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GenericDomain

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  1. Basically, you should avoid changing the 'Topic Text' section if you're adding dialogue to an vanilla topic. If you're changing what the courier says in a vanilla dialogue topic, you should enter your custom dialogue option in the 'prompt' section under 'info details'. To revert the 'Topic Text' sections you've changed back to vanilla, you'll have to open up FNVedit and overwrite the 'full name' entries that you've changed. That just involves dragging and dropping the vanilla 'full name' entries onto the ones that you've changed. After that, I'd use FNVedit to clean your esp of dirty edits. Sorry, this is quite a quick response. I'll check back later to see if you need any more help.
  2. Hi, At a certain point in my quest, I want the player to be the target of daily ambushes until they complete the next objective. My goal is for the ambushes to play out similarly to the Legion/NCR hit squads: spawn > run up to player > 'you're dead' > fight > wait a day > repeat. I'm having difficulty implementing the idea, particularly since the process of reverse engineering the NCR and Legion hit squads is so convoluted. Would anybody lend me some advice as to how I might accomplish this? Are there any mods that do a similar thing? Simple ways to implement the idea are fine, so long as they work! Many thanks.
  3. That's pretty similar to what I've ended up doing. Thank you for the help!
  4. The way my quest is currently set up, I want an NPC to give the player a book which adds a pipboy note. When the note is read by the player, I want it to move to the next stage in the quest. Can somebody offer some insight as to how I go about doing this? If what I'm suggesting isn't possible, could anybody offer an alternative method of accomplishing the same thing? Many thanks.
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