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Smelgafeld

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About Smelgafeld

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    Canada
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    Skyrim, World of Tanks
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    Skyrim

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  1. I usually make warrior type characters with heavy armor and sword/shield. But i wanted to try something a little different a while back so i made a dual wielding , bow using ranger type character. For RP reasons i chose to follow the light armor perk tree. But im wondering what the benefit of light armor is? I dont seem to move any faster than my warrior type character.. I guess i do have some extra weight that i can carry ( but theres a heavy perk that negates weight as well as a light one so this is kinda moot)and thats the only benefit i see aside from some of the light armor perks but there are also nice heavy perks too. Is it just an aesthetic/RP difference? I dont do the sneak thing so maybe some benefits come in there?
  2. I have a 6870 and its running fine with 2k textures ( nearly everything). However i dont use ENB and i suspect thats whats causing the performance hit. Maybe try FXAA PPI? Hit is minimal compared to ENB from what ive read. Also my monitor is low res (1366 x 768) so maybe thats it too.
  3. Thanks, it seemed in game like it was still working as well.. just making sure.
  4. Im wondering if the old fix of using the Bethesda HD DLC ( adding the esp files to the ini files) still works with the new way Skyrim handles load orders.. I use some mods for landscapes,dungeons and trees etc etc. but i like the Bethesda Weapon/Armor textures and architecture. Do i need to change the ini file or set the esp's in my load order now to achieve the same mixing and matching effect?
  5. I just set my main-hand to favorite, my offhand always stays unless i change it from the inventory screen. Then i switch between my bow and swords with the favorites menu. Easy enough for me.
  6. Im having this problem as well, I made a post about it a few days back... no real answers. I even went into the documents and deleted the files but they show up again. More of an annoyance than anything, but would be nice to know why.
  7. When i delete saved games from in-game, the next time i log in they will still be there....why?
  8. Turns out i just overlooked it! Was in my face the whole time.. thanks to those who helped.
  9. This is what i did.. got a DDS viewer and just sorted through them. I got the roads in but the dirt with the sticks on the side of the roads still looks like crap. Is it a shared texture that is located elsewhere? Hmmm back to more digging i suppose!
  10. Seeing as how Bethesda's HD DLC totally ignored most of the landscapes, I was wanting to do some selective texture replacements. I was wondering what the file names of the textures for the roads inside of Whiterun are as well as the "stick dirt" texture that is on the sides of the roads. ( I'll find a screenshot if you dont know what im talking about with that one). Also while I'm at if anyone could help me out with the names of the Solitude/Markath/Windhelm road textures as well. (I just said F it with regards to Riften and got the full Riften HD mod) Thanks to anyone who can help me out!
  11. While i agree that desktops are a better investment most of the time, there can be factors that make a desktop not an option. The most obvious of course being a lot of travel, but other things like space and power issues (laptops have the equivalent of a built-in UPS) can make a laptop a good idea.
  12. No performance hit to speak of really, i will get very brief hiccups at some very texture intensive scenes.. such as the outskirts of whiterun in the farm areas. This is with the beth hd dlc plus a bunch of actual high res mods. I use Beths HD pack mostly for weapons/armor (which i think they did beautifully) and some of the architecture for cities and filling any gaps left from my mods. My system isnt that fancy either.. i3-2120 (2 cores with HT), 8gb RAM, 6870 1GB. Since the 1.4 patch my FPS has been great, no noticeable slow downs. One thing you might try is using FXAA instead of MS or SSAA. If you get the post process injector you can sharpen the FXAA effect to be the same as if you were using MS or SS (the antialiasing quality is obviously less but it will increase performance!) and if you dont care for the color stuff you can turn that off.
  13. Ive found that high elemental resistances and magic resistance makes dragons quite trivial. My primary character is heavy armor sword/shield however, but i take almost no damage from dragons breath attacks now cause my resists are so high. Level is 31 as well. Theres a great mask that ups all resist but I cant recall the name or where i got it lol.. Think its called Otar or something similar. (NM your light armor i think its heavy) I was actually checking out Deadly Dragons just now cause the fights have lost challenge.
  14. We pasted the whole section for easy copy/paste, better you copying how it is above and replacing the whole section found in the ini if you have textures listed where the game expect sounds/voices (the second list is specially for voices but you must have noticed the keyword - Skyrim before each group of similar entries). Well i did move them to after the textures.bsa because it seems more logical to me, but it was working the other way as well.. was just wondering what the reasoning was behind also puting the highrestexturepack.bsa's in the archivelist2 is?
  15. Why are you putting it in archivelists 1 and 2? Its working fine for me just in archivelist1 and i dont have it with the texture.bsa either i have it after sounds.bsa
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