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Hitokiri91e

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  1. Very nice, especially the section with texture suffixes. Kudos!
  2. Title. Say for example I want to create a chimeric creature of sorts from existing skyrim assets. Maybe the head of an elk, body of a werewolf, tail of a slaughterfish. For the sake of this example say I am using the vanilla werewolf skeleton for my final chimera I am aware I will need to repaint weights on many parts of the new mesh, but how can I keep the existing weight paint already on the werewolf body mesh? Seems redundant to repaint weights over a section that already has functional weight paint based on the final skeleton. What is the best way to go about weight painting the 'new' parts i.e the head of the elk and the new tail?
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