Jump to content

LordAvernus

Members
  • Posts

    125
  • Joined

  • Last visited

Everything posted by LordAvernus

  1. Chem Resistant and Lead Belly are two perks I've never used. Chem addiction was never much of a problem for me, and food and water are hardly the biggest source of radiation in the Commonwealth. I have an idea to make them more useful for Survival mode. My idea is for the perks to be made more useful by giving them extra effects for Survival mode. Chem Resistant will reduce how dehydrated you get from using chems, and Lead Belly will reduce your chances of getting a disease from raw food or dirty water.
  2. I've been playing as a Child of Atom character on my latest run. I'd like a mod that makes it so that the Children of Atom in the Commonwealth are non-hostile if you join them in Far Harbour. Ideally, I'd like to have it so that Kingsport Lighthouse is available as a settlement without killing the Children of Atom who occupy it and let you use them as settlers, but I don't know how practical that would be to implement, and my character isn't that much into settlements so it isn't such a big deal.
  3. Auri-El is one of the many aspects of Akatosh (though the Altmer would claim that Akatosh is an aspect of Auri-El). He is the supreme god of the Altmer and is venerated by the Bosmer (who mainly worship Y'frre). For roleplaying reasons I'd like to have a Shrine of Auri-El amongst the various shrines in the cellar of your buildable homes, at the very least as an alternative to the Akatosh Shrine. It would also be useful for archer characters who want the skill boost but don't want to go all the way to the Forgotten Vale to do so.
  4. I like the Scorched Sierra Power Helmet mod, it's pretty cool. But I want a matching helmet for the Armor of the 87th Tribe. Just a retextured version of the Legate's Helm, I guess.
  5. The Mace of Molag Bal looks cool, but I play with a two-handed warrior. I'd like a mod that makes it a two handed weapon. Just extend the hilt to be the size of a warhammer's and apply the animation. Besides, if it was two handed the extreme size of the bludgeoning part wouldn't seem so unrealistic.
  6. The statue of Malacath you may see in Skyrim's loading screens and in his Daedric Quest has some very cool-looking horns. I'd like a mod that adds something like that as a hairstyle. I am tired of my orcs only having horns in their foreheads.
  7. In the creation kit, under worldobjects>activators>DLC1>clutter, I found two broken Vampire Lord statues that apparently were originally going to be used to configure your powers, like the Totems of Hircine. If anyone is interested in modding Castle Volkihar, I guess they could add them.
  8. I agree with this. Argonians get four fangs, Khajiit get saber-tooths, so the Orcs should get special teeth as well.
  9. I don't want all the other powers. I just want a better Vampiric Drain. If I was skilled with the Creation Kit I would copy the vampiric drain scripts and whatnot and put it in a separate esp so that I can have it and nothing else.
  10. The human form version of Vampiric Drain is weak and pathetic. I'd like a mod that makes it so it scales along with the player's level. It's already pretty weak by the standards of novice-level destruction spells, and is laughable at high levels.
  11. I've already seen mods that allow the Companions followers to become werewolves. It would be a simple matter to do something similar and allow Serana to become a Vampire Lord.
  12. I am irritated by how the Dawnguard dining table is in such poor condition. Not enough plates, two plates stacked on top of each other, a fallen over candlebra... I don't know if it is just me, but it looks like somebody just jumped onto it and ran all over the table. I'd like a mod that makes it organized somewhat.
  13. I like the style of the Dawnguard armour (except for the light helmet, which is hideous), but at higher levels it is quickly outclassed. I'd like a mod that adds in a new blinged out set of Dawnguard Armor, with a colour scheme to match the Dawnguard Rune Shield, and an armour rating that is equivalent to Ebony or Orcish in strength.
  14. Auri-El as depicted in his statue in Dawnguard has some pretty cool armoured robes. I'd like to wear them as a companion to his shield and bow. I imagine that the cloth would be white and the armoured plating would be the same colour as his Bow and Shield.
  15. From the courtyard, you can access Volkihar North and East Tower. They are pretty useless. Maybe repair them, adding new rooms and whatnot.
  16. The Ancient Falmer Armour is elegant and beautiful. However, the exposed biceps somewhat irk me. I'd like the model of Ancient Falmer armor to be modified to have at the very least an undershirt, preferably brown in colour to match the details. Though I'd also like it if it had some extra plating on it, as the normal Elven armor has metal bands on it just above the elbow.
  17. Accidental duplicate thread, please delete.
  18. Warning: Spoilers for Dawnguard. If you want the sweet taste of discovering the unknown, do not open the spoiler.
  19. In Morrowind and Oblivion, as well as standard Fire/Frost/Shock spells, there was a fourth type of damaging Destruction magic, simply Damage Health. Instead of firing lightning, ice or fireballs, you used some cool looking red energy. I'd like a mod to add it into Skyrim. It could be balanced, as while it is harder to resist it doesn't have the special abilities (fire doing extra damage, frost slowing and draining stamina etc.) of normal elements.
  20. I'd like a mod that adds bird cages to the game. I'd like to decorate my house with them. My barbarian would like a pet falcon or eagle, and my vampire would like to have a bat in a cage to keep him company.
  21. I found it strange how you fight all these ghostly guards of the Dawnstar Sanctuary when you are hunting Cicero, and they just vanish. Surely Sithis could just bring them back. You could summon Lucien Lachance as many times as you need. I'd like a mod that adds a couple of them to the repaired Sanctuary, and have them patrol. It would make the place feel a bit less lonely.
  22. Planescape Torment was an amazing RPG. I'd like to see the armour of Vhailor, my favourite character from it, in Skyrim. It looks pretty cool.
  23. After you do the House of Horrors, Molag Bal asks you to take care of the house. I'd like a mod that lets you do this. You can renovate it into an evil lair worthy of Molag's champion. Perhaps you can use Molag's Shrine like a Shrine to the Divines, or use its cage trap to sacrifice people to it for a reward. Also you can actually put a door on the entrance to the cavern that holds Molag's Shrine, so it isn't so much of an eyesore.
  24. The Ring of Hircine is supposed to give you more control over lycanthropy. Back in Daggerfall, it removed all the weaknesses of the Werewolf. I'd like it so that you can use the Ring of Hircine if you are a Werewolf to get the rested bonuses while sleeping. Just a small message like "Hircine's Blessing helps you rest. You awake [insert Rested Level Here].", modify the scripts a little, and we'll be alright.
  25. I'd like an alternative transformation thing for the paladins out there who don't want to be a ferocious beast or a bloodthirsty stalker, but who still want a transformation. I think the most-lore friendly course would make it be similar to Umaril the Unfeathered. For those of you who don't know the plot of Knights of the Nine, Umaril the Unfeathered made a deal with Meridia and became a half-daedra angel thing. Meridia is already one of the least evil of all Daedra, so one could make a deal with her and still be a nice guy. Of course, the main problem with that would be stopping it from being too overpowered, since Umaril's only weakness was the Crusader's Relics. Still, it would be awesome to transform into a mighty angelic being with light powers.
×
×
  • Create New...