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DrunkDemon1

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  1. As an ATI user I experience the issue where certain things such as flames and spider webs will just not appear, which is obviously very immersion breaking. Up until now I've been using this mod to fix the issue.The mod is a d3d9.dll file, which means I have to use the proxy with other files of the same type. My problem is that this mod does not have an ini file to make a proxy with, and since you have to chain the proxy between each d3d9.dll file that means I only have room for one without the file. Now I have another mod of the same type I'd like to use. So basically I want a way to fix the issue without a d3d9.dll file. I suppose if there was actually a way to add a proxy to the file that would work too.
  2. Just a few ideas I think people would enjoy. 1. Instead of 1 soul per soul gem, have them stack until the soul gem reaches it's max value. If your an enchanter, it's annoying as f*** when you accidentally fill a grand gem with a petty soul. Not only would this be more convenient, it's more logical, considering the souls are literally classified by size, and therefore gems should be able to hold multiple ones if not completely filled. 2. When enemies are alerted, they will stay partially alert for longer. Everyone knows how stupid it is that enemies can get hit with an arrow, only to say,"It must have been my imagination seconds later. This has been long overdue. 3. Daedric artifacts can be disenchanted. Certainly not as balanced, or important, as the other two, but I think it would be nice to have it out there.
  3. I actually have that problem too, but I haven't using alt-tab. Hm...
  4. In the quest "Revealing the Unseen", the oculory puzzle has a problem. There are supposed to be light beams, but they aren't showing up. This makes completing the puzzle extremely difficult. Is there a mod available that will fix this?
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