Jump to content

xxjasonxx

Members
  • Posts

    5
  • Joined

  • Last visited

Nexus Mods Profile

About xxjasonxx

xxjasonxx's Achievements

Newbie

Newbie (1/14)

  • First Post
  • Conversation Starter
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. How do i get the GECK to stop giving me errors about the fose commands not being found?
  2. So, doing multiple versions of the weapons are necessary for NPCs to take advantage of the different variants? I would love to set it up so that the more elite the NPC combatant, the more specialized and rare the ammo they use, based on their purpose.
  3. What would be wrong with affecting the NPC ammo? Talon company hunting with frag rounds for a soft target like the Vault Dweller would make sense, seeing as they are a high-end assassination squad. However, because of the diversity that I am looking for, I think you are going the right direction with a weapon for each round type. I still think that Five-X script will still work quite nicely for the selection. Are you doing a FOOK2 version for yours? if not, I may still work on this as an alternative. And i could learn a lot in the process.
  4. You have to understand that I am very new to editing fallout 3. I am catching on quickly, but scripting is beyond me at this point. I am looking and am seeing some things that are making sense, but its a little difficult right now. How would I change damage on the weapons with the different projectiles? and if it edits the base, how does that not affect all of the weapons that everyone else has? Or does the game spawn individual copies of weapons so that a (i would suspect) temporary effect on one does not affect the others? BTW, thanks edit: looking at fose stuff now. Ill see about the damage.
  5. I have an idea to use a list much like rockit launcher uses, and have the different bullets do different damages and have different effects. I am comfortable with the idea of having to create individual weapons for each ammo, a la WMK. I really just need help with the weapon selecting with the different ammos, and adding the ammos to the world in the random lists. On a related note, is there any way to have power armors truly bulletproof or to revamp the DR system to subtract damage off of the top of the actual weapon damage? (if this is not clear enough -- if a shot does 15 damage and the armor has a DR of 10, then the player or NPC would only take the 5 extra damage above the DR limit..)
×
×
  • Create New...