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Posts
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Everything posted by DreamCodex
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[WIP] Call of Hircine: Bloodmoon Rising
DreamCodex replied to TheElderInfinity's topic in Skyrim's Skyrim LE
every so often bro.. I'm in school for game art, one more year for my bachelors :P -
[WIP] Call of Hircine: Bloodmoon Rising
DreamCodex replied to TheElderInfinity's topic in Skyrim's Skyrim LE
I worked on this mod and i can simply say, you have no clue why we could not finish. That is all. -
[WIP] Call of Hircine: Bloodmoon Rising
DreamCodex replied to TheElderInfinity's topic in Skyrim's Skyrim LE
not really sure, the guy in charge is a bit busy and so am I, i do have all the models done..they are somewhere. But there are a lot of similar mods out there -
that would be awesome but i dont know how to make clothing besides ncloth in maya and idk if that would actually interact with skyrim right also, you might want to look into if its legal to use their already published ideas
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[WIP] Call of Hircine: Bloodmoon Rising
DreamCodex replied to TheElderInfinity's topic in Skyrim's Skyrim LE
dont be lazy, just favorite your armor and assign a number from 1-9 and just press those numbers and auto put on all of your equipment -
[WIP] Call of Hircine: Bloodmoon Rising
DreamCodex replied to TheElderInfinity's topic in Skyrim's Skyrim LE
you didn't? O.o *spoiler* i thought you saw a couple of them while doing quests regarding the silverhand -
[WIP] Call of Hircine: Bloodmoon Rising
DreamCodex replied to TheElderInfinity's topic in Skyrim's Skyrim LE
im glad templar, infinity did you get my email? -
[WIP] Call of Hircine: Bloodmoon Rising
DreamCodex replied to TheElderInfinity's topic in Skyrim's Skyrim LE
is your computer stalling? check your bios for any warnings, its a tricky thing when its a laptop im here, still working, i hate not finishing things i have started, so no matter what this project will be finished, whether it is tomorrow or in 3 months -
Lmao well anyway, pertaining to what templar said, i just need to know how to import those behavior graphs and we should be good to go when taking the path of recreating the whole race
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[WIP] Call of Hircine: Bloodmoon Rising
DreamCodex replied to TheElderInfinity's topic in Skyrim's Skyrim LE
well you know how to use the ck, and thats more then enough, right? -
[WIP] Call of Hircine: Bloodmoon Rising
DreamCodex replied to TheElderInfinity's topic in Skyrim's Skyrim LE
I love when dianna talks, to bad there isnt a like button for posts Edit: Diana* -
[WIP] Call of Hircine: Bloodmoon Rising
DreamCodex replied to TheElderInfinity's topic in Skyrim's Skyrim LE
the werewolf isnt even in the mod yet Θ_Θ and congrats, not many ppl get my disappointed face of the legendary frog face sage -
[WIP] Call of Hircine: Bloodmoon Rising
DreamCodex replied to TheElderInfinity's topic in Skyrim's Skyrim LE
um, someone in our team already pointed it out for us stranger -
[WIP] Call of Hircine: Bloodmoon Rising
DreamCodex replied to TheElderInfinity's topic in Skyrim's Skyrim LE
no i mean i talk through gmail on my gmail account but i didnt know there was a downloadable client -
[WIP] Call of Hircine: Bloodmoon Rising
DreamCodex replied to TheElderInfinity's topic in Skyrim's Skyrim LE
like gmail? perfect, its what i usually use lol -
[WIP] Call of Hircine: Bloodmoon Rising
DreamCodex replied to TheElderInfinity's topic in Skyrim's Skyrim LE
Y right im not so much in 3d modeling and texturing... Anyway someone uploaded on steam workshop my project of this mod and it seems that he removed it... i was so f**** pissed off... Mod name: Lycanthropy perk tree Yeah. Something tells me we should stop uploading files here. Me and DieBySword have been communicating via email, so anyone who wouldn't mind joining in on that would have that particular problem solved. I didnt see this coming...and that sucks, we should all probably talk through email and steam group chat -
[WIP] Call of Hircine: Bloodmoon Rising
DreamCodex replied to TheElderInfinity's topic in Skyrim's Skyrim LE
I think you might be confusing what a mesh is or we know of different meshes Mesh as in 3D model, the symbols are 2D, you dont rotate around them Anyway, can anone give me the obj files for the werewolf? -
[WIP] Call of Hircine: Bloodmoon Rising
DreamCodex replied to TheElderInfinity's topic in Skyrim's Skyrim LE
infinity when your not busy id like to show you something -
[WIP] Call of Hircine: Bloodmoon Rising
DreamCodex replied to TheElderInfinity's topic in Skyrim's Skyrim LE
so your saying that the symbols are obj files? wth is wrong with betheda, you dont need meshes for something like that, its a waste of ram -
[WIP] Call of Hircine: Bloodmoon Rising
DreamCodex replied to TheElderInfinity's topic in Skyrim's Skyrim LE
wait what? lockpicking mesh?..you mean just the the symbol right? -
[WIP] Call of Hircine: Bloodmoon Rising
DreamCodex replied to TheElderInfinity's topic in Skyrim's Skyrim LE
eh...now im a bit depressed....way to go ill put up an update of what i did today in about 4 hours, i need to get to work -
[WIP] Call of Hircine: Bloodmoon Rising
DreamCodex replied to TheElderInfinity's topic in Skyrim's Skyrim LE
i love the design -
Vampire texture and Thieves Guild Hood bug
DreamCodex replied to Godofmosquitos's topic in Skyrim's Skyrim LE
someone please fix the hood problem, im getting impatient with it -_- -
do you have any more pictures for refernce?
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no animating unless you want special effects, then it wouldnt be much at all texturing you would need basic knowledge of UV maps normal maps specular maps and polygroup maps modeling is what i find very easy and if you want you can even grab a mesh from skyrim and edit it until you get to what you want