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Sprucemoose78

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Everything posted by Sprucemoose78

  1. Ok, so I've installed the new beta patch, and I did some benchmarking with Fraps. I have made some chart primarily comparing Skyrim 1.3 (named Vanilla in charts) vs. Skyboost r3 vs. Skyrim 1.4beta. I did not include TESVAL in these comparisons as previous tests on my system showed that it is inferior to SkyBoost (not by much, though). I also tested how increasing ugrid from 5 to 7 had impact on the framerate. The last point, especially turned up some interesting results. The benchmark ran from the start of the intro sequence until the driver of the cart stands up after reaching Helgen. System specs: i7 [email protected], 8GB RAM, GTX590. Operating system on OCC Vertex 2 SSD, game is installed on old 5400rpm HDD. TESV 1.3 vs. SBr3 vs. TESV 1.4beta. UGRID=5 TESV 1.3 vs. SBr3 vs. TESV1.4beta. UGRID=7 SBr3 UGRID=5 vs UGRID=7 TESV1.4beta UGRID=5 vs UGRID=7 What's interesting in these graphs are that the performance before reaching Helgen (ie. outside town) is pretty much equal when ugrid=5, the new beta patch then takes lead as the player enters the town. There is an increase in FPS compared to SkyBoost r3, allthough this is only present inside the town. Now, when running ugrid=7, both the old 1.3 and the SkyBoost take significant drops in FPS, but there is almost no drop when running the 1.4 beta patch. This is pretty good, and there is now no reason for me to keep playing with ugrid=5 at all. Another way to look at it is to see how much time the FPS stays above 59 (v-sync cap at 60). This is a more real life test, allthough it doesn't take into account large and rapid variations in framerate which could create stutter. Comparing all measurements that I have done, the results looks very good for the 1.4 patch. In the table below, I have split the average FPS between the first half of the intro scene (first column) and the last half (second column). I have also counted number of measurements where FPS >59 (third column) and finally how much of the intro scene is rendered with an FPS >59.
  2. Thanks, I will benchmark it later on tonight. So I guess reverting from a beta verison is easy, just uncheck beta participation. Thanks for making it clear.
  3. Those are fantastic numbers. An average increase of 10fps compared to the latest SkyBoost is just incredible. I guess that running ugrid of 9, as you do, puts much stress on the CPU, and it will be interesting to compare the performance on my own computer running default ugrids ([email protected] + GTX590). If the increase is as good as your test, I might bump up the ugrids myself. Now, I tried to get some info on which files to back up if I want to downgrade to 1.3 later on, someone talked about ScriptDragon/SKSE. But aren't there any important gamefiles that has to be restored somehow (ie TESV.exe). If anybody has detailed info on downgrading, I would be very greatful. If there is a safe way to downgrade, I will run the benchmark myself later tonight and post the results here. @krist2: You said you did a downgrade, how exactly did you go by to do it?
  4. I'm eager to try this out now that SKSE is updated too. I have some benchmarking numbers (intro scene) using TESVAL and SkyBoost r3 + r4 test 1 I would like to compare with the 1.4 beta. But could anyone please tell me which files I need to back up prior to upgrading in case I need to downgrade to 1.3.10.0 again. Also, will interface mods using SKSE (ie SkyUI and categorized favorites menu) require an update before they will work with a new version of SKSE?
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