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noae86

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Everything posted by noae86

  1. pc specs don't matter much when the game is a 32bit .EXE and was created to run a old directX9 not the newer DX11, you can pretty much thank xbox for that, unless bathesda writes a 64bit .exe the game will never run at its full potential(with mods), my specs, AMD FX4100 @ 4.8GHZ 8GB ADATA 1600 DDR3 SAPPHIRE HD6850 TOXIC @ 890/1150 (1gig) 990fx ud3 rev 1.2 samsung 256 SSD windows/skyrim (save games and mods stored on HDD) all watercooled, 1080p on high-ultra programs i use to keep things in check, maybe you should try these programs, i dont use any "boost" mods because they really dont do much on higher end machines, but these help a lot... dxtory set at 45FPS game booster 3 also your pc cooling is really important when running games, if anything starts heating up close to T max the hardware will throttle down performance causing bottlenecks on all aspects, nothing on my rig ever gets past 43 degree's
  2. "You could also have a slow hard drive." this could be true, after getting a 256gb SSD not a single f#$K was given when loading skyrim, lol it'd make a good meme, first world problems...my SSD makes skyrim load so fast i cant read the info on the loading screens anymore (cry) "but was pretty reckless with my mods" i keep a change log in word doc of what i do to my game/mods, any little change or mod update i write it down, and ive played about 5 chars now so i have a pretty good idea of what mods cause trouble and what mods are stable, heavy script mods almost always cause trouble, texture/armor/weapon ones almost never,
  3. i so wish this happens, i like the idea of taking in all the children and training my own group of band of fighter, might have to build my own mead hall to house them too,
  4. i highly recommend using a FPS limiting program, like dxtory and cap it at about 45 FPS, the reason is you don't want the GPU running 60fps when you don't need to, like in a house, then when you step outside you find that your GPU has overheated and it starts to shutter/lag, so keeping the workload in the middle keeps the card cooler, and the transition will be less server, im still using my two year old sapphire toxic 6850 1GB card and i run HEAPS of mods, game set between high/ultra, 1080p on a 42" my card seems to perform way above its specs should allow, i dont know why that is. when i tell friends im still on this 6850, they call batsh!t cos its old tech with only 1gig vram, i think its due to my fanatic computer cooling and the help of FPS dxtory, skyrim HD full, WATER better distant terrain static mesh improvements all hi res armors, char, guards, animals, etc, flora overhaul full, bigger trees and a few others
  5. has anyone made any head way with this? im ok at building and models but complete crap at scripting, just need to know how/where to add the ability to have my house mods added to the list of house's the children can live, sort of like the multi marriage mod where you can move your wife's to any house, cheers,
  6. "Hi, I had the same issue, pc freezing, or crashing every 10- 15 mins, with dawnguard, so i took off all my mods and restarted a new game then added only a few mods. The game plays beautifully now. I did notice allot of the freezes were when there was allot of action going on the screen.I put all the mods back on and it froze again, after trial and error i discovered it was the skyrim monster mod more spawns mod causing me all the problems. I took it off and viola....perfect game. 60 frapps with The wilds ENB running. Hope that helps " i did the same thing, fresh install, new char, a few mods at first, like sky UI, etc, then all the weapon and armor mods, played very well, then started adding major script mods one by one, i got to skymomod and BAM freeze after fast travel, went back to a clean save without skymomod and now up to 95% of the mods installed, still not tested deadly dragons and war zones yet but will soon, i even re-did some of my 1.4 patch house mods with the new CK just in case there was any conflicts, so far so good,
  7. yeah CTDs not too bad, i dont CTD much, maybe 3 since 1.5 patch, my rig is quite hefty, but its the freezing in dawnguard ATM that is killing me, i will play another 20 hours on a new game and see if dawnguard will freeze, if so then maybe a conflict with a mod can be fixed, then my good char can quest again lol
  8. ok so im about to start a new game with a fresh install of skyrim and reinstall of mods, dawnguard is doing something funny with c++ runtime library ive been playing skyrim since its release, and for the most part have had very little issues with the game, (part from the hellish 1.5 patch and a 1/3 ratio of fixing time to playing time, starting a new game is not a problem if i feel i have played it to an extent the char is complete and his life is over, his questing days are past him so to speak, but the last two chars i had to kill off because of shady patches and/or dirty mods, lvl 39 and lvl 51 (no lvl cheating) from what i understand and from reading in other forums etc, you never really fix anything just from a updated patch, because your old saves still have reminants of the problem, i really hate seeing a new patch come because i know my saves will be useless and my mods will have to be reinstalled/updated. and im really picky about my mods, i watch the comments section a lot to see if there are any conflicts/errors before i install, (e.g falling dust error in 1.5 wont be fixed until you start a new game in 1.6, you cant continue the same 1.5 game in 1.6 because the error is still there!) it angers me that after hours of building a char that the new "better patch" will currupt and cause more CTDs then it had before, how does this work? in other games i have played, if i patch it, it fix's the game but the save does not need to be touched, why is this system of saves so easy to currupt? is the scripting system saved in the "save game" along with the stats/placement/stash/loot if so this is highly stupid, because it runs into a lot of problems with future mods/patchs, lucky i only had sounds of skyrim wilds install and not civ, because that was another scripting issue that cause "save game" problems to be honest im really only venting because this char is great and killing him off is a real shame, for gods sakes man, he has 3 wife's to support! can someone with more programing exp shed light on this whole save system,
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