You can always just do it manually with Fo4edit. It's more limited but less clunky and it shows values in plain text lines instead of having to go through a dozen laggy forms. This is small enough task that it's a better idea than the 10+1-stage operation above. But the core concept is the same as the previous posters', the autogenerated names are goverened by mods, legendary or otherwise, and rarely anything else. More specifically, a certain type (or several) of mods tied to a specific keyword. So my solution would be: - Try manually (at a workbench) getting rid of the name. Is there anything that overrides it or, ideally, adds it from nonexistence? - Get all the keywords for any specific affected weapon, ideally cross-referencing several different types of weapon and picking the shared ones. If you found the mod that's adding in the name - find the keyword for it. - Look through the mods that add/edit the naming rules for those keywords, and the INR's within. Fo4Edit is very helpful in this task (see attachment). Don't use the 'search' function, it doesn't always work as advertised. Sorting by column does, though. Do note that the names for the existing items do not change after modifying the naming rules. Only the newly spawned items are affected.