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romanvalentino

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  1. Hey guys, the lockdown got me replaying and came across this bug. The infamous Magic Menu CTD. I have reinstalled Skyrim SE and got all the mods I used. Luckily, I backed up before shelving it so I got all the actual mods (including the ones that were taken down since then from Nexus/Workshop/LL/etc.) Hence, I know it cant be a load order issue, coz I got the exact same mod list AND versions as to where I left off. So I did the whole process of elimination with my save games. I found out that I can access the Magic Menu from earlier saves. WAAY far behind the gameplay. I even found the two save games that had the crossroad of the bug (aka the one that can load the magic menu and its next one that cant) I've checked the modlist through Wrye Bash and it showed an identical list of mods and plugins between the two, even identical to my actual latest save file. So I am a bit stumped as to why the latter saves cant access the magic menu. If they all had the same mod set up, what is causing this or am I missing something here? Any help or advice on getting this fixed would be greatly appreciated. Thanks a lot!!
  2. WOW! Thanks for the quick reply, Purr4Me. That linked post was so insightful. I'll offer a bit more of background on my bugs. As I've said, It is only in the Zeta DLC. I actually have nothing on the static (i.e. meshes, textures, nor collisions) I don't think that it's a Fallout3 main module being corrupted as I've played through the Pitt DLC and Point Lookout DLCs (all with mods relative to them) and never experienced such. I fall through the floor and end up respawning at the map's entry point. NPCs also fall through too but ends up respawning on top of where they started prior to falling (they keep walking and falling which is pretty funny). As for the error message earlier from an earlier suggest fix, It was something about an "ARMO" error which I have no idea of. I should also add that I do have tons of mods related to the Mothership Zeta Crew mod (pretty much all of it's extended quests packs, TSC Air Support, Extra clothing, Expansion Packs, etc.) unlike the other DLCs which had pretty minor mods to them. But, as your linked forum said, these mods are pretty big and supervised to be faulted. I've also lowered down my video settings to it's lowest point as suggested earlier and still have these issues. I guess I have to try that suggestion of setting my video graphics card to not use grids. How do you do that? Thank you so much. :)
  3. I also have this problem. I did the test given by Purr4Me but it didn't go as stated. No crashes on the FO3Edit apart from some error messages that kinda "hanged" the process but eventually carried on to finish (slight minute delay). Also, just like Ulithium Dragon, FO3Edit didn't prompt any saves so I didn't find any file to zip and send into my desktop. Have I done something wrong or does this mean I have files corrupted? Also, unlike Ulithium Dragon, I only experience this problem in the Mothership Zeta DLC. Nowhere else.
  4. I'm having issues in my new playthrough where the CBBE NeverNude option isn't properly showing in use alongside Deadly Mutilations. All of the mentioned mods are at their latest versions. The body and its textures appears to be CBBE and the Deadly Mutilation animations function fully. But everytime I loot, the bodies appear totally naked even when mutilations don't occur. I don't like that as it ruins my immersion and I hate the vanilla body (So it's quite doing my head in). Tried doing a lot of load order experimentation, trial-and-errors, and new game restarts. Nothing worked in my attempts. Any ideas on how to make them work consistently? If not possible, any suggested alternatives? Further details: - I also use the xp32 skeleton in this new playthrough. I wouldn't know if that is a contributing factor to this problem. But I'm firm that it's Deadly Mutilations which is causing a clash. When I uninstalled Deadly Mutilations, the CBBE NeverNude textures/undergarments function correctly. Just felt that this might have something to do with it. - When I used 4uDIK's Real Body Female NeverNude underwear meshes instead of CBBE NeverNude, the underwear appears to function correctly along with the Deadly Mutilations animations exactly to my wishes. For example upon looting, cracked chest cavity yet with underwear. I wish it can be applied to the CBBE body replacer. Any help into achieving my desired results is appreciated. Thanks, guys. :smile: ~R.V.
  5. I have the same problem. I did made changes in the timescale to 5:1 for a time before this problem came. Any way to fix the timescale?
  6. Hey guys, Whenever I wear a ring, it doesn't appear on my char's finger. It turns invisible, common OR unique. The ring is still functional (if enchanted or unique) but it's doing my head in. It might have something to do with an exported save file (I recently changed computers), fudged up the re-installation (of the main game or any of the DLCs). Please help. I tried everything from re-installation, etc. Thanks, guys. :smile: ~R.V.
  7. Hey guys, I'm not really sure if it's a mod interference or not coz I've been experimenting with quite a bit of HD packs. Whenever I wear a ring, it doesn't appear on my char's finger like it turned invisible, common OR unique. The ring is still functional (if enchanted or unique) but it's doing my head in. It might have something to do with an exported save file (I recently changed computers), HD experimentations, fudged up the re-installation (of the main game or any of the DLCs). Please help. Thanks, guys. :) ~R.V.
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