Yes and no. The biggest problem with leveled items is that the level locks itself at whatever level you get them. The stats stay that way forever, regardless of your own level. Suppose it did level with you though - what are the guarantees that the base stats would be far better than, say Daedric weapons. None whatsoever. There will always be a better option at the same level, regardless of whether or not the item leveled with you. A way to fix the issue about waiting till higher level to get a leveled item: have the leveled item level up with you (stats wise) ... and then STOP leveling once it reaches the best version. For instance, you get the Nightingale armour at level 1 (hypothetically), and once you reach level 32, the stats are locked at the best version and doesn't change when you reach 50 or 81, or whatever level. This ensures that items that do level with you will be better than the leveled item, comparing base stats only, although with the same perks and upgrades, it'll probably still be worse than the best items available. The point being, there's always something better available, and for a game that claims to level with you, having leveled items is actually a contradiction. It penalizes players who don't wait till the level needed for the best version of the item. The fix above should rectify it though, giving people the best of each leveled item once they reach the required level, while at the same time, not leveling beyond that to make them better or equivalent to items that actually do level with you.