Jump to content

gofer32

Members
  • Posts

    41
  • Joined

  • Last visited

Nexus Mods Profile

About gofer32

Profile Fields

  • Country
    None

gofer32's Achievements

Explorer

Explorer (4/14)

  • First Post
  • Collaborator
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. Levgre... well, yeah, judging by what you said. And resiling doesn't help. Anyway. Bored now. This thread needs locking.
  2. To the entitlement crowd: NO OTHER WARRANTIES, CONDITIONS OR DUTIES. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, BETHESDA SOFTWORKS AND ITS LICENSORS AND SUPPLIERS DISCLAIM ANY AND ALL OTHER WARRANTIES, CONDITIONS AND DUTIES, WHETHER EXPRESS, IMPLIED, STATUTORY OR OTHERWISE, INCLUDING BUT NOT LIMITED TO ANY WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE, NON-INFRINGEMENT, OR NON-MISAPPROPRIATION OF INTELLECTUAL PROPERTY RIGHTS OF A THIRD PARTY. Exclusion of Consequential, Incidental and Certain Other Damages To the full extent allowed by law, neither Bethesda Softworks and nor its licensors and suppliers are liable for any: (a) consequential or incidental damages, (b) damages for loss of any nature relating to lost profits, loss of data, privacy or confidentiality, or failure to achieve desired results or to meet any duty, including but not limited to any duty of lack of negligence or of workmanlike effort, or © indirect, special or punitive damages; arising out of or relating in any way to any breach of this Limited Warranty. The foregoing applies even if Bethesda Softworks or its licensors and suppliers have been advised of the possibility of such losses or damages. Some jurisdictions do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of consequential or incidental damages so the above limitations and/or exclusions of liability may not apply to you. This Limited Warranty gives you specific rights, and you may also have other rights that vary from jurisdiction to jurisdiction. tl/dr: read the manual, and enough with the wishful consumer thinking. You're entitled to nothing. A court of law is >> thataway, so good luck with your bleating about promises. Hint: their lawyers are bigger than yours. And again... sigh. Come March, all this will be forgotten.
  3. It's the eyes that don't do it for me with all the dragon priest masks. They make it look like they're half asleep. Kinda like the tusks, though...
  4. Sigh. Gstaff said "We anticipate the 1.4 update going live next week [i.e. this week] for all on the PC and being sent to the console manufacturers. The Creation Kit won’t be far behind." So it'll be early February. Big deal. It's not the first time in the history of gaming that a deadline slipped by a week or two. Everyone be cool.
  5. Nice! It's like a mini-tour of the main quests, and the washroom is ace.
  6. princeopeo - one amendment to step 2: if the esm takes ages to load, or TESVSnip runs slowly, when it prompts you to apply filters when you first load the esm, click yes, and untick everything except STAT and MSTT. Also, you'll want to add the Form ID in red at the top of the record pane, not the Form ID in the Basic Object record. That part is important.
  7. Princeopeo - a quick glance seems to show that there are a lot of those cobwebs... I don't have time to make you a bat file, but you could pretty easily make one yourself with this method: Get TESVSnip from Skyrim Nexus. Use it to open the Skyrim.esm file in your Skyrim Data folder. When prompted, don't apply filters. (EDIT - see below) Hit Ctrl-F and search for 0005D5D8. That's the first item in the Proudspire group. (Make sure you set the search to Form ID and that "Wrap around" is ticked.) Browse down the group, looking in the right hand panel for the NAME (Basic Object) record. Anything with "cobweb" in the Basic Object name is (I'm guessing) what you want to delete. Add the Form ID at the top of the record pane to your bat file, rinse and repeat... then run the bat file. Garagorn - the only thing I can think of is that you moved the bed outside the navmesh (the area that tells the AI where NPCs can move). Try moving the housecarl bed back to its original position and set ownership. If that works, it's most likely to be a navmesh problem, which can't be fixed until the CK lands.
  8. I tried Skyrim on a slightly lower spec laptop than that and it was bearable. Not great, but certainly playable. Your laptop exceeds the minimum requirements as well.
  9. This is completely badass - and very impressive for a remix. Day one for me.
  10. Awesome... the Dovahkiin is actually Nye Bevan. A network of hospitals could tie in to a plague storyline rather neatly. The other post-main-quest money-sink, if you've... That would cost a blimmin' fortune.
  11. The Skyrim, Oblivion and FNV subdomains are all down. But the FO3, DA and Witcher ones are working. Oddness.
  12. That could be a massive bonus: a new town with NPCs who never say a word... Good ideas in those lists. If it's a fortified town, wouldn't you have a mix of both civilian and military? They'd kind of overlay each other, at least in the early stages before you built a barracks and your own private army. That point about AC is an excellent one. Expansion for the sake of it is pretty linear - I mean, it can work, but it's self-contained and flatlines at the end. What would make good city defences necessary would be attacks by bandits. Defences cost money, which drives the economic side (10,000 for a new stone wall or whatever). And then that feeds back into the whole recruitment angle, and there's your golden triangle of interdependent necessity. So we'd have to script bandit raids but not so that they become irritating or unfair - say you've just put up a stockade just as half a Mongol horde comes charging over the hill - and you're like: "I miss dragons..." So larger attacks could happen as a quest, with smaller nuisance raids in between. Hehe. Seven Samurai, anyone?
  13. Haha! Yeah... the temptation is strong. It's crying out to be the opening quest: clear out the Draugr, take a look around, think "This could scrub up nicely" and then get fleeced on the asking price because you just sent its value through the roof by booting out the undead squatters. DB solution: kill the previous owner. TG solution: frame the previous owner and plant a forged bill of sale. And so on. I'm with Kromey on doing both an island castle and a fort. A standalone castle might be more manageable as a kick-off project - so I'll probably do that to begin with. Robber's Gorge is ace, though: loads of room for phased expansion and a good variety of terrain - a river and a road - and there's even a dinky little grotto beneath it, which is begging to be dug out and turned into a dovahkiin-style Batcave.
  14. Eh, that's not the way I work. Not knocking it -- if that's what works best for you, then more power to you! But me, I have to know at least the general idea of how it got there. Is it a military fort? That's going to focus on the defenses primarily. Is it a trade hub? Well, Skyrim's a dangerous place, so it's still going to have defenses, but it's going to be a lot more inviting. The details can certainly be worked out later, but I've got to at least know the basics first. It's just how I roll. All good - that makes complete sense. I think I'm just chafing at the bit because I wanna start building stuff properly, like, right now. Hurry up, CK. Hurry up. Ooh! This I like! Not to self: find/build island outside of hold borders... :thumbsup: Finding the edge of hold borders where you don't look over your shoulder and see a vast expanse of untextured void is proving to be a bit tricky - at least on land, where I think it's near-impossible. The coast is a different, though. If the map is anything to go by, you could build an island pretty much anywhere, and it would be well outside the nearest border. Which means no bandidos spawning radiantly in your nice new living quarters...
  15. Hehehe - if I'm not, then it's pretty strange for me to have spent a couple of hundred hours with it, on three different platforms. This is what Ken Levine said a few weeks ago about Diablo: I'm going sink my teeth into that sucker. It's just that loot cycle. I am the monkey pressing on the buttons to get the grape. I am proud to be that monkey and I will be that monkey forever. I've been in that particular skinnerbox for many many years and I'm happy to remain there. And that's me with Skyrim. Total, utter, hopeless, happy, button-pushing, grape-scarfing junkie. I'm just not blind to its faults, is all. Back on topic, I've just deleted the whole of Robber's Gorge with an esp. One blank canvas. Now for dropping some experimental towers. Kind of a join-the-dots exercise.
×
×
  • Create New...