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sckizman

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  1. So this question has probably popped up at regular intervals, tho I didn't find an active thread for it here. My inquiry is regarding the "Freelancer mod" from warband, and if there's a bannerlord alternative yet if it is at all possible to code for bannerlord at the moment? I saw some threads on other forums touching on the topic, but they were a year old, figured something must've happend in the community to make it possible tho i might be mistaken. Short but concise thread, Have a good one! Sckizman
  2. Already exists. http://www.nexusmods.com/fallout4/mods/2228/?
  3. Would there be a possibility to remove the game pause during these three sequences without altering the functionality of each of them? I'm guessing it would require G.E.C.K so that one could edit the key-binds for these specific scenarios so that the player character doesnt move around when navigating through the pipboy, using the terminal, and turning the locks.
  4. I would love this. I hate those vertibirds flying around and 10/10 times they crash unless you as a player interferes with their targets. Surely, As I'm doing a BOS playthrough right now I like it that there's such a huge BOS prescense.. But it's absolutely annoying with how their flying works. Aswell as they tend to become a hindrance instead of an asset. Hope someone gets onto this !
  5. I'm guessing it would be possible.. But most likely with the G.E.C.K.. Simply make it so that the power armor helmet modification displays dead targets aswell as alive targets. Could be a very viable thing to make but I fear it's only for G.E.C.K
  6. Question is how editable the perk tree is going to be, Im assuming it's going to be very limited just like skyrim which means you would have to replace a perk set.. And yes, This is for the G.E.C.K, unless someone takes the time to reverse engineer everything and then create a editor based on that or something.
  7. I see how this would be highly requested. Although personally I never have a problem with deathclaw grips, only in a power armor. Even though I'm playing on survival difficulty with a light-weight armor set-up I've only died to gun fire and mirelurks, never a deathclaw. Then again, I believe that this mod would have to wait untill the G.E.C.K gets released as you are literally editing the AI behaviour.. Which I dont think is the easiest without proper editing tools.
  8. Bump for the win. Also a correction to what I previously stated, The sound is directional, A simple UI override would be nice to remove the 40% screen clutter.
  9. Hello! So I decided to pick up the bottlecap explosion perk since I figured it would be a fun thing to have but.. To my suprise, a huge icon just displays mid-screen and a very distinct (not source-based) sound plays. (Same sound as post-bottlecap mine) Is there any nice guy out there who could either, help me get into doing stuff like that myself and publishing it.. Or making one by themselves and then publishing it. In any case! Hope someone gets onto this and gets rid of the.. stuffs
  10. So I'm having an issue with Mörskom which literally broke my playthrough entirely. I've been running frostfall and wet'n'cold for ages along with skyre and a bunch of other immersion mods.. After installing mörskom, there was a few instances where i CTD'd and had to remove a cpl of esp's and then continue on. Now after staying in the house for a while and upgrading it and all that.. Whenever I try to leave it crashes due to frostfall and wet'n'cold's compatibility check running at the same time. And im quite positive it's cause of Mörskom seeing as it literally only happend after installing it. Any mod compatibility issues on this as of yet? Otherwise, Great mod and.... Hyvä yllätys Eli. Another note; I noticed there's a crap ton of not found scripts or cannot be bound. Been doing a ton of troubleshooting my self through trial and error, save-game cleaning and everything, even fixing dirty edits on mods that had unintentional edits. Currently adding my papyrus log, takes some time since its the first time im doing it. Here's load order Temporarily fixed, Though issue with shadows and water have occured now. aswell as huge drops in FPS around dawnstar.. Any fix for this?
  11. Exactly what i did. Although for me, it does not work, even tho i change the skyrim.ini file. It's like the 1st person aiming doesnt respond to it, Only affected thing is the 3rd person aiming, which works better than usual, but the first person aiming is totally bugging me out.
  12. Heya people! Been reading the forums and googling about this issue, cant find jack hammer on what could fix it... So here's the problem.. I grew accustomed to the "glitch"(actual mechanics) where arrows started off by flying abit over the crosshair. And now after some time, i came back and wanted to do some archery.. (so i thought) Here's to the lollipop of this topic.. My arrows fly starting from the absolute bottom of the crosshair, and then starts dropping. Anyone got a fix? been trying to change the f1PArrowTiltUpAngle, i can set it to 2 and no difference can be seen. Any pointers would be appreciated!
  13. First off, i wanna say that my english aint 100% perfect, but im'a do my best. Alright so.. This occured to me after installing qarls texture pack v3.. Whenever i get hit in combat. when blocking, not blocking, lowest / highest graphics... I get this thing like it's taking screenshots and reverting back to them. For example, i try fighting a mud crab or whatever, Just before i enter combat. That's the "screen-reverting point" so, i get hit by the mud crab lets say.. at the end of a dungeon, but i went into combat at the beginning of the dungeon, Then i get this screen-reverting thing, It flashes back and forth between the point i was outside combat till when im moving and whatever im doing. If i face north when this occurs, i can turn west east or south and it wont continue, if i get hit again, i'll get the same screen-reverting thing even if im looking somewhere else. And this is really annoying cause it really freaks me out.
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