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torontrayne7

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Everything posted by torontrayne7

  1. I'm looking for a mod I saw a while back that added a ferret companion. Any idea where it went or if I am dreaming it up?
  2. If it were I, I'd just open Yams in the GECK and fix the cell. Then send a message to the mod author with the fixed version. -X Yeah I have no experience with the GECK. Plus the mod author doesn't seem to be around any more. I may tinker with the GECK to see if I can figure it out. That mod was giving me a few other issues at Lucky 38 and somewhere else whenever I was using FNVedit, so it would take a bit of work to get it to my liking. I think you talked me into it though. I always wanted to create a mod for Fallout 3 or New Vegas, so learning to use the GECK will be useful. Thanks again!
  3. Thanks for your help! Looking through FNVedit I have determined that Yams pinup paradise possibly may be the culprit, although there are no red errors in that area. I am a bit of a noob at using this program to make any changes. Would the GECK be a good tool for adding a new wall and floor there? I assume it would be. I'm not sure if simply removing that mod would help if it already deleted that area out either. I haven't used the plugin app that you listed either, but I will try using that to see what I come up with. I had issues finding that cell since it deleted the one I was looking for. Very irritating stuff. I don't want to tinker too much and risk causing more damage, but I would like to fix it. Edit: Removing yams pinups fixed it. Damn I really liked that mod. :(
  4. Can someone tell me what causes this? It's at Camp Golf House Resort, on the first floor to the right, past the barracks area, in the kitchen. I jumped through it and it teleported me to the top floor. I figured Mission Mojave might have caused it, but i vaguely remember encountering this on the vanilla game. In that case, I figured Mission Mojave would have fixed it! Other than New Vegas Interiors I have no mods that alter stuff like that, I am only running 20 or so. I can post a mod order if required, but like I said I had a suspicion it was a vanilla bug. If so, is it fixable? http://i1082.photobucket.com/albums/j373/torontrayne/falloutNV2012-11-2402-01-03-17.png
  5. Thanks. It is working ok now. It crashes ever so often, but I know it is probably from using Dx bulletime,Drug visuals,and a high spawn count. Seems that it is relatively stable.Gamecompanion may be helping me, but I am not sure.
  6. CTD every time all of a sudden. Was working fine. Any tips? Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm Unofficial Fallout 3 Patch.esm CRAFT.esm CALIBR.esm COMM.esm TheInstitute.esm Alton, IL.esm DCXpansion - Stanton Park.esm FO3 Wanderers Edition - Main File.esm Mart's Mutant Mod.esm DCInteriors_ComboEdition.esm Unofficial Fallout 3 Patch - Operation Anchorage.esp Unofficial Fallout 3 Patch - The Pitt.esp Unofficial Fallout 3 Patch - Broken Steel.esp Unofficial Fallout 3 Patch - Point Lookout.esp Unofficial Fallout 3 Patch - Mothership Zeta.esp DarNifiedUIF3.esp Classic Fallout Weapons BETA.esp FO3 Wanderers Edition - Main File.esp FO3 Wanderers Edition - DLC Anchorage.esp FO3 Wanderers Edition - DLC The Pitt.esp FO3 Wanderers Edition - DLC Broken Steel.esp FO3 Wanderers Edition - DLC Point Lookout.esp FO3 Wanderers Edition - DLC Mothership Zeta.esp FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp Mart's Mutant Mod.esp Mart's Mutant Mod - DLC Anchorage.esp Mart's Mutant Mod - DLC The Pitt.esp Mart's Mutant Mod - DLC Broken Steel.esp Mart's Mutant Mod - DLC Point Lookout.esp Mart's Mutant Mod - DLC Zeta.esp Mart's Mutant Mod - FWE Master Release.esp Attentater's Wasteland Economy.esp Owned!.esp Clean-Deluxe GOTY.esp Total active plugins: 40 Total plugins: 49
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