ok so im about to start a new game with a fresh install of skyrim and reinstall of mods, dawnguard is doing something funny with c++ runtime library ive been playing skyrim since its release, and for the most part have had very little issues with the game, (part from the hellish 1.5 patch and a 1/3 ratio of fixing time to playing time, starting a new game is not a problem if i feel i have played it to an extent the char is complete and his life is over, his questing days are past him so to speak, but the last two chars i had to kill off because of shady patches and/or dirty mods, lvl 39 and lvl 51 (no lvl cheating) from what i understand and from reading in other forums etc, you never really fix anything just from a updated patch, because your old saves still have reminants of the problem, i really hate seeing a new patch come because i know my saves will be useless and my mods will have to be reinstalled/updated. and im really picky about my mods, i watch the comments section a lot to see if there are any conflicts/errors before i install, (e.g falling dust error in 1.5 wont be fixed until you start a new game in 1.6, you cant continue the same 1.5 game in 1.6 because the error is still there!) it angers me that after hours of building a char that the new "better patch" will currupt and cause more CTDs then it had before, how does this work? in other games i have played, if i patch it, it fix's the game but the save does not need to be touched, why is this system of saves so easy to currupt? is the scripting system saved in the "save game" along with the stats/placement/stash/loot if so this is highly stupid, because it runs into a lot of problems with future mods/patchs, lucky i only had sounds of skyrim wilds install and not civ, because that was another scripting issue that cause "save game" problems to be honest im really only venting because this char is great and killing him off is a real shame, for gods sakes man, he has 3 wife's to support! can someone with more programing exp shed light on this whole save system,