Jump to content

RCNovak

Members
  • Posts

    3
  • Joined

  • Last visited

Everything posted by RCNovak

  1. Totally support this idea. Might as well make the cap +100 Health/Stamina, though. At +5 per 20 Animals killed; that's still... what... 400 kills to Max? Quite a ways to grind. Also, considering all the Werewolf/Werebear mods out there; you could make the Enchantment affect Were-Animals. Not to mention making it able to be Disenchanted, to stack on other weapon types if you're not an Archer.
  2. I'm posting this not to request a new Mod in and of itself, per se, but rather to request that some talented modder get in contact with BeelzebossErik about his wonderful Mod Beelzeboss Character Traits, which he is (sadly) abandoning and offering up to anyone who is interested in continuing his work. 
The Mod has an awesome concept that is fairly common amongst Tabletop RPG Games; during character creation, you may choose a set of positive Traits that your character excels in, at the expense of also choosing negative Traits that make your character weaker in other aspects. For example, you could choose to have Increased Mana Regeneration (Known as the “Warlock” Trait) in exchange for a Reduced Carrying Capacity (“Weak”). This is all handled on a Point-Based System, where certain Benefits and Detriments cost a different amount of Points that you must Balance Out... meaning a single character could have multiple Benefits and multiple Detriments; making for a truly unique persona, playstyle, and/or roleplaying experience. 
Because I am not able to use my computer for gaming purposes at the moment, I can't give you an entire list of all the available Benefits and Detriments that can be selected... but with any amount of imagination, Modders could create a wide variety of unique bonuses and malus! Some ideas off the top of my head: Entomophobia (Detriment): Deal 50% less and take 50% more damage from Insects/Arachnids (Chaurus, Spiders, Ash Hoppers). Primordial [Element] (Benefit): Select [Fire, Frost, or Shock]. Deal 15% more damage of that type, and gain 15% matching Resistance. 
Unlucky (Detriment): You have a reduced chance of finding Gold or High-Tier loot.
 Night Owl (Benefit): You come alive at night; feel invigorated by the Moon. All of your skills are Fortified by 15 Points in the Evening.
 Early Bird (Benefit): Rise and Shine! You are a Morning Person. During Daylight Hours, all of your skills are Fortified by 15 points.
 Septic (Detriment): You have a Higher Chance of catching Diseases than Most, and Poison/Disease Damage is 15% more effective against you.
 Big Personality (Benefit): People have an unnaturally High Disposition towards you. Your Buying/Selling Prices are also 15% better.
 Glass Bones (Detriment): You take an additional 25% of damage from Physical Attacks and Falling from great heights.
 Athleticism (Benefit): Your Stamina Regenerates 10% Faster, and your total Running and Swimming Speed also increases by 10%. 
Superstitious (Detriment): You distrust and fear magic. Your take 25% more Magic Damage, and your Magicka is reduced by 50 Points.
 Crusader (Benefit): Deal 50% more damage and take 50% less damage from Daedra & the Undead (Draugr, Vampires, Dremora, Skeletons).
 Hemophilia (Detriment): Taking physical damage causes you to Bleed for X seconds. Bleeding Effects also last twice as long on you. Party Animal (Benefit): For each Follower adventuring with you (Max 3), you gain a +25% bonus to Magicka, Health, and Stamina Regeneration. Lone Wolf (Detriment): When a Follower accompanies you, your Magicka, Health, and Stamina Regeneration is reduced by 75%. Things of that nature. You can also come up with tons just thinking of Benefits that Oppose their respective Detriments (in the style of the "Party Animal"/"Lone Wolf" Traits). I would also be more than willing to help anyone who wants to tackle this project brainstorm various Detriments and Benefits, and I know we could also get some excellent suggestions from the Community! 
A top priority for this Mod, I feel, would make sure it is highly compatible with other great character generation mods (Skyrim Redone, Character Creation Overhaul, Race Overhaul Project, and Live Another Life, to name a few). Also, I feel like it would greatly benefit from an MCM Menu; especially when it comes to Point Cost and Distribution. 
Anyway, I've gone on long enough. As you can see; I am very passionate about this idea and BeelzebossErik's work. I hope someone out there feels the same; so a great new roleplaying tool could rise up from “Character Traits” ashes.
  3. This is just a quick idea, but one I would like to see implemented, if possible. While adventuring through Ironbind Barrow, there's a good chance you'll run into a weapon with the unique "Fiery Soul Trap" Enchantment, which essentially applies a Flame Enchantment on the weapon as well as all the added benefits of a Soul Trap. I really enjoy the Enchantment, and use it for most of my character's offensive equipment (A warrior with a Fire Emphasis). But I've been playing with the idea as of late to run a parallel character, sort of a Frost Rogue. I realized then that there isn't sort of an alternate enchantment of the same quality or caliber of "Fiery Soul Trap", and is problematic for a person who doesn't want to run a thematically fire-based character. As such, I'm making two little suggestions: An "Icy Soul Trap", which would have the same values as the Fire Variant but dealing Frost Damage, instead. And a "Thunderous Soul Trap", which of course would have the same effect but apply only to Storm Damage weapons. So, there's my 2 cents. If anyone feels like this also a decent enough idea, hit me back and let me know. Have fun out there, little Dovahs.
×
×
  • Create New...