Even plagued cities were often in the 10,000s. Yet this entire province hasn't much over 2,000 and most of them are up to no good. 326: The population of Cyrodiil is tiny because the roads are too narrow for 2 trading carts to pass one another. 327: For no historical reason, Cyrodiil collapsed ages ago in to a ruinous medieval society with lax building standards and mundane architecture whilst a backwater like Morrowind still prospers at the height of an Imperial Empire. 328: Shooting 5 arrows through someone's head isn't enough to stop them talking to you and becoming your friend for life. 329: Nobody complains about the gaping holes in the landscape. No has heard of anyone falling through them. 330: Nobody complains about the islands that disappear when you get close to them. 331: No-one seems to gossip about the overly obvious nature of Skingrad's Count, not even in rival towns. 332: Oblivion gates seem to have popped up in the most arbitrary of places. Talk about a botched operation. 333: For all their ferocity, daedra dare not venture far beyond their Oblivion gates. 334: An weak escaped level 1 prisoner can walk straight to Kvatch, pass the guards and take down the Oblivion gate that's been vexing them for eons. 335: An agile player can ignore all Oblivion world barriers and skim across the lava straight to their desired destination. 336: Swimming through lava is healthier than fighting. You'll never be disfigured from it either. 337: There's no symbiotic relationship between you and the world; almost every wild animal will attack and fight to the death. No sense of self-preservation. 338: You can fix all weaponry and armour with a hammer. Presumably you repeatedly hit it so hard it heats up and melts. 339: Nobody gets physically damaged. They only die when their health count drops to 0. 340: In Tamriel there's always some megalomaniac trying to take over the world.