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Posts
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Everything posted by Gorsha
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Thanks for reactions. It is indeed the Schlongs of Skyrim thing. It worked.
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I downloaded an armor mod and a strange thing happend, and I don't know what causes that. The Bra use normally only slot 32. I checked it in nifscope, Creation Kit and with SSEEdit. But in game it also use Slot 52. Now, that is nasty because this slot is also used by the pantie. So if one is equipped the other is unequipped. I know that I can change the equip slot for the pantie by assigning another slot, but I want to know how is it possible that an armor part uses more slots then assigned, and if possible to revers this. As said before, Nifscope, Creation Kit and SSEEdit says only slot 32 is assigned so I can't change there something.
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In my game it works as intended, but I admit that I'm playing the AE version. So I have the ConsoleUtilSSE NG version. What I not understand is that your DBVO.esp is that high in your loadorder. Mine is at place 212 (FE 060). But as far as I remember I read somewhere that it looks like you also need the 007 version (DBVO_Base.esp). In my loadorder at place 151 (FE 03E). That file is to find in the old files section. Hope it helps. Good luck.
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Close Nemesis, update engine, start again. That worked for me.
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+1
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Fallrim resaver latest version stalls loading files?
Gorsha replied to anjenthedog's topic in Skyrim's Skyrim SE
Well, I am using now Resaver 6.0.557. This is on Skyrim AE. And it works as intended. -
Fallrim resaver latest version stalls loading files?
Gorsha replied to anjenthedog's topic in Skyrim's Skyrim SE
Can't you download a version between those two? That is what I should try. -
My experience with other houses is that sometimes the load order seems important. That means it can be possible to lower your mod in the load order, even if LOOT and xEdit says nothing about it.
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Which version is your game? Where did you installed your SKSE, it need to be in the game folder. Best to do is manual extract the zip file in the game folder. Start the game with the skse64_loader.exe
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Once, before my computer crashed I had a creation kit version with a checkbox that was used to show only the altered items of a loaded mod. Well, I needed to install windows on a complete new SSD drive, and with that of course also all programs. Including Skyrim SE, now AE. Does anyone know if this version with the checkbox still exist somewhere? Or is it something I can , or need to do in an .ini file?
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First, this is the Skyrim LE site. Better post this at the Skyrim SE site. Probably there could be more VR users. Second, I am not a VR user, but I wonder how you get SKSE in your loadorder. As far as I know it don't need to be there. You need to install SKSE VR manually in your game folder, where your .exe is.
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I would like a mod that a spouse don't open a shop anymore. My ideal would be when you give your spouse ingredients you've gathered the spouse will make potions of it (maybe after 1 or 2 days). And give the raw ingredients to make cooked or baked food. I also like it if the spouse have a sort of wardrobe (which the player can fill) so the spouse will change every day the outfit.
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In my experience it is often a mod about defeat or enslave PC. After defeat or enslaved you character is added to one of the enemy factions.
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Separate folder, and separate games.
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SSE [Mod Request] Gender-specific footstep sound
Gorsha replied to EMPTYd's topic in Skyrim's Mod Ideas
+1 Specially because of this mod. -
You can give this and this a try
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https://www.nexusmods.com/skyrimspecialedition/mods/32580?tab=files
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As I said before, I don't know anything about MO2, but for me your loadorder.txt looks more like a mod list and not the plugin loadorder. That said, I still not can see why a vanilla kid cannot be adopted in a vanilla house. For added by mod houses you will need the Hearthfire Multiple Adoptions mod. Long time ago I found this on internet, and I don't remember the source of it, I found this. Maybe it helps. I console, select the child, and write stopquest BYOHRelationshipAdoptable resetquest BYOHRelationshipAdoptable setstage BYOHRelationshipAdoptable 0 stopquest BYOHRelationshipAdoptableOrphanage resetquest BYOHRelationshipAdoptableOrphanage setstage BYOHRelationshipAdoptableOrphanage 0 setstage BYOHRelationshipAdoptableOrphanage 100 If that isn't enough to allow for adoption, try this: Click the child you wish to adopt and type: street kids: SetFactionRank xx004290 1 orphanage kids: SetFactionRank xx004290 10 where xx is replaced with the load order id of Hearthfire (probably 02 or 03)
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I don't know about MO2 Loadorders, but I do know that it needs to be. 0 - Skyrim.esm 1 - Update.esm 2 - Dawnguard.esm 3 - Heartfires.esm 4 - Dragonborn.esm
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Does anyone know how to fix the gaps in the ground? There are several mods giving me this. https://imgur.com/a/e7Ep2Ta
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SKSE64 needs to extract manually in the game folder where SkyrimSe. exe is. You need to run skyrim with starting Skse64loader.exe, Don't know anyting about MO2, but I think you have to make a shortcut in that program.
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It is from Schlongs of Skyrim. You can disable that in MCM.
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A slightly off topic question about Steam
Gorsha replied to anjenthedog's topic in Skyrim's Skyrim SE
Yes, that is exactly the same as I do it. And I have no trouble. -
I see more than 300 esp and esm plugins, I don't know how AE is reacting on it, I assume the same as SE, but if a lot of these plugins are not marked as light (espfe) then you can have troubles. The steps I take in such a situation is, in vortex, disable about 10 plugins. start the game, load your "clean" save, and see if the CTD persist. If so, enable them and disable 10 others. I assume you understand if you disable a plugin, you need to disable the patches too.