I have an idea to use a list much like rockit launcher uses, and have the different bullets do different damages and have different effects. I am comfortable with the idea of having to create individual weapons for each ammo, a la WMK. I really just need help with the weapon selecting with the different ammos, and adding the ammos to the world in the random lists. On a related note, is there any way to have power armors truly bulletproof or to revamp the DR system to subtract damage off of the top of the actual weapon damage? (if this is not clear enough -- if a shot does 15 damage and the armor has a DR of 10, then the player or NPC would only take the 5 extra damage above the DR limit..)