Ok, so I had a topic earlier about the possibility of making a mod like Oblivion's Ring of Console without a CS or Script extender for Fallout 3. **READ HERE BEFORE POSTING: Many people have this problem and the whole removing of IR drivers, keyboard layout, ect. does not work, so please do not respond with repeated information of the sorts, because I, and many others have scoured the internet for a solution, and none have worked.** So once again I pose the question, but this time with some more info. I need to make some sort of modification, be it directly inserted (esp) or some form of injection (like a trainer), to open up the console when I press a key. The new information I have acquired came from the help of a friend with a completely normal working console. Now, when I would go into settings -> Controls -> Action mapping, and go to re-assign a key to any action, I use the ~ key, the Tilde (Yes it is the key above Tab, yes I am from the US, and yes I have my layout set to US, for anyone who did not read above). When I do this, it says I pushed "148". Now I am not an expert, but I would probably say that is a code for some key. I know it is not the code for the ~ key because when I had my friend do the same exact thing, a message popped up saying he could not bind that key. This seems to confirm my suspicions that something is changing the code of the ~ key to something less common to some programs, (I can use the ~ in all text editors, any source games (HL2, TF2, ect.), but not in Oblivion, FO3, or Crysis). I have windows Vista 32-bit Premium, My cousin has XP home (he has the same problem), and my friend with the working console has Vista 64-bit Ultimate, so I no longer think it has to do with Windows Media Center, but honestly I have no idea what makes it happen. Now my question is, would it be possible to make a mod that reads the input of the ~ code, and outputs the correct code that the game engine is looking for. My thoughts originally would be the possibility of making an esp file for a direct mod, but I do not think that would work without a script extender. So my other thought would be something that acted like a trainer and injected itself into the game. I do not have any modding experience, nor any programming/coding abilities, which is why I am asking people from the place I see as the best and most experienced ES4/FO3 modding community for an answer. Thank you for spending time to read this enormous thread.