use a clean texture in the default folder I created and the tattooed, painted, and dirty textures in my MMMF folder for 4 variations. http://www.fallout3nexus.com/downloads/file.php?id=12982 Well, hopefully thats the end of it! We will see... :rolleyes:
  11. Maaaan.... I am so full of crap! That didnt fix it. Renaming the files adds the extra variations, but it does not fix the problem with the black pantys... Sorry.. Didnt mean to get your hopes up n stuff... If no one else can come up with a fix before I get time I will dig around with fo3edit and see if I can find the problem. It almost looks like its loading two textures on the same mesh or something, the skin looks distorted and the correct parts are underneath the black, barely visible but there... I dunno. I remember reading on the type 3 page to use V1 textures with the tattoos, but I dont see how it could cause an intermittent problem like this... :blush:
  12. I have no ideas on the headgear. So I tried the mod fix, but it didnt seem to help at all. Still same funky dirty skin and black panty area... But!!! Then I fixed it! I think the problem is with MMM, and the way it makes unique things, like feral puppies and different sized mole rats. it also makes different raiders. There seem to be 3 raider texture sets used named like the regular textures but with the addition of TAT1, TAT2, and TAT3 in the texture names. TAT3 seems to be messed up. Fixing this isnt too hard, but takes a good thirty minutes to do. Heres what I did: I renamed the textures in type 3 raiders. I used both the tattoo and the body paint textures, as well as a plain tatooless texture, so now my raider chicks can be un-tatooed, or have tattoos, or have body paint, depending on what MMM wants to make right then. It is definitely better than the original mod, because of the added variety, and it works too, which always is nice. You have already got TYPE3RAIDERTEXTURESfull and TYPE3 V2 Texture pack right? OK. Make 3 new folders and extract one texture set to each folder. Make sure to choose the options you want when building the non-tattoed textures, theres an optional head that I used and optional bush styles (not that it matters, but I opted for untrimmed small bush for the raider chick because the other two are waxed - variation is good;) Once all thirteen texture files are in each of the three folders and ready to use, open the following folder: FALLOUT 3 > Data > Textures > MMMF3 > Characters > Raider Female In this folder you will see 39 files, composing three sets of textures, differentiated by TAT1, TAT2, TAT3 in the file names. All you have to do is rename the three sets of textures you made, to match the names of the textures already there. In other words, rename handfemale.dds to handfemaleTAT1.dds, and so on untill you have renamed all 39 files so that you have three sets of textures in your 3 temporary folders all named with TAT1, TAT2 or TAT3 in the filename, just like in the MMMF folder. Dont mess up, you have to exactly copy the MMMF filenames! Once they are renamed drop them into the raiderfemale folder and overwrite all 39 textures. If you are not prompted to overwrite ALL 39 then you have mis-named one and need to find the one that is misnamed and fix it. Then toggle invalidation I guess... Thats it. It worked great for me. Hope it works for you! :)
  13. WastelandAssassin is right. FO3Edit can destroy your mods, but it is the most useful tool ever, and is simple to use once you 'get it' and do it once. You guys can probably fix all of your problems with FOMM, FO3Edit and BOSS-F. First use Boss-F to get your mods somewhat organized. Then use FOMM's Load Order Report to make sure you arent missing files, or loading files in the improper order. Then use FO3Edit to make a Merged Patch(open FO3Edit in normal mode and after a successful start you right click on the left hand panel and choose 'create merrged patch'). Then enable the patch in FOMM. Then use FO3Edit to run Masterupdate. Then you can play. If you still have problems delete the Merged Patch. Remove, reposition, or find patches for your mods. Then rinse and repeat. You might also want to look at the 3GB enabler, large address aware utility that allows Fallout 3 to use more than 2 GB of system memory. And look around for ini tweaks for dual core cpu's and buffering. It will usually help a lot. just remember to make backups incase it breaks your game! There are tons of great ini tweaks for Fallout 3. I have just started a new game with a new load order. All files are less than 3 weeks old, and are up to date in thier current nexus configurations. This is as up to date as a load order can get. You can copy and paste my load order into a text file, and then import that load order into FOMM (using the load order tab in FOMM), merged patch it, masterupdate it, and all will work fine and stable. Of course youll have to download all the mods first, and install them properly; but they are guaranteed to work together. This list is a WIP, but its STABLE on 64bit win7. You can add or remove from it as you like, but theres no guarantee after its changed! As long as you use FOMM you can easily remove any changes and go back to the original load order though, so modify away! Use FOMM package manager to 'create from folder' and add ALL of your mods with it - individually. Dropping them into the Data folder is usually a bad idea. Besides, you cant remove them easily unless you use FOMM to install them. Heres the list, its often easier to use google search, rather than the nexus search, to find the downloads for these mods. They are all on the nexus except maybe for one or two, but often the nexus search dosent find them, when google search does. Odd... [X] Fallout3.esm [X] Anchorage.esm [X] ThePitt.esm [X] BrokenSteel.esm [X] PointLookout.esm [X] Zeta.esm [X] Unofficial Fallout 3 Patch.esm [X] Impervious Power Armour.esm [X] EVE.esm [X] CRAFT.esm [X] CALIBR.esm [X] xCALIBR.esm [X] Project Beauty.esm [X] StreetLights.esm [X] DCInteriors_ComboEdition.esm [X] FO3 Wanderers Edition - Main File.esm [X] Mart's Mutant Mod.esm [X] Companion Core.esm [X] RobCo Certified v2.esm [X] Unofficial Fallout 3 Patch - Operation Anchorage.esp [X] Unofficial Fallout 3 Patch - The Pitt.esp [X] Unofficial Fallout 3 Patch - Broken Steel.esp [X] Unofficial Fallout 3 Patch - Point Lookout.esp [X] Unofficial Fallout 3 Patch - Mothership Zeta.esp [X] DarNifiedUIF3.esp [X] CRAFT - Activation Perk.esp [X] Project Beauty- Broken Steel.esp [X] Project Beauty- Point Lookout.esp [X] StreetLights - Wasteland.esp [X] DCInteriors_DLC_Collectables.esp [X] CASM.esp [X] Ex Libris - PreWar Book Titles.esp [X] AdvancedReconGear.esp [X] UPP - Pack 1.esp [X] UPP - Pack 2.esp [X] UPP - Quest Perks.esp [X] UPP - Experience Perks.esp [X] UPP - Beverage Perks.esp [X] ImmersiveHealth-LITE.esp [X] xCALIBRmunitions.esp [X] xCALIBRmunitions_FOSEnhancements.esp [X] TheFingerOfGod.esp [X] MoreMapMarkers.esp [X] UndergroundHideout.esp [X] FO3 Wanderers Edition - Main File.esp [X] FO3 Wanderers Edition - DLC Anchorage.esp [X] FO3 Wanderers Edition - DLC Broken Steel.esp [X] FO3 Wanderers Edition - DLC Mothership Zeta.esp [X] FO3 Wanderers Edition - DLC Point Lookout.esp [X] FO3 Wanderers Edition - DLC The Pitt.esp [X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp [X] FO3 Wanderers Edition - Alternate Travel.esp [X] FO3 Wanderers Edition - Project Beauty.esp [X] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp [ ] FO3 Wanderers Edition - Optional Restore Tracers.esp [ ] FO3 Wanderers Edition - Followers Enhanced.esp [ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp [ ] FO3 Wanderers Edition - Optional VATS Realtime.esp [ ] FO3 Wanderers Edition - Optional VATS Halftime.esp [X] WeaponModKits.esp [X] WeaponModKits - FWE Master Release.esp [X] WeaponModKits - OperationAnchorage.esp [X] WeaponModKits - ThePitt.esp [X] WeaponModKits - BrokenSteel.esp [X] WeaponModKits - PointLookout.esp [X] WeaponModKits - Zeta.esp [ ] CRAFTable_WMKs.esp [ ] WMK-RH IronSights.esp [ ] CRAFT - Workbench and Crafting Expansion combined.esp [ ] CRAFT - WCE Warmonger Addon.esp [X] EVE.esp [X] EVE Operation Anchorage.esp [X] EVE - FWE Master Release.esp [X] EVE - FWE Master Release (Follower Enhanced).esp [X] EVE Anchorage - FWE DLC Anchorage.esp [X] EVE - FWE with WeaponModKits.esp [X] Mart's Mutant Mod.esp [X] Mart's Mutant Mod - Master Menu Module.esp [X] Mart's Mutant Mod - DLC Anchorage.esp [X] Mart's Mutant Mod - DLC The Pitt.esp [X] Mart's Mutant Mod - DLC Broken Steel.esp [X] Mart's Mutant Mod - DLC Point Lookout.esp [X] Mart's Mutant Mod - DLC Zeta.esp [X] Mart's Mutant Mod - Natural Selection.esp [X] Mart's Mutant Mod - Tougher Traders.esp [X] Mart's Mutant Mod - Zones Respawn.esp [X] Mart's Mutant Mod - Project Beauty.esp [X] Mart's Mutant Mod - Project Beauty + FWE.esp [X] Mart's Mutant Mod - FWE Master Release.esp [X] Mart's Mutant Mod - FWE Master Release + DLCs.esp [X] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp [X] RobCo Certified v2 Zeta Addon.esp [X] Fellout-Full.esp [X] Fellout-Anchorage.esp [X] Fellout-BrokenSteel.esp [X] Fellout-PointLookout.esp [X] Fellout-Zeta.esp [X] Companion Core DLC Addon.esp [X] xCALIBRammo_FWE.esp [X] Mr Smith's Scrapyard.esp [X] RobCo Certified v2 Impervious FWE.esp [X] RobCo Certified v2 Omnipatch.esp [ ] RobCo Certified v2 Mechanist's Edition.esp [ ] Dogmeat Leather Armor - CRAFT.esp [ ] Stealthboy Recon Armor - CRAFT.esp [ ] ThrowDagger for CRAFT.esp [ ] TinCanCRAFTing.esp [ ] CALIBR Ammo Schematics - CRAFT.esp [ ] CALIBRxMerchant.esp [X] DIM TYPE3 conversions.esp [X] DIM TYPE3clothesRETAIL.esp [X] _R_Tribals.esp [ ] xCALIBR_override_FWE5.esp [X] Merged Patch.esp :smile:
  14. Just to verify your problem, I have it too, and it has never messed with the headgear stuff, just the black panty area on some type 3 raiders. I fixed it by changing the names of the appropriate files, just like the mod that Nadimos suggested does. The mod is definitely easier than the manual fix, assuming its fixing the right thing, and I think it is. So thanks, I too shall download this fix!
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