Jump to content

Deleted35988850User

Account closed
  • Posts

    43
  • Joined

  • Last visited

Everything posted by Deleted35988850User

  1. I actually figured it out. You can use however many you want, so long as they're applied before the mesh is ran through Elric. ^_^
  2. Hello, I've recently come upon an issue that seemed to have sprung up from nowhere. Basically when when I apply a texture, doesn't matter if Diffuse, Normal, or specular, the entire model will get covered in only they one, opposed to specific selection, which I don't understand as just a few hours prior, I had textured several props this way w/ no issue. I should also note that this issue occurs on other builds of Nifskope and on no matter what mesh I attempt it with. Work prior to some unknown changes. (As you can see, the selected and unselected have the same textures applied)
  3. It's been a while. Multiple unused / test vehicle props can be found among the files. Several arcade game props were cut from the base game, but later returned in Nuka World. An unused car lift can be found in the files. It looks suspiciously similar to the PA Stations we have now, IMO.
  4. DiamondTvLarge A large TV that would've been in Diamond City, possibly had a use in the quest Powering Up Utility cabinets originally had a mint green paint job, opposed to tan in the full game. A red coupe was going to appear on the Sanctuary Bridge, but was moved several feet off the bridge and replaced with a Corvega of the same colour. There are two dirty material swaps for the baby model, suggesting that there might've been families in the Commonwealth that recently had one. The containers tab in workshop originally used a crate icon, but was later changed.
  5. Glass bottles such as wine and rum would've been transparent when empty Red Rocket service ramps were to appear in game, but were removed at some point of development. Missiles had notably different design.
  6. The Fallout 4 Beta Hunt Let us hunt for and discuss things that made it into the development cycle, but were ultimately changed, removed, or maybe just never used. (If this is the wrong section for the topic, I apologize.) Monorails originally had a completely different and larger design Drinking Buddy was originally known as Mister Brewer and had a completely different design that rendered him immobile. Roomba's with docking stations were originally going to appear in vaults. A sign exists in the files, suggesting Weston Water Treatment plant was originally named "Nut Island" A sign for "Rook military supply" exists in the game, but was replaced with a cloth banner. The Soul Survivor originally had a green Corvega, instead of the black station wagon. The Soul Survivor's house had a slightly different layout, having a bay window along the carport. Breadboxes were originally red in earlier builds of the game Dog Bowls were tan in earlier builds of the game
  7. Way to go. Imply that site management are lying. You're really trying to make friends, aren't you? Lovely, "Site management" deleted my post. And no, I'm really not trying to make friends.
  8. I don't know exactly what you're on about, but this tutorial did it for me. For static models https://www.youtube.com/watch?v=NoANC6abW5A
  9. It is 1.10.130.0 It was due to me formatting an 8k texture incorrectly. Everything is well.
  10. I've just run into an issue regarding the Creation Kit. Whenever I open a file, the CK will load, then it automatically closes. No error messages, nothing. Just closes. I have tried multiple .Esp files, Uninstalling / Reinstalling, Running as Administrator and even deleted the Creation Kit .Ini and Prefs. I never had an issue with it before and this has seemingly happened within a couple hours of my last usage of it. Any help will be greatly appreciated.
  11. Hello, I started working on a mod with lamps which requires the lamp shade to snap onto a lamp post. I added an EditorMarker and ConnectPoint to the shade, as well as the WorkshopMustBeSnappedAV. As for the Lamp Post, I added 3 editor markers and a ConnectPoint, so it will touch the ground properly. Despite all of these things being done, the shades won't connect to the posts. Suggestions?
  12. Hello, I haven't been able to find anything relating to this, but I installed CAN perfectly fine (for the most part) meshes, textures, etc are loading in. The only problem that is stopping me is this weird bug that causes the characters head to get sucked under the map. I have no idea where to begin with fixing something like this.
  13. I don't know how I could've forgotten about keeping content working and updated. Good one!
  14. Yes, that is why I said it was subjective. I was more or less asking what makes one good in your opinion. For e.g. My top 3 thoughts would be: Caring about your fans. Interacting with them, treating them like fellow humans and not flexing on them.Acknowledging you're only a person. Just because someone likes your work, it doesn't mean you're a god.Lastly, accepting criticism for what you do. You can't please everyone.
  15. This may be a subjective topic (Not sure if this should be in the debate forum) Whether you create low quality OC's on Deviant art, create mods for Skyrim, or just make Youtube videos. You're still a content creator. The real question is, what characteristics makes one good?
  16. I'm a novice when it comes to making world spaces in FO4, Atleast large ones. I've decided to start expanding them in size, but I came across an issue. The LOD models are purple, while the landscape textures are pink/red. What causes this issue, and what is the fix?
  17. I wasn't exporting it from 3ds properly, Works fine now.
  18. Hello, I've created a mesh for Fallout 4 and it loads perfectly fine in the Creation Kit, But when I go to test it on the Xbox One it only displays a placeholder (Red triangle with exclamation point). Is this a bug that can be fixed? Because I want to release it across Xbox One and PC at the same time. Yes, The mesh has be packaged inside of the archive.
  19. I now have 3ds Max 2014 installed, Only problem now is that I cannot install 3ds 2013 (As it claims I already have it installed). Could somebody upload their installed set of plugins, Since I can't properly install them without 2013? Fixed it!
  20. The plugins for 3ds max are for the older version, Which causes some features not to work. Does anybody around here know of a workaround? Because I have a many meshes I would like to put in fallout, But can't do so without collisions.
  21. Yes, There is a texture replacement for each. But the only problem I learned is that you can't replace the texture with one in the same location, I had to create a new folder, But now I need to know how I can have it load the alt folder.
  22. I'm currently having issues with getting a moon replacer working on Xbox, The textures are packaged, And the mod is active, But when I go outside to view it, The moon is the Default one. Where specifically would I find moon related files in the Creation Kit so I can change which directory it loads the texture from?
  23. I'm currently working on Two outfits for Fallout 4 that require cloth physics. What would be the easiest way to do this using Body slide, Outfit studio?
  24. I used Archive2 and that worked perfectly! Thank you for your assistance!
×
×
  • Create New...