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orionova

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  1. you guys find a fix for what to do witht he mods that use ba2 files? those dont seem to show up at all and have no texture files to spot.
  2. hi so i attempted to make a mod to give Auriels bow a large damage boost. as befits the Aedric artifact of the lord of time. unfortunately if i load it before the reproccer, when i run reproccer patch boss puts it after reproccer so i cannot integrate my mod with skyre. i am extremely new to mod creation and so im not sure as to what im doing wrong. i attempted to load my mod with skyre so as to try to get the longbow affix from skyre but everytime i attempt to load skyre in the CK it crashes if anyone could provide any help it would be very valuable to me
  3. hello. so quite recently(several hours ago infact) i decided that i didnt like the enchant on the on the shrouded armour. so i made a mod (first saved as a .esm file then resaved as .esp) however when i got ingame to check my handiwork i saw that my file had overwritten the increased armor value from skyre and i was wondering if any modders could help me make my mod skyre friendly. edit: i have also noticed that when i go to an enchanting table i cannot enchant it either edit2: i have decided to change the base armor value to equal my sky re armor value and i will change this as i see fit as i progress within the game. however from my understanding of reading the enchantment page on the ck wiki i have simply set the enchantment to none and have not actually make the piece unenchanted and am not quite sure as to how to flag it as unenchanted. edit3: i have looked at the tags and removed the Magic Disallow Enchanting tag and it is now enchantable. should i recreate my mod with unchanged armor value and release it on nexus?
  4. would love a retex of the theif armor into a BDSM outfit so The_tuna_ghost can stream a playthrough using a whip with it
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